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JiCi's Beastiary [updated January 2nd 2007]
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<blockquote data-quote="JiCi" data-source="post: 2891897" data-attributes="member: 40121"><p>next: a shapeshifting ooze</p><p></p><p><strong><span style="color: Red">Liquid Steel</span></strong></p><p><strong>Medium Ooze (shapeshifter)</strong></p><p><strong>HD</strong>: 6d10+18 (51 hp)</p><p><strong>Initiative</strong>: +2</p><p><strong>Speed</strong>: 30 ft. (6 squares) </p><p><strong>Armor Class</strong>: 12 (+2 Dex), touch 12, flat-footed 10 in liquid form; 18 (+2 Dex, +6 natural), touch 12, flat-footed 16 in solid form</p><p><strong>Base Attack/Grapple</strong>: +4/+7</p><p><strong>Attack</strong>: Slam +7 melee (1d6+3) or by weapon +7 melee or +6 ranged</p><p><strong>Full Attack</strong>: 2 slams +7 melee (1d6+3) or by weapon +7 melee or +6 ranged</p><p><strong>Space/Reach</strong>: 5 ft./5 ft.</p><p><strong>Special Attacks</strong>: Liquid armor/shield, liquid item, liquid weapon, proficiencies</p><p><strong>Special Qualities</strong>: Alternate form, blindsight 60ft, fast healing 3, ooze traits*, resilient.</p><p><strong>Saves</strong>: Fort +5, Ref +4, Will +3</p><p><strong>Abilities</strong>: Str 16, Dex 14, Con 16, Int 12, Wis 12, Cha 14</p><p><strong>Skills</strong>: Bluff +7, Diplomacy +7, Disguise +22*, Intimidate +7, Sense Motive +6</p><p><strong>Feats</strong>: Improved Initiative, Power Attack, Skill Focus (disguise), Two-Weapon Fighting (B) </p><p><strong>Environment</strong>: Any</p><p><strong>Organization</strong>: Solitary</p><p><strong>Challenge Rating</strong>: 8</p><p><strong>Treasure</strong>: None</p><p><strong>Alignment</strong>: Usually neutral</p><p><strong>Advancement</strong>: 7-20 HD (medium)</p><p><strong>Level Adjustment</strong>: +4</p><p></p><p><em>A puddle of reflective light grey liquid waves about. It then reshapes itself into a more or less pronounced humanoid creature with steel-like skin. In a flash, a blade sprouts from its wrist, a round plate from its forearm and a solid armor plates all around the creature.</em></p><p></p><p>Liquid steels are a rare specimen of intelligent oozes that can transform itself into any creature, even those it encounters. It can even create diverse items from its substance, duplicating life-like objects. This makes it the perfect spy for the perfect crime.</p><p>Liquid steels are perceived as mischievous, sly and merciless creatures, but that is not always the case, as they possess multiple personalities and thoughts about morale goods. Some even wander in a special form than in their natural forms.</p><p>A liquid steel can form alliances with any creatures and sometimes it reveals its true form to a trusty ally.</p><p>Liquid steels, in puddle form, are about 5 feet in diameter and 3 inches thick; in solid form, it is 5 feet tall and around 120 lbs.</p><p>Liquid steels speak Common and another language of their choice, with a slightly bubbly voice.</p><p></p><p><strong>Combat</strong></p><p>Being intelligent unlike other oozes, a liquid steel may pass itself has an “unusual” mindless ooze, picking opponents carefully, such as attacking weak armored foes, which tend to throw them off-balance. Another trick is to pass as a normal creature, such as a innocent child or woman, then backstabbing a potent threat and escaping in another form. A liquid steel has a roguish mind, preferring ambush and feint over direct assaults, yet if masquerading as a soldier, it uses tactics that will not give away its nature. In solid form, it usually carries a pre-shaped weapon, like a dagger or dart, just in case.</p><p><strong>Alternate form (Su) </strong>: A liquid steel has two basic forms and a special shapeshifting ability. Its first form is puddle of liquid: it cannot create items or speak but can fit into small places. Its second form is a vaguely shaped, solidified humanoid called solid form, in which it can create items and speak normally.</p><p>Its last ability allows the liquid steel to transform itself into any corporeal creature up to its HD. While it this form, it retains its own extraordinary and supernatural abilities, and gains the extraordinary abilities of the selected creature. While in this special form, it cannot shape an item that the creature cannot wield or manipulate.</p><p>The liquid steel does not recover hit points upon transforming, and it takes a standard action to transform. While in special form, the liquid steel’s natural armor bonus is replaced by the base creature’s.</p><p><strong>Fast Healing (Ex) </strong>: A liquid steel heals a certain amount of hp each round. This number is equal to half the liquid steel’s HD (3 for a typical specimen).</p><p><strong>Liquid armor/shield (Su) </strong>: While in solid form or special form, the liquid steel can modify its structure and create armor-like plates, granting it an armor bonus to AC and/or a shield bonus. Armors and shields created that way weigh the same as the originals and possess all the characteristics, such as armor bonus, armor check penalty, speed reduction and arcane spell failure. Shaping and unshaping an armor is a standard action, while a shield takes a move-action.