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Jetison the power system and use page 42 only
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<blockquote data-quote="Sadrik" data-source="post: 5057568" data-attributes="member: 14506"><p>This is the area that needs the help working out the kinks. Not sure but classes could simply begin with a certain number of these attack powers. Perhaps, they should be: Defender 2, Leader 3, Striker 3 and Controller 4. Each class would have a list of possible attacks to select from. So can rogues sling around lasts, bursts and walls? No, but multi-classing could allow more possibilities to be selected and feats could grant those new attacks.</p><p></p><p>Additionally, when I said exploits on the fly, I meant the special effects of the attack. So for instance, a "fireball" are special effects of a Burst power and they help define the Burst attack (vs. REF, fire damage, and no ongoing damage). I don't want the exploit users to have to choose "triple swing chop" special effect. They can name it if they want but it does not do anything and I won't require them to get three chops in to activate their power etc. It would just be a Power Strike and I would let them define (if they wanted to) "on the fly". So, what the actual special motions are when they perform their Power Strike are theirs to define during game play. This would be the opposite of the Spell and Prayer users. Note though if a fighter had the Condition power he would have to define which condition for instance "prone" with shield bash would be acceptable but I would not require the user to define how he is going to swing his shield though.</p><p></p><p></p><p>Mongo looks down at his sheet and decides if he Power Strikes or he bashes someone prone with a Condition Prone power.</p><p></p><p></p><p>Well this is where I think some DM adjudication needs to happen. Can you shield bash 12 tons?</p><p></p><p></p><p>True, the rogue gets sneak attack and the fighter gets combat challenge so that makes them pretty distinct. The rogue may have Split Strike and Condition Prone (trip) and the fighter may have Power Strike and Condition Prone (shield bash). The idea here is to let the players come up with their own uses of the powers and let them be as varied and diverse as they want to be.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 5057568, member: 14506"] This is the area that needs the help working out the kinks. Not sure but classes could simply begin with a certain number of these attack powers. Perhaps, they should be: Defender 2, Leader 3, Striker 3 and Controller 4. Each class would have a list of possible attacks to select from. So can rogues sling around lasts, bursts and walls? No, but multi-classing could allow more possibilities to be selected and feats could grant those new attacks. Additionally, when I said exploits on the fly, I meant the special effects of the attack. So for instance, a "fireball" are special effects of a Burst power and they help define the Burst attack (vs. REF, fire damage, and no ongoing damage). I don't want the exploit users to have to choose "triple swing chop" special effect. They can name it if they want but it does not do anything and I won't require them to get three chops in to activate their power etc. It would just be a Power Strike and I would let them define (if they wanted to) "on the fly". So, what the actual special motions are when they perform their Power Strike are theirs to define during game play. This would be the opposite of the Spell and Prayer users. Note though if a fighter had the Condition power he would have to define which condition for instance "prone" with shield bash would be acceptable but I would not require the user to define how he is going to swing his shield though. Mongo looks down at his sheet and decides if he Power Strikes or he bashes someone prone with a Condition Prone power. Well this is where I think some DM adjudication needs to happen. Can you shield bash 12 tons? True, the rogue gets sneak attack and the fighter gets combat challenge so that makes them pretty distinct. The rogue may have Split Strike and Condition Prone (trip) and the fighter may have Power Strike and Condition Prone (shield bash). The idea here is to let the players come up with their own uses of the powers and let them be as varied and diverse as they want to be. [/QUOTE]
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