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Jerimonds Orb
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<blockquote data-quote="thundershot" data-source="post: 2008154" data-attributes="member: 628"><p>Okay, I'm not a professional reviewer or anything, and this is my first, so bear with me. I took my party through this adventure, and we had a blast! Everything below is potentially full of SPOILERS, so read at your own risk.</p><p></p><p>GOOD: It's a simple adventure, for the most part, that allows the characters to spend most of the adventure solving a mystery, and then it all hits the fan and they've got to fight for their lives. If played out properly, it can be down right scary! Also, something that most of the AEG adventures are great for, is that you can easily make this small town a part of your campaign that can be revisited so the players can see what the people of the village have been up to.</p><p></p><p>BAD: The battles against the Mathorn get a bit repetitive, since they're not really a huge challenge... until someone gets poisoned. To counter this, I added quite a few Mathorn to put the scare into the PC's.</p><p></p><p>OTHER NOTES: Like I said before, this setting is EASILY expandable. I've already added a lot of my own material that the PC's are discovering as I'm doing the other AEG adventures such as "Where did Jerimond get the orb, anyway? What are the consequences of his actions before coming to Treefall? Are there other Mathorn out there somewhere? If so, how did the race originate? Lots of fun making the Greater Mathorn and True Mathorn... though my Players haven't seen them yet.</p><p></p><p></p><p></p><p>All in all, ENJOY!</p></blockquote><p></p>
[QUOTE="thundershot, post: 2008154, member: 628"] Okay, I'm not a professional reviewer or anything, and this is my first, so bear with me. I took my party through this adventure, and we had a blast! Everything below is potentially full of SPOILERS, so read at your own risk. GOOD: It's a simple adventure, for the most part, that allows the characters to spend most of the adventure solving a mystery, and then it all hits the fan and they've got to fight for their lives. If played out properly, it can be down right scary! Also, something that most of the AEG adventures are great for, is that you can easily make this small town a part of your campaign that can be revisited so the players can see what the people of the village have been up to. BAD: The battles against the Mathorn get a bit repetitive, since they're not really a huge challenge... until someone gets poisoned. To counter this, I added quite a few Mathorn to put the scare into the PC's. OTHER NOTES: Like I said before, this setting is EASILY expandable. I've already added a lot of my own material that the PC's are discovering as I'm doing the other AEG adventures such as "Where did Jerimond get the orb, anyway? What are the consequences of his actions before coming to Treefall? Are there other Mathorn out there somewhere? If so, how did the race originate? Lots of fun making the Greater Mathorn and True Mathorn... though my Players haven't seen them yet. All in all, ENJOY! [/QUOTE]
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