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JiCi's Beastiary [updated January 2nd 2007]
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<blockquote data-quote="JiCi" data-source="post: 2891883" data-attributes="member: 40121"><p>next: a fiery bird</p><p></p><p><strong><span style="color: Red">Greater Phoera</span></strong></p><p><strong>Large Magical Beast (Fire)</strong></p><p><strong>HD</strong>: 12d10+48 plus 12 (126 hp)</p><p><strong>Initiative</strong>: +5</p><p><strong>Speed</strong>: 20 ft. (4 squares), fly 100 ft. (average)</p><p><strong>Armor Class</strong>: 20 (-1 size, +5 Dex, +6 natural), touch 14, flat-footed 15</p><p><strong>Base Attack/Grapple</strong>: +12/+20</p><p><strong>Attack</strong>: Bite +17 melee (1d8+4 plus 1d6 fire)</p><p><strong>Full Attack</strong>: Bite +17 melee (1d8+4 plus 1d6 fire) and 2 claws +15 melee (1d6+2 plus 1d6 fire)</p><p><strong>Space/Reach</strong>: 10 ft./5 ft.</p><p><strong>Special Attacks</strong>: Breath weapon, heat, ignite</p><p><strong>Special Qualities</strong>: Darkvision 60 ft., death throes, healing fire, immunity to fire, rise from the ashes, vulnerability to cold.</p><p><strong>Saves</strong>: Fort +12, Ref +14, Will +5</p><p><strong>Abilities</strong>: Str 18, Dex 22, Con 18, Int 10, Wis 12, Cha 17</p><p><strong>Skills</strong>: Listen +13, Spot +13, Survival +11</p><p><strong>Feats</strong>: AlertnessB, Flyby Attack, Weapon Finesse, Multiattack, Improved Toughness, Hover</p><p><strong>Environment</strong>: Temperate forests</p><p><strong>Organization</strong>: Solitary</p><p><strong>Challenge Rating</strong>: 12</p><p><strong>Treasure</strong>: None</p><p><strong>Alignment</strong>: Always chaotic good</p><p><strong>Advancement</strong>: 13-16 HD (Large); 17-20 HD (Huge) </p><p><strong>Level Adjustment</strong>: --</p><p></p><p><em>This brilliantly plumed bird has feathers of red and gold. In contrast to its beauty, its wickedly hooked beak and talons look capable of rending flesh from bone. A long tail of feathers streams behind the creature as it flies, leaving a shimmering of heat in the wake of its passage. The bird also possesses feathers that protrude from its brow and are swept back behind its head, down to the base of its neck. Its eyes glow with intelligence.</em></p><p></p><p>When phoelarches (from <em>MMIII</em>) die, they explode in a burst of fire and encased in a small black glass egg. If the egg remains undagamaged for 24 hours, it hatches into a phoera (from <em>MMIII</em>), a phoenix-like bird which is a new creature without even the single trace of memory of its past existence.</p><p> However, when a powerful phoelarch chieftain die, its egg is harder and bigger than usual. This egg has hardness 6, 24 hit points and immunity to fire. Each hour, the egg crystallize and grow in size, increasing its hardness by 1 and its hit points by 4. When 24 hours have elapsed, the egg hatches and a giant fire bird comes out: a greater phoera.</p><p> Unlike ordinary phoeras, greater phoeras retain the memories of their phoelarch counterpart, though the phoelarch still loses its own special abilities, skills and feats for those of the greater phoera.</p><p> Sages believe that this phenomenon is an act of the gods or the phoenix itself, as the hatching is more of a “reincarnation” instead of the usual “rebirth”. They think those powerful entities reward the phoelarches by transforming them into their ancestors.</p><p> A greater phoera is also known as a lesser phoenix. It measures 12 feet long from beak to tail and weighs around 500 pounds.</p><p> A greater phoera speaks the languages of its phoelarch counterpart before dying, usually Ignan and Common.</p><p></p><p><strong>Combat</strong></p><p>Even though the creature is a greater phoera in appearance, it is a phoelarch at heart. It values freedom above anything else. However, due to its size and shape, it must act with even more stealth then before, as it can make heads turn. It takes a few moments to think its strategy before diving in. It can be anything from diving toward slave traders when the sun is at its highest point to roasting a tyrannical aristocrat when he speaking on its balcony by standing on the roof, right on the edge. When hunting, it basically acts like any bird of prey: circling around the prey and diving in for the kill.</p><p><strong>Breath Weapon (Su) </strong>: 60-foot line of fire, once every 1d4 rounds, damage 10d6, Reflex DC 20 half. The save DC is Constitution-based.