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JiCi's Beastiary [updated January 2nd 2007]
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<blockquote data-quote="JiCi" data-source="post: 2891938" data-attributes="member: 40121"><p>next: an alternative lycanthrope template</p><p></p><p><strong><span style="color: Red">Theriothrope</span></strong></p><p></p><p>Theriothropes are a new breed of shapechangers that closely resemble lycanthropes. Their origin goes way back in history. As a rite of passage, large wilderness communities used their powerful magic to transform a member of their tribe into a powerful warrior who can change into animals, becoming closer to their totemic aspects.</p><p>Today, descendants live in small and reclusive villages. Though they have nothing to hide, the reason of this isolation is because lycanthropes have implanted fear and distrust into people. Being somehow related to those beasts, theriothropes have little luck among humanoids, mainly because of all the horrible legends and events concerning lycanthropes.</p><p>Theriothropes and lycanthropes can be distinguished given enough time. Theriothropes can have adopt any animal forms, not only predator or carnivorous animals, they can talk in any forms and they do not spread their shapechanging abilities to others.</p><p></p><p>CREATING A THERIOTHROPE</p><p>“Theriothrope” is a template that can be added to any humanoid or giant (referred to hereafter as the base creature). The theriothrope template can be inherited (for natural theriothropes) or acquired (for transmuted theriothropes). Becoming a theriothrope is very much like multiclassing as an animal and gaining the appropriate Hit Dice.</p><p></p><p><strong>Size and Type</strong>: The base creature’s type does not change, but the creature gains the shapechanger subtype. The theriothrope takes on the characteristics of some type of creature of the animal type (referred to hereafter as the base animal).</p><p>This animal can be any creature whose size is within one size category of the base creature’s size (Small, Medium, or Large for a Medium base creature). Theriothropes can also adopt a hybrid shape that combines features of the base creature and the base animal. A theriothrope’s hybrid form is the same size as the base animal or the base creature, whichever is larger.</p><p>A theriothrope uses either the base creature’s or the base animal’s statistics and special abilities in addition to those described here.</p><p></p><p><strong>Hit Dice and Hit Points</strong>: Same as the base creature plus those of the base animal. To calculate total hit points, apply Constitution modifiers according to the score the theriothrope has in each form. </p><p></p><p><strong>Speed</strong>: Same as the base creature or base animal, depending on which form the theriothrope is using. Hybrids use the base creature’s land speed. If the base animal has other movement modes, the hybrid gain these speeds as well. A flying hybrid has a fly speed equal to its land speed or the base animal’s, whichever is lower, at the base animal’s maneuvrability. A swimming, climbing or burrowing hybrid has a speed equal to its land speed or the base animal’s, whichever is lower. </p><p></p><p><strong>Armor Class</strong>: Same as the base creature.</p><p></p><p><strong>Base Attack/Grapple</strong>: Add the base attack bonus for the base animal to the base attack bonus for the base creature. The theriothrope’s grapple bonus uses its attack bonus and modifiers for Strength and size depending on the theriothrope’s form.</p><p></p><p><strong>Attacks</strong>: Same as the base creature or base animal, depending on which form the theriothrope is using. A theriothrope in hybrid form gains the base animal’s natural weapons and these weapons deal damage based on the hybrid form’s size. A hybrid may attack with a weapon and another natural attack, or may attack with its natural weapons. </p><p></p><p><strong>Damage</strong>: Same as the base creature or base animal, depending on which form the theriothrope is in.</p><p></p><p><strong>Special Attacks</strong>: A theriothrope retains the special attacks of the base creature or base animal, depending on which form it is using, and also gains the special attacks described below.