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Jetison the power system and use page 42 only
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<blockquote data-quote="jstomel" data-source="post: 5041018" data-attributes="member: 84624"><p>Since well over half of the published material consists of powers, I think it is safe to say that they are relatively integral to the 4e system. While it's possible to take page 42 and stretch it to cover everything powers normally do, it seems inefficient to do so when there are many alternative game systems out there that already have that sort of free form design of powers on the fly. If that's what you want you could play Mage or Unknown Armies or Earthdawn or something else. Actually, I think you would end up with a better, more elegant system if you simply took the principles expressed on page 42 and designed your own system around them. </p><p></p><p>One other thing to keep in mind. People <em>like</em> getting new powers and abilities. It's fun. What's the point of leveling up if all you get is a stat boost and the ability to use the same range of abilities more often? Your character isn't really changing, it's just becoming more powerful in a sort of generic sense. This is why all good games incorporate an advancement system that allows characters to acquire new abilities in addition getting better at the ones they already have.</p></blockquote><p></p>
[QUOTE="jstomel, post: 5041018, member: 84624"] Since well over half of the published material consists of powers, I think it is safe to say that they are relatively integral to the 4e system. While it's possible to take page 42 and stretch it to cover everything powers normally do, it seems inefficient to do so when there are many alternative game systems out there that already have that sort of free form design of powers on the fly. If that's what you want you could play Mage or Unknown Armies or Earthdawn or something else. Actually, I think you would end up with a better, more elegant system if you simply took the principles expressed on page 42 and designed your own system around them. One other thing to keep in mind. People [I]like[/I] getting new powers and abilities. It's fun. What's the point of leveling up if all you get is a stat boost and the ability to use the same range of abilities more often? Your character isn't really changing, it's just becoming more powerful in a sort of generic sense. This is why all good games incorporate an advancement system that allows characters to acquire new abilities in addition getting better at the ones they already have. [/QUOTE]
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