</p><p><strong>Death Throes (Su) </strong>: When slain, a greater phoera explodes in a blinding burst of fire that deals 15d6 points of fire damage to anything within 30 feet (Reflex DC 20 half). The save DC is Constitution-based.</p><p><strong>Heat (Su) </strong>: A mere touch from a greater phoera is searing hot. Its natural weapons deals an additional 1d6 pts of fire damage. The greater phoera can suppress or resume this ability as a free action.</p><p><strong>Ignite (Ex) </strong>: A creature struck by a greater phoera’s bite or claw attacks must make a successful DC 20 Reflex save or catch on fire. The flames burn for 1d4 rounds. A burning creature can take a move action to put out the flames. The save DC is Constitution-based.</p><p><strong>Healing Fire (Su) </strong>: Any fire attack that would normally deal damage instead heals a greater phoera. Any fire effect targeted on a greater phoera heals 1 point of damage for every 3 points of damage it would otherwise deal. If the amount of healing would cause the greater phoera to exceed as temporary hit points. For example a greater phoera exposed to a <em>fireball</em> that deals 30 points of damage would heal up to 10 points of damage, or provide the greater phoera with up to 10 temporary hit points.</p><p><strong>Rise From the Ashes (Su) </strong>: When a greater phoera is slain (reduced to -10 hit points or below), its body is immolated, leaving nothing but ash and a chrysalis form in the shape of a large black glass egg about 6 feet high. The egg remains dormant for 24 hours, after which time it hatches, releasing another fully grown greater phoera. If the slain phoera had advanced to 13 Hit Dice or more, the new one only has the Hit Dice (12) of an unadvanced greater phoera.</p><p>The ash and chrysalis left behind when a greater phoera dies can be used to resurrect the greater phoera, but the creature cannot be raised by any means. Once the greater phoera has burst free from the chrysalis, the previous greater phoera cannot be brought back to life by any means. A <em>gentle repose</em> spell or similar magic cast on a chrysalis can keep the egg from hatching, allowing the greater phoera to possibly be brought back to life at a later time. Once the <em>gentle repose</em> effect ends, however, the egg hatches 24 hours later.</p><p>A <em>wish</em> or <em>miracle</em> spell used in conjunction with a <em>resurrection</em> effect can restore a greater phoera to life after its chrysalis has hatched.</p></blockquote><p></p>
[QUOTE="JiCi, post: 2891883, member: 40121"] next: a fiery bird [B][COLOR=Red]Greater Phoera[/COLOR][/B] [B]Large Magical Beast (Fire)[/B] [B]HD[/B]: 12d10+48 plus 12 (126 hp) [B]Initiative[/B]: +5 [B]Speed[/B]: 20 ft. (4 squares), fly 100 ft. (average) [B]Armor Class[/B]: 20 (-1 size, +5 Dex, +6 natural), touch 14, flat-footed 15 [B]Base Attack/Grapple[/B]: +12/+20 [B]Attack[/B]: Bite +17 melee (1d8+4 plus 1d6 fire) [B]Full Attack[/B]: Bite +17 melee (1d8+4 plus 1d6 fire) and 2 claws +15 melee (1d6+2 plus 1d6 fire) [B]Space/Reach[/B]: 10 ft./5 ft. [B]Special Attacks[/B]: Breath weapon, heat, ignite [B]Special Qualities[/B]: Darkvision 60 ft., death throes, healing fire, immunity to fire, rise from the ashes, vulnerability to cold. [B]Saves[/B]: Fort +12, Ref +14, Will +5 [B]Abilities[/B]: Str 18, Dex 22, Con 18, Int 10, Wis 12, Cha 17 [B]Skills[/B]: Listen +13, Spot +13, Survival +11 [B]Feats[/B]: AlertnessB, Flyby Attack, Weapon Finesse, Multiattack, Improved Toughness, Hover [B]Environment[/B]: Temperate forests [B]Organization[/B]: Solitary [B]Challenge Rating[/B]: 12 [B]Treasure[/B]: None [B]Alignment[/B]: Always chaotic good [B]Advancement[/B]: 13-16 HD (Large); 17-20 HD (Huge) [B]Level Adjustment[/B]: -- [I]This brilliantly plumed bird has feathers of red and gold. In contrast to its beauty, its wickedly hooked beak and talons look capable of rending flesh from bone. A long tail of feathers streams behind the creature as it flies, leaving a shimmering of heat in the wake of its passage. The bird also possesses feathers that protrude from its brow and are swept back behind its head, down to the base of its neck. Its eyes glow with intelligence.