Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Jess Lanzillo Joins White Wolf as Creative Director
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MGibster" data-source="post: 9703780" data-attributes="member: 4534"><p>It is a problem. It's probably why comic publishers like Marvel and DC need to reboot every once in a while. You get to the point where you have a mentally unstable, gut-toting septuagenarian veteran of a war that ended 50 years ago running around looking like a dude in his late 30s or early 40s. A bigger problem is that the audience changes. In 1991, Vampire was something new, exciting, and different. It's tough to be new, exciting, and different when you've been around for more than thirty years. If you change the setting too much you risk losing people, but if you don't change it at all you risk stagnation and losing people. </p><p></p><p></p><p>I know we were free to mix and match settings as we saw fit, but I never played in a unified World of Darkness game. i.e. In my Vampire games, werewolves certainly existed, but there wasn't a whole lot of crossover. I didn't import the entirety of Werewolf into my Vampire games and vice versa. </p><p></p><p></p><p>The greater Little Rock area would support about 7 vampires under the 100,000 ratio. One of the things I like about the ratio is it supports a setting where you pretty much know all the vampires in your area. You might not know everyone particularly well, but you've seen their faces at Elysium over the years. It's like going to a small high school. You might not talk to that weird kid, but you recognize him and probably know someone who does talk to him. </p><p></p><p></p><p>I'm more than happy to have vampires take advantage and even exacerbate the evils men perpetrate on one another. It's always a mistake to have those evils originate with the supernatural. Sounds like the editor really dropped the ball.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9703780, member: 4534"] It is a problem. It's probably why comic publishers like Marvel and DC need to reboot every once in a while. You get to the point where you have a mentally unstable, gut-toting septuagenarian veteran of a war that ended 50 years ago running around looking like a dude in his late 30s or early 40s. A bigger problem is that the audience changes. In 1991, Vampire was something new, exciting, and different. It's tough to be new, exciting, and different when you've been around for more than thirty years. If you change the setting too much you risk losing people, but if you don't change it at all you risk stagnation and losing people. I know we were free to mix and match settings as we saw fit, but I never played in a unified World of Darkness game. i.e. In my Vampire games, werewolves certainly existed, but there wasn't a whole lot of crossover. I didn't import the entirety of Werewolf into my Vampire games and vice versa. The greater Little Rock area would support about 7 vampires under the 100,000 ratio. One of the things I like about the ratio is it supports a setting where you pretty much know all the vampires in your area. You might not know everyone particularly well, but you've seen their faces at Elysium over the years. It's like going to a small high school. You might not talk to that weird kid, but you recognize him and probably know someone who does talk to him. I'm more than happy to have vampires take advantage and even exacerbate the evils men perpetrate on one another. It's always a mistake to have those evils originate with the supernatural. Sounds like the editor really dropped the ball. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Jess Lanzillo Joins White Wolf as Creative Director
Top