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JiCi's Beastiary [updated January 2nd 2007]
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<blockquote data-quote="JiCi" data-source="post: 2891826" data-attributes="member: 40121"><p>next: a new lizardfolk subrace</p><p></p><p><strong><span style="color: Red">Eldritch Lizardfolk</span></strong></p><p><strong>Medium Humanoid (Dragonblood, Reptilian)</strong></p><p><strong>HD</strong>: 10d8+20 (65 hp)</p><p><strong>Initiative</strong>: +2</p><p><strong>Speed</strong>: 30 ft. (6 squares), fly 50 ft. (average) </p><p><strong>Armor Class</strong>: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14</p><p><strong>Base Attack/Grapple</strong>: +7/+9</p><p><strong>Attack</strong>: Spear +9 melee (1d8+3) or <em>Eldritch Blast</em> +9 ranged touch (5d6)</p><p><strong>Full Attack</strong>: Spear +9/+4 melee (1d8+3) or <em>Eldritch Blast</em> +9 ranged touch (5d6)</p><p><strong>Space/Reach</strong>: 5 ft./5 ft.</p><p><strong>Special Attacks</strong>: Eldritch blast, Invocations, Spells</p><p><strong>Special Qualities</strong>: Low-light vision, hold breath, SR 15</p><p><strong>Saves</strong>: Fort +5, Ref +9, Will +4</p><p><strong>Abilities</strong>: Str 14, Dex 14, Con 15, Int 16, Wis 12, Cha 20</p><p><strong>Skills</strong>: Concentration +15, Knowledge (arcana) +16, Knowledge (nature) +16, Spellcraft +16, Use Magic Device +18</p><p><strong>Feats</strong>: Combat Casting, Empower Spell, Spell Penetration, Accelerate Metamagic</p><p><strong>Environment</strong>: Warm forests</p><p><strong>Organization</strong>: Solitary, party (4-6), camp (10-20), tribe (100+)</p><p><strong>Challenge Rating</strong>: 10</p><p><strong>Treasure</strong>: Standard </p><p><strong>Alignment</strong>: Usually neutral evil</p><p><strong>Advancement</strong>: By character class</p><p><strong>Level Adjustment</strong>: +5</p><p></p><p><em>This creature appears like a purple-scaled lizardfolk with draconic wings, although they don’t have menacing claws or fangs. It wears fine clothes and a large cloak to hide its appearance. It carries a spear on its back and one of its hand is crackling with magical energy.</em></p><p></p><p>Said to be descendants of chromatic dragons, the eldritch lizardfolks are a subrace immersed in arcane and eldritch magic.</p><p> These lizardfolks live in rainforests in large settlements that mix both ground villages and treehouses. They practice magic everyday, always trying to master the dark arts. A patriarch leads its tribe into battles, and succession is decided by lethal spell duels.</p><p> Eldritch lizardfolks treat other lizardfolks, as well as the blackscales and poison dusk, as inferior, thinking of them as barbaric and unorganized. Yet they do form alliances with these creatures; being hampered in combat, they need stronger guards and soldiers for protection. Kobolds are treated with respect, as they are related with dragons too.</p><p>They hate elves, seeing them as bitter rivals for magic control. Having a strong tie with magic, they consider themselves superior to the other races. When conquering a village, they enslave the survivors for forced labours or for their magical experiments.</p><p> Eldritch lizardfolks are about 7 feet tall and weigh about 200 lbs.</p><p> Eldritch lizardfolks speak Draconic, Common, Abyssal and Infernal.</p><p></p><p><strong>Combat</strong></p><p>An eldritch lizardfolk prefers to strike from a distance, from either a tree branch or heavy overgrowth. It uses its invocations to weaken its foes, and alternate between necromancy and evocation spells. If weakened or outmatched, it casts an illusion spell or abjuration spell.</p><p><strong>Eldritch Blast (Sp)</strong>: The eldritch lizardfolk can blast its foes with a 60-foot long ray of pure profane energy and it deals 5d6 point of damage. This is the same ability as the warlock’s eldritch blast.</p><p><strong>Hold Breath (Ex)</strong>: An eldritch lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.</p><p><strong>Invocations (Sp)</strong>: The eldritch lizardfolk can use the following invocations: <em>Frightful Blast</em>, <em>Eldritch Spear</em>, <em>Sickening Blast</em>, <em>Beshadowed Blast</em>, <em>Curse of Despair</em></p><p><strong>Spells</strong>: A eldritch lizardfolk casts arcane spells as a 10th-level sorcerer (per day 6/8/7/7/6/4, save DC 15 + spell level, known 9/5/4/3/2/1).</p></blockquote><p></p>