[/I] When phoelarches (from [I]MMIII[/I]) die, they explode in a burst of fire and encased in a small black glass egg. If the egg remains undagamaged for 24 hours, it hatches into a phoera (from [I]MMIII[/I]), a phoenix-like bird which is a new creature without even the single trace of memory of its past existence. However, when a powerful phoelarch chieftain die, its egg is harder and bigger than usual. This egg has hardness 6, 24 hit points and immunity to fire. Each hour, the egg crystallize and grow in size, increasing its hardness by 1 and its hit points by 4. When 24 hours have elapsed, the egg hatches and a giant fire bird comes out: a greater phoera. Unlike ordinary phoeras, greater phoeras retain the memories of their phoelarch counterpart, though the phoelarch still loses its own special abilities, skills and feats for those of the greater phoera. Sages believe that this phenomenon is an act of the gods or the phoenix itself, as the hatching is more of a “reincarnation” instead of the usual “rebirth”. They think those powerful entities reward the phoelarches by transforming them into their ancestors. A greater phoera is also known as a lesser phoenix. It measures 12 feet long from beak to tail and weighs around 500 pounds. A greater phoera speaks the languages of its phoelarch counterpart before dying, usually Ignan and Common. [B]Combat[/B] Even though the creature is a greater phoera in appearance, it is a phoelarch at heart. It values freedom above anything else. However, due to its size and shape, it must act with even more stealth then before, as it can make heads turn. It takes a few moments to think its strategy before diving in. It can be anything from diving toward slave traders when the sun is at its highest point to roasting a tyrannical aristocrat when he speaking on its balcony by standing on the roof, right on the edge. When hunting, it basically acts like any bird of prey: circling around the prey and diving in for the kill. [B]Breath Weapon (Su) [/B]: 60-foot line of fire, once every 1d4 rounds, damage 10d6, Reflex DC 20 half. The save DC is Constitution-based. [B]Death Throes (Su) [/B]: When slain, a greater phoera explodes in a blinding burst of fire that deals 15d6 points of fire damage to anything within 30 feet (Reflex DC 20 half). The save DC is Constitution-based. [B]Heat (Su) [/B]: A mere touch from a greater phoera is searing hot. Its natural weapons deals an additional 1d6 pts of fire damage. The greater phoera can suppress or resume this ability as a free action. [B]Ignite (Ex) [/B]: A creature struck by a greater phoera’s bite or claw attacks must make a successful DC 20 Reflex save or catch on fire. The flames burn for 1d4 rounds. A burning creature can take a move action to put out the flames. The save DC is Constitution-based. [B]Healing Fire (Su) [/B]: Any fire attack that would normally deal damage instead heals a greater phoera. Any fire effect targeted on a greater phoera heals 1 point of damage for every 3 points of damage it would otherwise deal. If the amount of healing would cause the greater phoera to exceed as temporary hit points. For example a greater phoera exposed to a [I]fireball[/I] that deals 30 points of damage would heal up to 10 points of damage, or provide the greater phoera with up to 10 temporary hit points. [B]Rise From the Ashes (Su) [/B]: When a greater phoera is slain (reduced to -10 hit points or below), its body is immolated, leaving nothing but ash and a chrysalis form in the shape of a large black glass egg about 6 feet high. The egg remains dormant for 24 hours, after which time it hatches, releasing another fully grown greater phoera. If the slain phoera had advanced to 13 Hit Dice or more, the new one only has the Hit Dice (12) of an unadvanced greater phoera. The ash and chrysalis left behind when a greater phoera dies can be used to resurrect the greater phoera, but the creature cannot be raised by any means. Once the greater phoera has burst free from the chrysalis, the previous greater phoera cannot be brought back to life by any means. A [I]gentle repose[/I] spell or similar magic cast on a chrysalis can keep the egg from hatching, allowing the greater phoera to possibly be brought back to life at a later time. Once the [I]gentle repose[/I] effect ends, however, the egg hatches 24 hours later. A [I]wish[/I] or [I]miracle[/I] spell used in conjunction with a [I]resurrection[/I] effect can restore a greater phoera to life after its chrysalis has hatched. [/QUOTE]
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