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Jetison the power system and use page 42 only
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<blockquote data-quote="Engilbrand" data-source="post: 5047244" data-attributes="member: 44184"><p>They can already do that, though. The powers are a "clear and finite list of attack powers". Sure, they've already got certain effects tacked on, but there are much easier ways to change things. I implemented Spiffy Points as a way of allowing the players to do something a bit different with an attack. It works fine.</p><p>The flavor text can be changed constantly. If your players are stuck describing each power the same way, completely removing the powers won't help. I'd be willing to bet that they fall into even more of a rut.</p><p>Why not let them have their powers, but they also have a "Cool Stuff" power they can use. That's the thing you would base off of page 42.</p><p>Completely stripping a major part of the system to do something already in the rules seems odd.</p></blockquote><p></p>
[QUOTE="Engilbrand, post: 5047244, member: 44184"] They can already do that, though. The powers are a "clear and finite list of attack powers". Sure, they've already got certain effects tacked on, but there are much easier ways to change things. I implemented Spiffy Points as a way of allowing the players to do something a bit different with an attack. It works fine. The flavor text can be changed constantly. If your players are stuck describing each power the same way, completely removing the powers won't help. I'd be willing to bet that they fall into even more of a rut. Why not let them have their powers, but they also have a "Cool Stuff" power they can use. That's the thing you would base off of page 42. Completely stripping a major part of the system to do something already in the rules seems odd. [/QUOTE]
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Jetison the power system and use page 42 only
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