</p><p>A theriothrope’s hybrid form gains any special attacks of the base animal, modified by the base creature’s size. A theriothrope spellcaster retain its speech in all three forms, but it cannot cast spells with somatic or material components while in animal form. However, it can spells with verbal components while in hybrid form.</p><p></p><p><strong>Special Qualities</strong>: A theriothrope retains all the special qualities of the base creature and the base animal, and also gains those described below.</p><p><em>Alternate Form (Su)</em>: A theriothrope can assume the form of a specific animal. It does not assume the ability scores of the animal, but instead adds the animal’s physical ability score modifiers to its own ability scores. A theriothrope also can assume a bipedal hybrid form with prehensile hands and animalistic features.</p><p>Unlike lycanthropes, any piece of equipment change shape to accommodate the theriothrope’s form. Armors are not destroyed nor do they fall off in animal form. This do not allows the theriothrope to use any piece of equipment if it do not have prehensile limbs. </p><p>Changing to or from animal or hybrid form is a standard action. A slain theriothrope reverts to its humanoid form, although it remains dead. Separated body parts retain their animal form, however.</p><p><em>Theriothropic Empathy (Ex)</em>: In any form, theriothropes can communicate and empathize with normal or dire animals of their animal form. This gives them a +4 racial bonus on checks when influencing the animal’s attitude and allows the communication of simple concepts and (if the animal is friendly) commands, such as “friend,” “foe,” “flee,” and “attack.”</p><p><em>Low-Light Vision (Ex)</em>: A theriothrope has low-light vision in any form.</p><p><em>Scent (Ex)</em>: A theriothrope has the scent ability in any form. </p><p></p><p><strong>Base Save Bonuses</strong>: Add the base save bonuses of the base animal to the base save bonuses of the base creature.</p><p></p><p><strong>Abilities</strong>: All theriothropes gain +2 to Wisdom. In addition, when in animal form, a theriothrope’s physical ability scores improve according to its kind, as set out in the table below. These adjustments are equal to the animal’s normal ability scores –10 or –11. A theriothrope in hybrid form modifies its physical ability scores by the same amount.</p><p>In addition, a theriothrope may also gain an additional ability score increase by virtue of its extra Hit Dice.</p><p></p><p><strong>Skills</strong>: A theriothrope gains skill points equal to (2 + Int modifier, minimum 1) per Hit Die of its animal form, as if it had multiclassed into the animal type. (Animal is never its first Hit Die, though, and it does not gain quadruple skill points for any animal Hit Die.) Any skill given in the animal’s description is a class skill for the theriothrope’s animal levels. In any form, a theriothrope also has any racial skill bonuses of the base creature and of the base animal, although conditional skill bonuses only apply in the associated form.</p><p></p><p><strong>Feats</strong>: Add the base animal’s feats to the base creature’s. If this results in a theriothrope having the same feat twice, the theriothrope gains no additional benefit unless the feat normally can be taken more once, in which case the duplicated feat works as noted in the feat description. This process may give the theriothrope more feats than a character of its total Hit Dice would normally be entitled to; if this occurs, any “extra” feats are denoted as bonus feats.</p><p>It’s possible that a theriothrope cannot meet the prerequisites for all its feats when in humanoid form. If this occurs, the theriothrope still has the feats, but cannot use them when in humanoid form. A theriothrope receives Iron Will as a bonus feat.</p><p></p><p><strong>Environment</strong>: Same as either the base creature or base animal.</p><p></p><p><strong>Organization</strong>: Solitary or pair, sometimes family (3–4), pack (6–10), or troupe (family plus related animals)</p><p></p><p><strong>Challenge Rating</strong>: By class level or base creature, modified according to the HD of the base animal: CR +1 for every 3 HD of the base animal.</p><p></p><p><strong>Treasure</strong>: Standard.</p><p></p><p><strong>Alignment</strong>: Any.</p><p></p><p><strong>Advancement</strong>: By character class.</p><p></p><p><strong>Level Adjustment</strong>: +3. In addition, a theriothrope’s character level is increased by the number of racial Hit Dice the base animal has.