Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Jeremy Crawford's New Sage Advice Column
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7661116" data-attributes="member: 42582"><p>I pretty-much agree with this, and completely agree as far as Stealth is concerned.</p><p></p><p>I think it is also OK for the rules to leave something up to GM discretion without expressly flagging it, when what the rules are pointing to is something in the fiction. An example that came up in discussing surprise rules was the idea of a "threat" - only a <em>threat </em>can surprise a character, and I think it is utterly sensible that the GM has ultimate say on what, in the fiction, counts as a threat relative to this or that character.</p><p></p><p>But the stealth rules use nouns - like "obscured", for instance - that don't simply refer to elements of the fiction but also are intended to carry mechanical weight. For instance, they factor into other aspects of PC building - eg clearly Wood Elves are meant to have a benefit using Stealth in the wild that other characters don't get.</p><p></p><p>This is where I want the design team to tell me what they had in mind.</p><p></p><p>And that would have been a perfectly good rule: Burning Wheel's Stealth rules work like this, and I've had no trouble with it. But as you note they wanted it to be more mechanically complex than this (eg racial benefits that are parallel to, not the same as, proficiency and Advantage).</p><p></p><p>I suspect that is true for many experienced referees.</p><p></p><p>But if players read the rulebook and have expectations, having the GM rule a different way can be a problem. Moreso if players invest PC build resources that end up being squandered (or broken).</p><p></p><p>For instance: imagine a Wood Elf hiding behind a wall in a light fog. Does an opponent suffer disadvantage on the Perception check to find the elf? If the answer is "yes", why? Why does fog make it harder to notice someone behind a wall? And suppose that a wizard disintegrates the wall? Is the elf now harder to spot, easier to spot or is there no difference?</p><p></p><p>I've had posters tell me that while the Elf is behind the wall no disadvantage is suffered (because the detection involves hearing, not sight, and only sighted Perception suffers disadvantage in fog), but if the wall is disintegrated then there is disadvantage to notice the Elf (because the detection is now visual, through a fog). That strikes me as pretty bizarre - how does destroying a barrier between me and the elf make the elf <em>harder</em> to spot? - but maybe that is what the designers had in mind!</p></blockquote><p></p>
[QUOTE="pemerton, post: 7661116, member: 42582"] I pretty-much agree with this, and completely agree as far as Stealth is concerned. I think it is also OK for the rules to leave something up to GM discretion without expressly flagging it, when what the rules are pointing to is something in the fiction. An example that came up in discussing surprise rules was the idea of a "threat" - only a [I]threat [/I]can surprise a character, and I think it is utterly sensible that the GM has ultimate say on what, in the fiction, counts as a threat relative to this or that character. But the stealth rules use nouns - like "obscured", for instance - that don't simply refer to elements of the fiction but also are intended to carry mechanical weight. For instance, they factor into other aspects of PC building - eg clearly Wood Elves are meant to have a benefit using Stealth in the wild that other characters don't get. This is where I want the design team to tell me what they had in mind. And that would have been a perfectly good rule: Burning Wheel's Stealth rules work like this, and I've had no trouble with it. But as you note they wanted it to be more mechanically complex than this (eg racial benefits that are parallel to, not the same as, proficiency and Advantage). I suspect that is true for many experienced referees. But if players read the rulebook and have expectations, having the GM rule a different way can be a problem. Moreso if players invest PC build resources that end up being squandered (or broken). For instance: imagine a Wood Elf hiding behind a wall in a light fog. Does an opponent suffer disadvantage on the Perception check to find the elf? If the answer is "yes", why? Why does fog make it harder to notice someone behind a wall? And suppose that a wizard disintegrates the wall? Is the elf now harder to spot, easier to spot or is there no difference? I've had posters tell me that while the Elf is behind the wall no disadvantage is suffered (because the detection involves hearing, not sight, and only sighted Perception suffers disadvantage in fog), but if the wall is disintegrated then there is disadvantage to notice the Elf (because the detection is now visual, through a fog). That strikes me as pretty bizarre - how does destroying a barrier between me and the elf make the elf [I]harder[/I] to spot? - but maybe that is what the designers had in mind! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Jeremy Crawford's New Sage Advice Column
Top