</p><p>Armors and shields remain shaped as long as the liquid steel wishes, without any side effect on the ooze.</p><p>A shield can be sundered, like a normal one, but any damage is deducted from both the liquid steel and the shield. The shield bursts into watery mud when destroyed.</p><p><strong>Liquid item (Su) </strong>: In any form, a liquid steel can create items other than weapons, armors and shields. It can shape any item that has a market price of 200 gp per the liquid steel’s HD (up to 1,200 gp for a typical specimen). As a standard action, a liquid steel can shape a number of items equal to half its HD (3 for a typical specimen); if it need more, it must take other actions to shape additional items. Items created that way weigh the same as the originals and possess all the characteristics.</p><p>Item remain shaped as long as the liquid steel wishes, without any side effect on the ooze.</p><p>An item can be sundered, like a normal one, but any damage is deducted from both the liquid steel and the item. The item bursts into watery mud when destroyed.</p><p><strong>Liquid weapon (Su) </strong>: While in solid form or special form, the liquid steel can modify its structure and create weapon-like appendages. These weapons replace the liquid steel’s slams and deal damage according to the weapon. A liquid steel can shape any melee or ranged weapons it is proficient with and can create up to 2 weapons at a time, such as two short swords or a bow and an arrow. In the case of ranged weapons, the liquid steel can create an endless supply of ammunitions. Weapons created that way weighs the same as the original and possess all the characteristics. Shaping and unshaping a weapon is a move-action action, while shaping a bolt, bullet or arrow is a free action.</p><p>Weapons remain shaped as long as the liquid steel wishes, without any side effect on the ooze. These are treated as manufactured weapons, not natural weapons, and they bypass damage reduction just like a normal steel weapon would do.</p><p>A weapon can be sundered, like a normal one, but any damage is deducted from both the liquid steel and the item. The weapon bursts into watery mud when destroyed.</p><p><strong>Proficiencies (Ex) </strong>: A liquid steel is proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields). (If you playing with <em>Races of Stone</em>, the liquid steel is not proficient with exotic armors.)</p><p><strong>Ooze traits* (Ex) </strong>: A liquid steel has an intelligence score, and thus is not immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).</p><p><strong>Resilient (Ex) </strong>: A liquid steel, while in liquid form, takes half damage from slashing and piercing weapons.</p><p><strong>Skills* </strong>: A liquid steel, while in special form, has a +10 competence bonus to Disguise checks.</p></blockquote><p></p>
[QUOTE="JiCi, post: 2891897, member: 40121"] next: a shapeshifting ooze [B][COLOR=Red]Liquid Steel[/COLOR][/B] [B]Medium Ooze (shapeshifter)[/B] [B]HD[/B]: 6d10+18 (51 hp) [B]Initiative[/B]: +2 [B]Speed[/B]: 30 ft. (6 squares) [B]Armor Class[/B]: 12 (+2 Dex), touch 12, flat-footed 10 in liquid form; 18 (+2 Dex, +6 natural), touch 12, flat-footed 16 in solid form [B]Base Attack/Grapple[/B]: +4/+7 [B]Attack[/B]: Slam +7 melee (1d6+3) or by weapon +7 melee or +6 ranged [B]Full Attack[/B]: 2 slams +7 melee (1d6+3) or by weapon +7 melee or +6 ranged [B]Space/Reach[/B]: 5 ft./5 ft. [B]Special Attacks[/B]: Liquid armor/shield, liquid item, liquid weapon, proficiencies [B]Special Qualities[/B]: Alternate form, blindsight 60ft, fast healing 3, ooze traits*, resilient. [B]Saves[/B]: Fort +5, Ref +4, Will +3 [B]Abilities[/B]: Str 16, Dex 14, Con 16, Int 12, Wis 12, Cha 14 [B]Skills[/B]: Bluff +7, Diplomacy +7, Disguise +22*, Intimidate +7, Sense Motive +6 [B]Feats[/B]: Improved Initiative, Power Attack, Skill Focus (disguise), Two-Weapon Fighting (B) [B]Environment[/B]: Any [B]Organization[/B]: Solitary [B]Challenge Rating[/B]: 8 [B]Treasure[/B]: None [B]Alignment[/B]: Usually neutral [B]Advancement[/B]: 7-20 HD (medium) [B]Level Adjustment[/B]: +4 [I]A puddle of reflective light grey liquid waves about. It then reshapes itself into a more or less pronounced humanoid creature with steel-like skin. In a flash, a blade sprouts from its wrist, a round plate from its forearm and a solid armor plates all around the creature.