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JiCi's Beastiary [updated January 2nd 2007]
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<blockquote data-quote="JiCi" data-source="post: 2891858" data-attributes="member: 40121"><p>next: another template, concerning weapons</p><p></p><p><strong><span style="color: Red">Fell Weapon template</span></strong></p><p></p><p>The aftermath of a battlefield is not a pretty sight. Corpses, burning structures and water stained by blood. What also remains is the weapons and siege engines used in this conflict. Combined with the taint of arcane energy used by spellcasters, some weapons become sentient, intelligent and with a guilty pleasure to use “itself”.</p><p>These manifestations have been archived as “Fell Weapons”, due to their fiendishly evil behaviors. Nevertheless, other Fell Weapons are created when the spirit of a mighty warrior is bound, either naturally or magically, to their weapon. These weapons are also sly to the core; they pass as intelligent magic items and then go for the kill when its “wielder” is asleep or otherwise helpless. Exceptional observers can make the difference between a Fell Weapon and a normal intelligent weapon.: It does not have any specific over the wielder nor does it have any unique powers. </p><p></p><p><strong>Creating a Fell Weapon</strong></p><p></p><p><em>Fell Weapon</em> is an acquired template that can be applied to any weaponlike animated object (referred to hereafter as the base creature). This include melee weapons, ranged weapons and siege weapons.</p><p></p><p><strong>Size and type</strong>: The size and type remain unchanged. The Fell Weapon also gains the Evil subtype. For a Medium character, a light weapon is a Tiny animated weapon (or two sizes smaller). This includes slings, darts, shurikens, bullets, bolts and arrows . A one-handed weapon is a Small animated weapon (or one size smaller). This includes shortbows, nets, crossbows and bolas. A two-handed weapon is a Medium animated weapon (or the same size). This includes longbows.</p><p></p><p><strong>Hit Dice</strong>: Same as the base creature.</p><p></p><p><strong>Speed</strong>: Light weapons has a flight speed of 40 ft (good), one-handed weapons has a flight speed of 30 ft (good) and two-handed weapons has a flight speed of 20 ft (good). Siege weapons, which are wheeled, use the speed with wheels.</p><p></p><p><strong>Armor Class</strong>: Fell weapons gain a +4 profan bonus to armor class.</p><p></p><p><strong>Attack</strong>: The base creature’s slam is replaced by the weapon base damage. Ranged weapons, such as crossbows and bows, use the base creature’s slam.</p><p></p><p><strong>Full attack</strong>: A Fell weapon can attack as many times per round as its base attack bonus can permit.</p><p></p><p><strong>Damage</strong>: A Fell weapon deals damage as the weapon. Ranged weapons, such as bows and crossbows, can either use its slam or shoot, assuming it has animated ammunitions nearby. Fell crossbows can reload them as fast as lightning.</p><p></p><p><strong>Special Attacks</strong>: The base creature retains its special attacks, and gains this new special attack.</p><p></p><p><em>Thrown sprint (Su)</em>: A Fell weapon can spin itself and launch itself right at the target. Treat this attack as a normal ranged attack, except the Fell weapon uses its Strength modifier. The range increment is 20 feet or as the weapon, whichever is noted.</p><p></p><p><strong>Special Qualities</strong>: The base creature retains its special qualilies, and gains those described below.</p><p></p><p><em>Flight (Su)</em>: A Fell weapon’s flight is supernatural. If it loses that ability, it cannot move, and so is effectively helpless. It may not take any actions that require movement, such as using its slam attack or taking a 5ft. step.</p><p></p><p><em>Speech (Su)</em>: A Fell weapon can speak with a dark, rasping voice, though this speech is supernatural.</p><p></p><p><em>Odd shape (Ex)</em>: A Fell weapon is treat as a creature. It cannot be sundered, tripped or disarmed. A shot weapon, like an arrow, is not destroyed.</p><p></p><p><strong>Abilities</strong>: Str +2, Dex +4, Int 10, Wis 10, Cha 10.</p><p></p><p><strong>Skills and Feats</strong>: Since a Fell weapon is intelligent, it gains feats and skills according to its HD. It gains skill points equal to 2 x its HD.</p><p></p><p><strong>Organization</strong>: Any; crossbows, bows and slings usually are accompanied by Fell arrows, bolts and bullets.</p><p></p><p><strong>Alignment</strong>: Always evil.</p><p></p><p><strong>Challenge Rating</strong>: +2</p></blockquote><p></p>
