Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
JiCi's Beastiary [updated January 2nd 2007]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JiCi" data-source="post: 2891943" data-attributes="member: 40121"><p>next: a new race descended from the thunderbird</p><p></p><p><strong><span style="color: Red">Thunderfolk</span></strong></p><p><strong>Medium Monstrous Humanoid</strong></p><p><strong>HD</strong>: 8d8+21 (57 hp)</p><p><strong>Initiative</strong>: +3</p><p><strong>Speed</strong>: 30 ft.</p><p><strong>Armor Class</strong>: 18 (+3 Dex, +2 natural, +3 studded leather), touch 13, flat-footed 15</p><p><strong>Base Attack/Grapple</strong>: +8/+10</p><p><strong>Attack</strong>: Masterwork saber +11 (1d8+2/19-20 plus 1d6 electricity)</p><p><strong>Full Attack</strong>: Masterwork saber +9/+4 (1d8+2/19-20 plus 1d6 electricity) and masterwork saber +9/+4 (1d8+1/19-20 plus 1d6 electricity)</p><p><strong>Space/Reach</strong>: 5 ft./5 ft.</p><p><strong>Special Attacks</strong>: Shock, spell-like abilities</p><p><strong>Special Qualities</strong>: Darkvision 60 ft., immunity to electricity and sonic, shroud of clouds, spell resistance 18 </p><p><strong>Saves</strong>: Fort +7, Ref +9, Will +7</p><p><strong>Abilities</strong>: Str 14, Dex 17, Con 16, Int 10, Wis 12, Cha 16</p><p><strong>Skills</strong>: Concentration +10, Listen +9, Spot +9, Survival +7</p><p><strong>Feats</strong>: Heat Endurance (B), Improved Two-Weapon Fighting, Great Fortitude (B), Oversized Two-Weapon Fighting, Two-Weapon Fighting.</p><p><strong>Environment</strong>: Temperate deserts</p><p><strong>Organization</strong>: Solitary</p><p><strong>Challenge Rating</strong>: 7</p><p><strong>Treasure</strong>: Standard, plus 2 masterwork sabers</p><p><strong>Alignment</strong>: Always chaotic good</p><p><strong>Advancement</strong>: By character class</p><p><strong>Level Adjustment</strong>: +6</p><p></p><p><em>This tall, athletic, human-sized creature wields two well-sharpen sabers. It looks mostly human, but it has a copper skin tone, as well as reddish feathers lining its arms, legs and spine. It wears white pantaloons and sturdy boots, leaving its chest and arms naked, and a white hooded cloak, attached with a golden medallion, depicting a lightning bolt.</em></p><p></p><p>As phoerlarches (from the <em>Monster Manual III</em>) are descendants of the phoenix, the thunderfolks are descendants from the rare thunderbird (from <em>Sandstorm</em>). While this theory is still clouded, most of the thunderfolks features reveal this nature. Some sages believe that both creatures were created from the same formula, since they have some similarities.</p><p> Like the thunderbird, the feathers’ colors vary widely, from red and brown to blue and white. Their skin radiate a faint magnetic field, generated by the electricity running through their veins. Standing 6 to 6-1/2 feet tall and weighing 180 pounds, they are still distinguished from humans.</p><p> Thunderfolks prefer to live in the waste, where they can put their body to the test. Some of them are hired as guide for caravans or adventuring groups.Yet not hostile to humanoids, they will not hold back against a tyrant or someone bullying others.</p><p> Thunderfolks speaks Auran and Common.</p><p></p><p><strong>Combat</strong></p><p>A thunderfolk starts almost every combat with one or two spell-like abilities before charging into melee. Given enough time, it activates its shroud of clouds and casts fog cloud to confuse its opponents.</p><p> <strong>Shock (Su):</strong> A thunderfolk generates massive amounts of electricity and a mere touch deals 1d6 points of electricity damage. Any metallic weapons the thunderfolk wields discharges this electricity. The thunderfolk can suppress and resume this ability as a free action.</p><p> <strong>Shroud of clouds (Su):</strong> As a standard action, which does not provoke an attack of opportunity, the thunderfolk can surround itself with a purple cloud, making it harder to hit. Any melee and ranged attack suffer a 20% miss chance unless the attacker can locate it with some other sense other than sight. Any spell that allow a clear view through fog and mist negates the concealment.</p><p> <strong>Spell-Like Abilities:</strong> 1/1d4 round --- <em>shocking spark</em> or <em>lesser orb of sound</em>; 3/day --- <em>fog cloud</em>; 1/day --- <em>solid fog</em>. Caster level 10th.</p><p></p><p><strong>Thunderfolks with class levels</strong></p><p>A thunderfolk’s favored class is ranger. Most thunderfolks choose an eagle or hawk (normal or dire, if possible) as animal companions.</p><p></p><p><strong><span style="color: Red">Shocking Spark</span></strong> (from the <em>Dragonlance Campaign Setting</em>)</p><p>Evocation [Electricity]</p><p><strong>Level:</strong> Sor/Wiz 2</p><p><strong>Components:</strong> V, S, M</p><p><strong>Casting time:</strong> 1 standard action</p><p><strong>Range:</strong> Close (25 ft + 5 ft./2 levels)</p><p><strong>Target:</strong> One creature or object</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving throw:</strong> None</p><p><strong>Spell resistance:</strong> Yes (object)</p><p></p><p>A powerful, crackling spark of electricity arcs from your hand at the target you designate. Make a ranged touch attack; if you hit, you deals 4d6 points of electricity damage. If your opponent is wearing metal armor (or made out of metal, carrying a lot of metal, or similar conditions), you gain a +3 circumstance bonus to attack, dealing x3 damage on a critical.