[/I] Liquid steels are a rare specimen of intelligent oozes that can transform itself into any creature, even those it encounters. It can even create diverse items from its substance, duplicating life-like objects. This makes it the perfect spy for the perfect crime. Liquid steels are perceived as mischievous, sly and merciless creatures, but that is not always the case, as they possess multiple personalities and thoughts about morale goods. Some even wander in a special form than in their natural forms. A liquid steel can form alliances with any creatures and sometimes it reveals its true form to a trusty ally. Liquid steels, in puddle form, are about 5 feet in diameter and 3 inches thick; in solid form, it is 5 feet tall and around 120 lbs. Liquid steels speak Common and another language of their choice, with a slightly bubbly voice. [B]Combat[/B] Being intelligent unlike other oozes, a liquid steel may pass itself has an “unusual” mindless ooze, picking opponents carefully, such as attacking weak armored foes, which tend to throw them off-balance. Another trick is to pass as a normal creature, such as a innocent child or woman, then backstabbing a potent threat and escaping in another form. A liquid steel has a roguish mind, preferring ambush and feint over direct assaults, yet if masquerading as a soldier, it uses tactics that will not give away its nature. In solid form, it usually carries a pre-shaped weapon, like a dagger or dart, just in case. [B]Alternate form (Su) [/B]: A liquid steel has two basic forms and a special shapeshifting ability. Its first form is puddle of liquid: it cannot create items or speak but can fit into small places. Its second form is a vaguely shaped, solidified humanoid called solid form, in which it can create items and speak normally. Its last ability allows the liquid steel to transform itself into any corporeal creature up to its HD. While it this form, it retains its own extraordinary and supernatural abilities, and gains the extraordinary abilities of the selected creature. While in this special form, it cannot shape an item that the creature cannot wield or manipulate. The liquid steel does not recover hit points upon transforming, and it takes a standard action to transform. While in special form, the liquid steel’s natural armor bonus is replaced by the base creature’s. [B]Fast Healing (Ex) [/B]: A liquid steel heals a certain amount of hp each round. This number is equal to half the liquid steel’s HD (3 for a typical specimen). [B]Liquid armor/shield (Su) [/B]: While in solid form or special form, the liquid steel can modify its structure and create armor-like plates, granting it an armor bonus to AC and/or a shield bonus. Armors and shields created that way weigh the same as the originals and possess all the characteristics, such as armor bonus, armor check penalty, speed reduction and arcane spell failure. Shaping and unshaping an armor is a standard action, while a shield takes a move-action. Armors and shields remain shaped as long as the liquid steel wishes, without any side effect on the ooze. A shield can be sundered, like a normal one, but any damage is deducted from both the liquid steel and the shield. The shield bursts into watery mud when destroyed. [B]Liquid item (Su) [/B]: In any form, a liquid steel can create items other than weapons, armors and shields. It can shape any item that has a market price of 200 gp per the liquid steel’s HD (up to 1,200 gp for a typical specimen). As a standard action, a liquid steel can shape a number of items equal to half its HD (3 for a typical specimen); if it need more, it must take other actions to shape additional items. Items created that way weigh the same as the originals and possess all the characteristics. Item remain shaped as long as the liquid steel wishes, without any side effect on the ooze. An item can be sundered, like a normal one, but any damage is deducted from both the liquid steel and the item. The item bursts into watery mud when destroyed. [B]Liquid weapon (Su) [/B]: While in solid form or special form, the liquid steel can modify its structure and create weapon-like appendages. These weapons replace the liquid steel’s slams and deal damage according to the weapon. A liquid steel can shape any melee or ranged weapons it is proficient with and can create up to 2 weapons at a time, such as two short swords or a bow and an arrow. In the case of ranged weapons, the liquid steel can create an endless supply of ammunitions. Weapons created that way weighs the same as the original and possess all the characteristics. Shaping and unshaping a weapon is a move-action action, while shaping a bolt, bullet or arrow is a free action. Weapons remain shaped as long as the liquid steel wishes, without any side effect on the ooze. These are treated as manufactured weapons, not natural weapons, and they bypass damage reduction just like a normal steel weapon would do. A weapon can be sundered, like a normal one, but any damage is deducted from both the liquid steel and the item. The weapon bursts into watery mud when destroyed. [B]Proficiencies (Ex) [/B]: A liquid steel is proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields). (If you playing with [I]Races of Stone[/I], the liquid steel is not proficient with exotic armors.) [B]Ooze traits* (Ex) [/B]: A liquid steel has an intelligence score, and thus is not immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). [B]Resilient (Ex) [/B]: A liquid steel, while in liquid form, takes half damage from slashing and piercing weapons. [B]Skills* [/B]: A liquid steel, while in special form, has a +10 competence bonus to Disguise checks. [/QUOTE]
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