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Jiang Shi
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<blockquote data-quote="Mesh Hong" data-source="post: 4924583" data-attributes="member: 73463"><p>I figured as much, the rewording makes it nice and clear.</p><p> </p><p></p><p>It stands a little more chance of looking like a threat now that it is dealing standard damage.</p><p> </p><p>Have you considered instead of giving it <em>3 more damage with combat advantage,</em> adding 5 ongoing bleeding damage (save ends) when it has combat advantage? (if you wanted you could also add that if the target is already taking bleeding damage the amount of bleeding damage increases by 1 point)</p><p> </p><p>Also have you considered Qi Drain doing 2d6 necrotic damage and also taking a healing surge from its target? This would work very well with the healing aspect of its attack and would certainly add to the player <em>hatred factor</em>, if there is one thing I have learnt it's that players hate losing healing surges. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p> </p><p></p><p> </p><p>Personally I am a little dubious as to wether you will see this reaction from a group of PCs. I still think that anyone playing a defender is going to be standing infront of one of these guys while his striker mates shred it in a couple of rounds, I don't think the healing will keep it around that much longer.</p><p> </p><p>In fact Defenders will be the best people to fight these guys as they attack AC and Fortitude both of which are a Defenders strong point, with Fortitude generally being a Strikers weak point. If you want to punish defenders and favour strikers then you should attack Reflex, which strikers are good at and defenders are generally poor at.</p><p> </p><p>Anyway, good creature.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4924583, member: 73463"] I figured as much, the rewording makes it nice and clear. It stands a little more chance of looking like a threat now that it is dealing standard damage. Have you considered instead of giving it [I]3 more damage with combat advantage,[/I] adding 5 ongoing bleeding damage (save ends) when it has combat advantage? (if you wanted you could also add that if the target is already taking bleeding damage the amount of bleeding damage increases by 1 point) Also have you considered Qi Drain doing 2d6 necrotic damage and also taking a healing surge from its target? This would work very well with the healing aspect of its attack and would certainly add to the player [I]hatred factor[/I], if there is one thing I have learnt it's that players hate losing healing surges. :devil: Personally I am a little dubious as to wether you will see this reaction from a group of PCs. I still think that anyone playing a defender is going to be standing infront of one of these guys while his striker mates shred it in a couple of rounds, I don't think the healing will keep it around that much longer. In fact Defenders will be the best people to fight these guys as they attack AC and Fortitude both of which are a Defenders strong point, with Fortitude generally being a Strikers weak point. If you want to punish defenders and favour strikers then you should attack Reflex, which strikers are good at and defenders are generally poor at. Anyway, good creature. [/QUOTE]
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