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JiCi's Beastiary [updated January 2nd 2007]
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<blockquote data-quote="JiCi" data-source="post: 2891809" data-attributes="member: 40121"><p>next, an undead creature</p><p></p><p><strong><span style="color: Red">Crimson Breather</span></strong></p><p><strong>Small Undead</strong></p><p><strong>HD</strong>: 8d12 (36 hp)</p><p><strong>Initiative</strong>: +3</p><p><strong>Speed</strong>: 20 ft. (4 squares), fly 15 ft. (poor)</p><p><strong>Armor Class</strong>: 18 (+1 size, +3 Dex, +4 natural), touch 14, flat-footed 15</p><p><strong>Base Attack/Grapple</strong>: +4/+1</p><p><strong>Attack</strong>: Bite +8 melee (1d4+2 plus blood drain) or Tongue +8 melee (blood drain)</p><p><strong>Full Attack</strong>: Bite +8 melee (1d4+2 plus blood drain) or Tongue +8 melee (1d3 non-lethal plus blood drain)</p><p><strong>Space/Reach</strong>: 5 ft./ 5 ft.(10 ft. with tongue)</p><p><strong>Special Attacks</strong>: Blood drain, create spawn, poison breath</p><p><strong>Special Qualities</strong>: Darkvision 60 ft., scent, undead traits.</p><p><strong>Saves</strong>: Fort +2, Ref +5, Will +5</p><p><strong>Abilities</strong>: Str 12, Dex 16, Con --, Int 10, Wis 8, Cha 16</p><p><strong>Skills</strong>: Climb +12, Hide +18 (+22 in shadow), Listen +10, Spot +10</p><p><strong>Feats</strong>: Weapon Finesse, Ability focus (blood drain), Ability focus (poison breath)</p><p><strong>Environment</strong>: Any land</p><p><strong>Organization</strong>: Solitary or troup (1 plus 3d4 zombies)</p><p><strong>Challenge Rating</strong>: 6</p><p><strong>Treasure</strong>: Standard</p><p><strong>Alignment</strong>: Always neutral evil</p><p><strong>Advancement</strong>: 9-15 HD (Small); 16-22 HD (Medium)</p><p><strong>Level Adjustment</strong>: --</p><p></p><p><em>A pale figure sprouts from the shadow of the night. It looks like a hairless toad-headed chubby halfling with pale watery eyes and sharp fangs. Two small leathery wings protrude from its back. As it pulls out its tongue, blood drips from its large mouth and a crimson vapor comes out of it.</em></p><p></p><p>A crimson breather is a vicious undead that crave blood and transforms its victims into zombies. Said to be a daring halfling who fell victim to a crimson death, its origin is still shrouded in mystery.</p><p> Fortunately, few of these undead exist, but they are rarely encountered alone. Many zombies who died from drained blood or poison follow its creator on its trek. This undead is not stupid; being mistaken for a vampire, it often uses this fear to feed on innocent victims.</p><p> Crimson breathers are about 3 feet tall and weighs around 50 lbs. They speak Common with their raspy and slurred voices.</p><p></p><p><strong>Combat</strong></p><p>A crimson breather strikes from ambush, letting its zombie horde to soften the targets. It slaps its target with its tongue and goes into a biting frenzy to quicken drain the target of its blood. Against multiple opponents, its breathe out its poison into a cloud.</p><p><strong>Blood Drain (Ex) </strong>: A crimson breather can suck blood from a living victim with its fangs by making a successful bite or tongue attack. The target must make a Fortitude save DC 19 or lose 1d4 points of Constitution damage. On a successful save, the drain is negated. On each such successful attack, the crimson breather gains 5 temporary hit points. The save is Charisma-based.</p><p><strong>Create Spawn (Su) </strong>: Any creature who dies from the crimson breather’s blood drain or poison breath turns into a zombie within 1d4 minutes after its death. A creature whose blood has been drained automatically turns into a zombie. Those who die from the poison have a 50% chance of becoming a zombie. All zombies are compelled to obey the crimson breather, as a cleric’ ability to command undead. A crimson breather can't control more than twice its hit dice worth of zombies.</p><p><strong>Poison Breath (Su) </strong>: Once every 2d4 rounds, a crimson breather can belch a smoky-red poisonous cloud at its foes. The cloud is 10 feet wide, 10 feet high and 20 feet long. The poison deals 1d6 Con as initial damage and 1d6 Con as secondary damage. A Fortitude save DC 19 negates the poison. The save is Charisma-based.</p><p><strong>Skills </strong>: A crimson breather gains a +4 to Hide checks when concealed in shadows and in darkness.</p></blockquote><p></p>