</p><p></p><p>THERIOTHROPES AS CHARACTERS</p><p>Becoming a theriothrope does not change a character’s favored class.</p><p></p><p>Theriothrope characters possess the following racial traits. </p><p>• +2 Wisdom. Physical abilities are increased by the animal form’s ability modifiers when a theriothrope changes to its hybrid or animal forms.</p><p>• Size same as the base creature or the base animal form.</p><p>• Low-light vision in any form.</p><p>• Scent in any form.</p><p>• Racial Hit Dice: A theriothrope adds the Hit Dice of its animal form to its base Hit Dice for race, level, and class. These additional Hit Dice modify the theriothrope’s base attack bonus and base saving throw bonuses accordingly.</p><p>• Racial Skills: A theriothrope adds skill points for its animal Hit Dice much as if it had multiclassed into the animal type. It gains skill points equal to (2 + Int modifier, minimum 1) per Hit Die of the animal form. Any skills that appear in the animal’s description are treated as class skills for the theriothrope’s animal levels. The theriothrope’s maximum skill ranks are equal to its animal form Hit Dice + its racial Hit Dice (if any) + its class levels + 3. Any racial skill adjustments of the theriothrope’s base race and its animal form (but not conditional adjustments) are added to its skill modifiers in any form.</p><p>• Racial Feats: Add the animal’s Hit Dice to the base character’s own Hit Dice to determine how many feats the character has. All theriothropes gain Iron Will as a bonus feat.</p><p>• Special Qualities (see above): Alternate form, theriothropic empathy.</p><p>• Automatic Languages: As base creature.</p><p>• Favored Class: Same as the base creature.</p><p>• Level adjustment: Same as the base creature +3.</p><p></p><p>CREATING A THERIOTHROPE WITH MAGIC</p><p></p><p><strong><span style="color: Red">Theriothropy Transmutation</span></strong></p><p><em>Transmutation</em></p><p><strong>Level</strong>: Drd 9</p><p><strong>Components</strong>: V, S, M, XP</p><p><strong>Casting Time</strong>: 24 hours</p><p><strong>Range</strong>: 10 ft.</p><p><strong>Target</strong>: One willing creature</p><p><strong>Duration</strong>: Instantaneous</p><p></p><p>You infuse a willing humanoid or giant with the essence of a chosen animal. The subject gains permanently the Theriothrope template. The subject can change into the animal that was chosen at the beginning of the casting.</p><p></p><p><em>Material Component</em>: A live animal in which the theriothrope will be based. Unlike other components, the animal is not killed or destroyed at the end to the casting.</p><p></p><p><em>XP</em>: 200 XP times the animal’s HD.</p></blockquote><p></p>
[QUOTE="JiCi, post: 2891938, member: 40121"] next: an alternative lycanthrope template [B][COLOR=Red]Theriothrope[/COLOR][/B] Theriothropes are a new breed of shapechangers that closely resemble lycanthropes. Their origin goes way back in history. As a rite of passage, large wilderness communities used their powerful magic to transform a member of their tribe into a powerful warrior who can change into animals, becoming closer to their totemic aspects. Today, descendants live in small and reclusive villages. Though they have nothing to hide, the reason of this isolation is because lycanthropes have implanted fear and distrust into people. Being somehow related to those beasts, theriothropes have little luck among humanoids, mainly because of all the horrible legends and events concerning lycanthropes. Theriothropes and lycanthropes can be distinguished given enough time. Theriothropes can have adopt any animal forms, not only predator or carnivorous animals, they can talk in any forms and they do not spread their shapechanging abilities to others. CREATING A THERIOTHROPE “Theriothrope” is a template that can be added to any humanoid or giant (referred to hereafter as the base creature). The theriothrope template can be inherited (for natural theriothropes) or acquired (for transmuted theriothropes). Becoming a theriothrope is very much like multiclassing as an animal and gaining the appropriate Hit Dice. [B]Size and Type[/B]: The base creature’s type does not change, but the creature gains the shapechanger subtype. The theriothrope takes on the characteristics of some type of creature of the animal type (referred to hereafter as the base