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General Tabletop Discussion
*Pathfinder & Starfinder
jgbrowning, Rystil Arden, and Hypersmurf talk amongst themselves
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<blockquote data-quote="Hypersmurf" data-source="post: 2157784" data-attributes="member: 1656"><p>The question, however, wasn't magic <em>items</em>, but specifically magic <em>weapons</em>... and if you scroll back through the thread, you'll find he's actually referring to adding a special ability to a weapon with a +1 enhancement bonus.</p><p></p><p>A weapon must have at least a +1 enhancement bonus before you can add a special ability to it.</p><p></p><p>Within the antimagic field, where magic items are suppressed, the weapon <em>does not have a +1 enhancement bonus</em>... so it's ineligible to have special abilities added.</p><p></p><p>But then, I rule that if you have a longsword (5 hit points), make it +1 (+10 hit points, total 15), and it gets hit with a Sunder attempt for 10 damage (5 hit points remaining) and then taken into an Antimagic Field, it snaps. The magic goes away, the enhancement bonus goes away, the consequent extra hit points go away, and you're left with a sword that has five hit points and ten damage, for a current total of -5.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 2157784, member: 1656"] The question, however, wasn't magic [i]items[/i], but specifically magic [i]weapons[/i]... and if you scroll back through the thread, you'll find he's actually referring to adding a special ability to a weapon with a +1 enhancement bonus. A weapon must have at least a +1 enhancement bonus before you can add a special ability to it. Within the antimagic field, where magic items are suppressed, the weapon [i]does not have a +1 enhancement bonus[/i]... so it's ineligible to have special abilities added. But then, I rule that if you have a longsword (5 hit points), make it +1 (+10 hit points, total 15), and it gets hit with a Sunder attempt for 10 damage (5 hit points remaining) and then taken into an Antimagic Field, it snaps. The magic goes away, the enhancement bonus goes away, the consequent extra hit points go away, and you're left with a sword that has five hit points and ten damage, for a current total of -5. -Hyp. [/QUOTE]
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jgbrowning, Rystil Arden, and Hypersmurf talk amongst themselves
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