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Jetison the power system and use page 42 only
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<blockquote data-quote="Sadrik" data-source="post: 5037855" data-attributes="member: 14506"><p>Yeah I am not sure about the implementation either. In concept though, removing the myriad of different attack powers for a more general attacks that are easy to use and universal. This would allow player and gm adjudication on the fly and ultimately take out some of the fiddlyness in 4e. </p><p></p><p>By the way, I don't want players to "stunt" every attack, the player simply spends their PP and then does the attack and if they want they can describe their attack through their character classes context. By doing this they use the damage expression based on their prime stat (as opposed to simply a basic attack).</p><p></p><p>Honestly I think to do this properly, each attack possibility would have to be a maneuver. And by maneuver I mean something like aid another, bull rush etc. A lot of thought would have to be put into each maneuver to make them extremely broad so that they can be made to represent any number of attacks. Sort of like an effect based system, like champions, savage worlds or any other myriad of systems that lets the player decide the actual special effects but the game rules on how the power works are constant.</p><p></p><p>Regardless of the actual implementation of the system, this would only affect attack powers, Utility powers would stay the same other than perhaps giving them a PP cost to use.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 5037855, member: 14506"] Yeah I am not sure about the implementation either. In concept though, removing the myriad of different attack powers for a more general attacks that are easy to use and universal. This would allow player and gm adjudication on the fly and ultimately take out some of the fiddlyness in 4e. By the way, I don't want players to "stunt" every attack, the player simply spends their PP and then does the attack and if they want they can describe their attack through their character classes context. By doing this they use the damage expression based on their prime stat (as opposed to simply a basic attack). Honestly I think to do this properly, each attack possibility would have to be a maneuver. And by maneuver I mean something like aid another, bull rush etc. A lot of thought would have to be put into each maneuver to make them extremely broad so that they can be made to represent any number of attacks. Sort of like an effect based system, like champions, savage worlds or any other myriad of systems that lets the player decide the actual special effects but the game rules on how the power works are constant. Regardless of the actual implementation of the system, this would only affect attack powers, Utility powers would stay the same other than perhaps giving them a PP cost to use. [/QUOTE]
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Jetison the power system and use page 42 only
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