animal). This animal can be any creature whose size is within one size category of the base creature’s size (Small, Medium, or Large for a Medium base creature). Theriothropes can also adopt a hybrid shape that combines features of the base creature and the base animal. A theriothrope’s hybrid form is the same size as the base animal or the base creature, whichever is larger. A theriothrope uses either the base creature’s or the base animal’s statistics and special abilities in addition to those described here. [B]Hit Dice and Hit Points[/B]: Same as the base creature plus those of the base animal. To calculate total hit points, apply Constitution modifiers according to the score the theriothrope has in each form. [B]Speed[/B]: Same as the base creature or base animal, depending on which form the theriothrope is using. Hybrids use the base creature’s land speed. If the base animal has other movement modes, the hybrid gain these speeds as well. A flying hybrid has a fly speed equal to its land speed or the base animal’s, whichever is lower, at the base animal’s maneuvrability. A swimming, climbing or burrowing hybrid has a speed equal to its land speed or the base animal’s, whichever is lower. [B]Armor Class[/B]: Same as the base creature. [B]Base Attack/Grapple[/B]: Add the base attack bonus for the base animal to the base attack bonus for the base creature. The theriothrope’s grapple bonus uses its attack bonus and modifiers for Strength and size depending on the theriothrope’s form. [B]Attacks[/B]: Same as the base creature or base animal, depending on which form the theriothrope is using. A theriothrope in hybrid form gains the base animal’s natural weapons and these weapons deal damage based on the hybrid form’s size. A hybrid may attack with a weapon and another natural attack, or may attack with its natural weapons. [B]Damage[/B]: Same as the base creature or base animal, depending on which form the theriothrope is in. [B]Special Attacks[/B]: A theriothrope retains the special attacks of the base creature or base animal, depending on which form it is using, and also gains the special attacks described below. A theriothrope’s hybrid form gains any special attacks of the base animal, modified by the base creature’s size. A theriothrope spellcaster retain its speech in all three forms, but it cannot cast spells with somatic or material components while in animal form. However, it can spells with verbal components while in hybrid form. [B]Special Qualities[/B]: A theriothrope retains all the special qualities of the base creature and the base animal, and also gains those described below. [I]Alternate Form (Su)[/I]: A theriothrope can assume the form of a specific animal. It does not assume the ability scores of the animal, but instead adds the animal’s physical ability score modifiers to its own ability scores. A theriothrope also can assume a bipedal hybrid form with prehensile hands and animalistic features. Unlike lycanthropes, any piece of equipment change shape to accommodate the theriothrope’s form. Armors are not destroyed nor do they fall off in animal form. This do not allows the theriothrope to use any piece of equipment if it do not have prehensile limbs. Changing to or from animal or hybrid form is a standard action. A slain theriothrope reverts to its humanoid form, although it remains dead. Separated body parts retain their animal form, however. [I]Theriothropic Empathy (Ex)[/I]: In any form, theriothropes can communicate and empathize with normal or dire animals of their animal form. This gives them a +4 racial bonus on checks when influencing the animal’s attitude and allows the communication of simple concepts and (if the animal is friendly) commands, such as “friend,” “foe,” “flee,” and “attack.” [I]Low-Light Vision (Ex)[/I]: A theriothrope has low-light vision in any form. [I]Scent (Ex)[/I]: A theriothrope has the scent ability in any form. [B]Base Save Bonuses[/B]: Add the base save bonuses of the base animal to the base save bonuses of the base creature. [B]Abilities[/B]: All theriothropes gain +2 to Wisdom. In addition, when in animal form, a theriothrope’s physical ability scores improve according to its kind, as set out in the table below. These adjustments are equal to the animal’s normal ability scores –10 or –11. A theriothrope in hybrid form modifies its physical ability scores by the same