Simon Collins
Explorer
Beware! This review contains major spoilers.
This is the fifth booster adventure by AEG. It is designed for four to six characters of level 2-4. It costs $2.49.
Production and Presentation: This module is 16 pages but each page is only ½ the width of an A4 page. The front (soft)cover features poor colour artwork, the back cover features an introduction for the players to the adventure. There are three mediocre internal pieces of black & white artwork and the central pages contain a basic map of the village of Treefall, sufficient to run the adventure. The final page and the inside back cover contains OGL bumpf. The inside front cover contains advertising.
The Story: A magical orb that brings luck to a village has been stolen, cursing the village with bad luck, and condemning the villagers to shapechange every night into monsters called mathorn. The PCs must speak to the village inhabitants to solve the mystery – a young man of the village has taken to thievery in order to get the gold to marry his girl – he’s holed up in a nearby tower, waiting for his girl to join him before they elope.
The High Points: A pleasant change from previous AEG modules – this adventure focuses on roleplaying in order to solve a mystery, and the PCs are encouraged not to kill the monsters or the young thief who has stolen the orb. In addition, the PCs are encouraged to return the magical item to the villagers, at the risk of being hunted down by a pack of mathorn if they don’t. There is also a nice ‘Rumours’ section at the beginning.
The Low Points: Though there are several characters detailed in the module, some seem a little clichéd and two-dimensional. The module still doesn’t give enough options for PCs who wish to do something different from the expected path of the module, but it at least does give some tips.
Conclusion: A definite improvement on previous AEG modules. I have to give this a rating of Good – at $2.49 this seems like a fun evening’s entertainment and easily integrated into an ongoing campaign.
This is the fifth booster adventure by AEG. It is designed for four to six characters of level 2-4. It costs $2.49.
Production and Presentation: This module is 16 pages but each page is only ½ the width of an A4 page. The front (soft)cover features poor colour artwork, the back cover features an introduction for the players to the adventure. There are three mediocre internal pieces of black & white artwork and the central pages contain a basic map of the village of Treefall, sufficient to run the adventure. The final page and the inside back cover contains OGL bumpf. The inside front cover contains advertising.
The Story: A magical orb that brings luck to a village has been stolen, cursing the village with bad luck, and condemning the villagers to shapechange every night into monsters called mathorn. The PCs must speak to the village inhabitants to solve the mystery – a young man of the village has taken to thievery in order to get the gold to marry his girl – he’s holed up in a nearby tower, waiting for his girl to join him before they elope.
The High Points: A pleasant change from previous AEG modules – this adventure focuses on roleplaying in order to solve a mystery, and the PCs are encouraged not to kill the monsters or the young thief who has stolen the orb. In addition, the PCs are encouraged to return the magical item to the villagers, at the risk of being hunted down by a pack of mathorn if they don’t. There is also a nice ‘Rumours’ section at the beginning.
The Low Points: Though there are several characters detailed in the module, some seem a little clichéd and two-dimensional. The module still doesn’t give enough options for PCs who wish to do something different from the expected path of the module, but it at least does give some tips.
Conclusion: A definite improvement on previous AEG modules. I have to give this a rating of Good – at $2.49 this seems like a fun evening’s entertainment and easily integrated into an ongoing campaign.