[QUOTE="JiCi, post: 2891809, member: 40121"] next, an undead creature [B][COLOR=Red]Crimson Breather[/COLOR][/B] [B]Small Undead[/B] [B]HD[/B]: 8d12 (36 hp) [B]Initiative[/B]: +3 [B]Speed[/B]: 20 ft. (4 squares), fly 15 ft. (poor) [B]Armor Class[/B]: 18 (+1 size, +3 Dex, +4 natural), touch 14, flat-footed 15 [B]Base Attack/Grapple[/B]: +4/+1 [B]Attack[/B]: Bite +8 melee (1d4+2 plus blood drain) or Tongue +8 melee (blood drain) [B]Full Attack[/B]: Bite +8 melee (1d4+2 plus blood drain) or Tongue +8 melee (1d3 non-lethal plus blood drain) [B]Space/Reach[/B]: 5 ft./ 5 ft.(10 ft. with tongue) [B]Special Attacks[/B]: Blood drain, create spawn, poison breath [B]Special Qualities[/B]: Darkvision 60 ft., scent, undead traits. [B]Saves[/B]: Fort +2, Ref +5, Will +5 [B]Abilities[/B]: Str 12, Dex 16, Con --, Int 10, Wis 8, Cha 16 [B]Skills[/B]: Climb +12, Hide +18 (+22 in shadow), Listen +10, Spot +10 [B]Feats[/B]: Weapon Finesse, Ability focus (blood drain), Ability focus (poison breath) [B]Environment[/B]: Any land [B]Organization[/B]: Solitary or troup (1 plus 3d4 zombies) [B]Challenge Rating[/B]: 6 [B]Treasure[/B]: Standard [B]Alignment[/B]: Always neutral evil [B]Advancement[/B]: 9-15 HD (Small); 16-22 HD (Medium) [B]Level Adjustment[/B]: -- [I]A pale figure sprouts from the shadow of the night. It looks like a hairless toad-headed chubby halfling with pale watery eyes and sharp fangs. Two small leathery wings protrude from its back. As it pulls out its tongue, blood drips from its large mouth and a crimson vapor comes out of it.[/I] A crimson breather is a vicious undead that crave blood and transforms its victims into zombies. Said to be a daring halfling who fell victim to a crimson death, its origin is still shrouded in mystery. Fortunately, few of these undead exist, but they are rarely encountered alone. Many zombies who died from drained blood or poison follow its creator on its trek. This undead is not stupid; being mistaken for a vampire, it often uses this fear to feed on innocent victims. Crimson breathers are about 3 feet tall and weighs around 50 lbs. They speak Common with their raspy and slurred voices. [B]Combat[/B] A crimson breather strikes from ambush, letting its zombie horde to soften the targets. It slaps its target with its tongue and goes into a biting frenzy to quicken drain the target of its blood. Against multiple opponents, its breathe out its poison into a cloud. [B]Blood Drain (Ex) [/B]: A crimson breather can suck blood from a living victim with its fangs by making a successful bite or tongue attack. The target must make a Fortitude save DC 19 or lose 1d4 points of Constitution damage. On a successful save, the drain is negated. On each such successful attack, the crimson breather gains 5 temporary hit points. The save is Charisma-based. [B]Create Spawn (Su) [/B]: Any creature who dies from the crimson breather’s blood drain or poison breath turns into a zombie within 1d4 minutes after its death. A creature whose blood has been drained automatically turns into a zombie. Those who die from the poison have a 50% chance of becoming a zombie. All zombies are compelled to obey the crimson breather, as a cleric’ ability to command undead. A crimson breather can't control more than twice its hit dice worth of zombies. [B]Poison Breath (Su) [/B]: Once every 2d4 rounds, a crimson breather can belch a smoky-red poisonous cloud at its foes. The cloud is 10 feet wide, 10 feet high and 20 feet long. The poison deals 1d6 Con as initial damage and 1d6 Con as secondary damage. A Fortitude save DC 19 negates the poison. The save is Charisma-based. [B]Skills [/B]: A crimson breather gains a +4 to Hide checks when concealed in shadows and in darkness. [/QUOTE]
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