[QUOTE="JiCi, post: 2891826, member: 40121"] next: a new lizardfolk subrace [B][COLOR=Red]Eldritch Lizardfolk[/COLOR][/B] [B]Medium Humanoid (Dragonblood, Reptilian)[/B] [B]HD[/B]: 10d8+20 (65 hp) [B]Initiative[/B]: +2 [B]Speed[/B]: 30 ft. (6 squares), fly 50 ft. (average) [B]Armor Class[/B]: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 [B]Base Attack/Grapple[/B]: +7/+9 [B]Attack[/B]: Spear +9 melee (1d8+3) or [I]Eldritch Blast[/I] +9 ranged touch (5d6) [B]Full Attack[/B]: Spear +9/+4 melee (1d8+3) or [I]Eldritch Blast[/I] +9 ranged touch (5d6) [B]Space/Reach[/B]: 5 ft./5 ft. [B]Special Attacks[/B]: Eldritch blast, Invocations, Spells [B]Special Qualities[/B]: Low-light vision, hold breath, SR 15 [B]Saves[/B]: Fort +5, Ref +9, Will +4 [B]Abilities[/B]: Str 14, Dex 14, Con 15, Int 16, Wis 12, Cha 20 [B]Skills[/B]: Concentration +15, Knowledge (arcana) +16, Knowledge (nature) +16, Spellcraft +16, Use Magic Device +18 [B]Feats[/B]: Combat Casting, Empower Spell, Spell Penetration, Accelerate Metamagic [B]Environment[/B]: Warm forests [B]Organization[/B]: Solitary, party (4-6), camp (10-20), tribe (100+) [B]Challenge Rating[/B]: 10 [B]Treasure[/B]: Standard [B]Alignment[/B]: Usually neutral evil [B]Advancement[/B]: By character class [B]Level Adjustment[/B]: +5 [I]This creature appears like a purple-scaled lizardfolk with draconic wings, although they don’t have menacing claws or fangs. It wears fine clothes and a large cloak to hide its appearance. It carries a spear on its back and one of its hand is crackling with magical energy.[/I] Said to be descendants of chromatic dragons, the eldritch lizardfolks are a subrace immersed in arcane and eldritch magic. These lizardfolks live in rainforests in large settlements that mix both ground villages and treehouses. They practice magic everyday, always trying to master the dark arts. A patriarch leads its tribe into battles, and succession is decided by lethal spell duels. Eldritch lizardfolks treat other lizardfolks, as well as the blackscales and poison dusk, as inferior, thinking of them as barbaric and unorganized. Yet they do form alliances with these creatures; being hampered in combat, they need stronger guards and soldiers for protection. Kobolds are treated with respect, as they are related with dragons too. They hate elves, seeing them as bitter rivals for magic control. Having a strong tie with magic, they consider themselves superior to the other races. When conquering a village, they enslave the survivors for forced labours or for their magical experiments. Eldritch lizardfolks are about 7 feet tall and weigh about 200 lbs. Eldritch lizardfolks speak Draconic, Common, Abyssal and Infernal. [B]Combat[/B] An eldritch lizardfolk prefers to strike from a distance, from either a tree branch or heavy overgrowth. It uses its invocations to weaken its foes, and alternate between necromancy and evocation spells. If weakened or outmatched, it casts an illusion spell or abjuration spell. [B]Eldritch Blast (Sp)[/B]: The eldritch lizardfolk can blast its foes with a 60-foot long ray of pure profane energy and it deals 5d6 point of damage. This is the same ability as the warlock’s eldritch blast. [B]Hold Breath (Ex)[/B]: An eldritch lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning. [B]Invocations (Sp)[/B]: The eldritch lizardfolk can use the following invocations: [I]Frightful Blast[/I], [I]Eldritch Spear[/I], [I]Sickening Blast[/I], [I]Beshadowed Blast[/I], [I]Curse of Despair[/I] [B]Spells[/B]: A eldritch lizardfolk casts arcane spells as a 10th-level sorcerer (per day 6/8/7/7/6/4, save DC 15 + spell level, known 9/5/4/3/2/1). [/QUOTE]
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