[QUOTE="JiCi, post: 2891858, member: 40121"] next: another template, concerning weapons [B][COLOR=Red]Fell Weapon template[/COLOR][/B] The aftermath of a battlefield is not a pretty sight. Corpses, burning structures and water stained by blood. What also remains is the weapons and siege engines used in this conflict. Combined with the taint of arcane energy used by spellcasters, some weapons become sentient, intelligent and with a guilty pleasure to use “itself”. These manifestations have been archived as “Fell Weapons”, due to their fiendishly evil behaviors. Nevertheless, other Fell Weapons are created when the spirit of a mighty warrior is bound, either naturally or magically, to their weapon. These weapons are also sly to the core; they pass as intelligent magic items and then go for the kill when its “wielder” is asleep or otherwise helpless. Exceptional observers can make the difference between a Fell Weapon and a normal intelligent weapon.: It does not have any specific over the wielder nor does it have any unique powers. [b]Creating a Fell Weapon[/b] [i]Fell Weapon[/i] is an acquired template that can be applied to any weaponlike animated object (referred to hereafter as the base creature). This include melee weapons, ranged weapons and siege weapons. [b]Size and type[/b]: The size and type remain unchanged. The Fell Weapon also gains the Evil subtype. For a Medium character, a light weapon is a Tiny animated weapon (or two sizes smaller). This includes slings, darts, shurikens, bullets, bolts and arrows . A one-handed weapon is a Small animated weapon (or one size smaller). This includes shortbows, nets, crossbows and bolas. A two-handed weapon is a Medium animated weapon (or the same size). This includes longbows. [b]Hit Dice[/b]: Same as the base creature. [b]Speed[/b]: Light weapons has a flight speed of 40 ft (good), one-handed weapons has a flight speed of 30 ft (good) and two-handed weapons has a flight speed of 20 ft (good). Siege weapons, which are wheeled, use the speed with wheels. [b]Armor Class[/b]: Fell weapons gain a +4 profan bonus to armor class. [b]Attack[/b]: The base creature’s slam is replaced by the weapon base damage. Ranged weapons, such as crossbows and bows, use the base creature’s slam. [b]Full attack[/b]: A Fell weapon can attack as many times per round as its base attack bonus can permit. [b]Damage[/b]: A Fell weapon deals damage as the weapon. Ranged weapons, such as bows and crossbows, can either use its slam or shoot, assuming it has animated ammunitions nearby. Fell crossbows can reload them as fast as lightning. [b]Special Attacks[/b]: The base creature retains its special attacks, and gains this new special attack. [i]Thrown sprint (Su)[/i]: A Fell weapon can spin itself and launch itself right at the target. Treat this attack as a normal ranged attack, except the Fell weapon uses its Strength modifier. The range increment is 20 feet or as the weapon, whichever is noted. [b]Special Qualities[/b]: The base creature retains its special qualilies, and gains those described below. [i]Flight (Su)[/i]: A Fell weapon’s flight is supernatural. If it loses that ability, it cannot move, and so is effectively helpless. It may not take any actions that require movement, such as using its slam attack or taking a 5ft. step. [i]Speech (Su)[/i]: A Fell weapon can speak with a dark, rasping voice, though this speech is supernatural. [i]Odd shape (Ex)[/i]: A Fell weapon is treat as a creature. It cannot be sundered, tripped or disarmed. A shot weapon, like an arrow, is not destroyed. [b]Abilities[/b]: Str +2, Dex +4, Int 10, Wis 10, Cha 10. [b]Skills and Feats[/b]: Since a Fell weapon is intelligent, it gains feats and skills according to its HD. It gains skill points equal to 2 x its HD. [b]Organization[/b]: Any; crossbows, bows and slings usually are accompanied by Fell arrows, bolts and bullets. [b]Alignment[/b]: Always evil. [b]Challenge Rating[/b]: +2 [/QUOTE]
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