amount. In addition, a theriothrope may also gain an additional ability score increase by virtue of its extra Hit Dice. [B]Skills[/B]: A theriothrope gains skill points equal to (2 + Int modifier, minimum 1) per Hit Die of its animal form, as if it had multiclassed into the animal type. (Animal is never its first Hit Die, though, and it does not gain quadruple skill points for any animal Hit Die.) Any skill given in the animal’s description is a class skill for the theriothrope’s animal levels. In any form, a theriothrope also has any racial skill bonuses of the base creature and of the base animal, although conditional skill bonuses only apply in the associated form. [B]Feats[/B]: Add the base animal’s feats to the base creature’s. If this results in a theriothrope having the same feat twice, the theriothrope gains no additional benefit unless the feat normally can be taken more once, in which case the duplicated feat works as noted in the feat description. This process may give the theriothrope more feats than a character of its total Hit Dice would normally be entitled to; if this occurs, any “extra” feats are denoted as bonus feats. It’s possible that a theriothrope cannot meet the prerequisites for all its feats when in humanoid form. If this occurs, the theriothrope still has the feats, but cannot use them when in humanoid form. A theriothrope receives Iron Will as a bonus feat. [B]Environment[/B]: Same as either the base creature or base animal. [B]Organization[/B]: Solitary or pair, sometimes family (3–4), pack (6–10), or troupe (family plus related animals) [B]Challenge Rating[/B]: By class level or base creature, modified according to the HD of the base animal: CR +1 for every 3 HD of the base animal. [B]Treasure[/B]: Standard. [B]Alignment[/B]: Any. [B]Advancement[/B]: By character class. [B]Level Adjustment[/B]: +3. In addition, a theriothrope’s character level is increased by the number of racial Hit Dice the base animal has. THERIOTHROPES AS CHARACTERS Becoming a theriothrope does not change a character’s favored class. Theriothrope characters possess the following racial traits. • +2 Wisdom. Physical abilities are increased by the animal form’s ability modifiers when a theriothrope changes to its hybrid or animal forms. • Size same as the base creature or the base animal form. • Low-light vision in any form. • Scent in any form. • Racial Hit Dice: A theriothrope adds the Hit Dice of its animal form to its base Hit Dice for race, level, and class. These additional Hit Dice modify the theriothrope’s base attack bonus and base saving throw bonuses accordingly. • Racial Skills: A theriothrope adds skill points for its animal Hit Dice much as if it had multiclassed into the animal type. It gains skill points equal to (2 + Int modifier, minimum 1) per Hit Die of the animal form. Any skills that appear in the animal’s description are treated as class skills for the theriothrope’s animal levels. The theriothrope’s maximum skill ranks are equal to its animal form Hit Dice + its racial Hit Dice (if any) + its class levels + 3. Any racial skill adjustments of the theriothrope’s base race and its animal form (but not conditional adjustments) are added to its skill modifiers in any form. • Racial Feats: Add the animal’s Hit Dice to the base character’s own Hit Dice to determine how many feats the character has. All theriothropes gain Iron Will as a bonus feat. • Special Qualities (see above): Alternate form, theriothropic empathy. • Automatic Languages: As base creature. • Favored Class: Same as the base creature. • Level adjustment: Same as the base creature +3. CREATING A THERIOTHROPE WITH MAGIC [B][COLOR=Red]Theriothropy Transmutation[/COLOR][/B] [I]Transmutation[/I] [B]Level[/B]: Drd 9 [B]Components[/B]: V, S, M, XP [B]Casting Time[/B]: 24 hours [B]Range[/B]: 10 ft. [B]Target[/B]: One willing creature [B]Duration[/B]: Instantaneous You infuse a willing humanoid or giant with the essence of a chosen animal. The subject gains permanently the Theriothrope template. The subject can change into the animal that was chosen at the beginning of the casting. [I]Material Component[/I]: A live animal in which the theriothrope will be based. Unlike other components, the animal is not killed or destroyed at the end to the casting. [I]XP[/I]: 200 XP times the animal’s HD. [/QUOTE]
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