</p><p> You create a second spark at 6th, and a third spark at 10th (the maximum effect).</p><p> <em>Material Component</em>: An iron ring</p><p></p><p><strong><span style="color: Red">Lesser Orb of Sound</span></strong> (from <em>Complete Arcane</em>)</p><p>Conjuration (Creation) [Sonic]</p><p><strong>Level:</strong> Sor/Wiz 2, warmage 1</p><p><strong>Components:</strong> V, S</p><p><strong>Casting time:</strong> 1 standard action</p><p><strong>Range:</strong> Close (25 ft + 5 ft./2 levels)</p><p><strong>Effect:</strong> One orb of sound</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving throw:</strong> None</p><p><strong>Spell resistance:</strong> No</p><p></p><p>An orb of sound about 2 inches across shoots from your palm at its target, dealing 1d6 points of sonic damage. You must succeed on a ranged touch attack to hit your target.</p><p> For every two caster levels beyond 1st, your orb deals an additional 1d6 points of damage: 2d6 at 3rd level, 3d6 at 5th level, 4d6 at 7th level, and the maximum of 5d6 at 9th level or higher.</p><p></p><p><strong>Saber</strong> (from the <em>Forgotten Realms Campaign Setting</em>)</p><p>Martial One-Handed Weapon</p><p><strong>Type:</strong> Slashing and piercing</p><p><strong>Dmg:</strong> 1d8</p><p><strong>Crit:</strong> 19-20/x2</p><p><strong>Weight:</strong> 4 lbs</p><p><strong>Cost:</strong> 20 gp</p><p></p><p>The saber is a long, heavy sword specialized for the long cuts used in mounted combat. You gain a +1 circumstance bonus on your attack rolls when you use a saber while mounted.</p></blockquote><p></p>
[QUOTE="JiCi, post: 2891943, member: 40121"] next: a new race descended from the thunderbird [B][COLOR=Red]Thunderfolk[/COLOR][/B] [B]Medium Monstrous Humanoid[/B] [B]HD[/B]: 8d8+21 (57 hp) [B]Initiative[/B]: +3 [B]Speed[/B]: 30 ft. [B]Armor Class[/B]: 18 (+3 Dex, +2 natural, +3 studded leather), touch 13, flat-footed 15 [B]Base Attack/Grapple[/B]: +8/+10 [B]Attack[/B]: Masterwork saber +11 (1d8+2/19-20 plus 1d6 electricity) [B]Full Attack[/B]: Masterwork saber +9/+4 (1d8+2/19-20 plus 1d6 electricity) and masterwork saber +9/+4 (1d8+1/19-20 plus 1d6 electricity) [B]Space/Reach[/B]: 5 ft./5 ft. [B]Special Attacks[/B]: Shock, spell-like abilities [B]Special Qualities[/B]: Darkvision 60 ft., immunity to electricity and sonic, shroud of clouds, spell resistance 18 [B]Saves[/B]: Fort +7, Ref +9, Will +7 [B]Abilities[/B]: Str 14, Dex 17, Con 16, Int 10, Wis 12, Cha 16 [B]Skills[/B]: Concentration +10, Listen +9, Spot +9, Survival +7 [B]Feats[/B]: Heat Endurance (B), Improved Two-Weapon Fighting, Great Fortitude (B), Oversized Two-Weapon Fighting, Two-Weapon Fighting. [B]Environment[/B]: Temperate deserts [B]Organization[/B]: Solitary [B]Challenge Rating[/B]: 7 [B]Treasure[/B]: Standard, plus 2 masterwork sabers [B]Alignment[/B]: Always chaotic good [B]Advancement[/B]: By character class [B]Level Adjustment[/B]: +6 [I]This tall, athletic, human-sized creature wields two well-sharpen sabers. It looks mostly human, but it has a copper skin tone, as well as reddish feathers lining its arms, legs and spine. It wears white pantaloons and sturdy boots, leaving its chest and arms naked, and a white hooded cloak, attached with a golden medallion, depicting a lightning bolt.[/I] As phoerlarches (from the [I]Monster Manual III[/I]) are descendants of the phoenix, the thunderfolks are descendants from the rare thunderbird (from [I]Sandstorm[/I]). While this theory is still clouded, most of the thunderfolks features reveal this nature. Some sages believe that both creatures were created from the same formula, since they have some similarities. Like the thunderbird, the feathers’ colors vary widely, from red and brown to blue and white. Their skin radiate a faint magnetic field, generated by the electricity running through their veins. Standing 6 to 6-1/2 feet tall and weighing 180 pounds, they are still distinguished from humans. Thunderfolks prefer to live in the waste, where they can put their body to the test. Some of them are hired as guide for caravans or adventuring groups.Yet not hostile to humanoids, they will not hold back against a tyrant or someone bullying others. Thunderfolks speaks Auran and Common. [B]Combat[/B] A thunderfolk starts almost every combat with one or two spell-like abilities before charging into melee. Given enough time, it activates its shroud of clouds and casts fog cloud to confuse its opponents. [B]Shock (Su):[/B] A thunderfolk generates massive amounts of electricity and a mere touch deals 1d6 points of electricity damage. Any metallic weapons the thunderfolk wields discharges this electricity. The thunderfolk can suppress and resume this ability as a free action. [B]Shroud of clouds (Su):[/B] As a standard action, which does not provoke an attack of opportunity, the thunderfolk can surround itself with a purple cloud, making it harder to hit. Any melee and ranged attack suffer a 20% miss chance unless the attacker can locate it with some other sense other than sight. Any spell that allow a clear view through fog and mist negates the concealment. [B]Spell-Like Abilities:[/B] 1/1d4 round --- [I]shocking spark[/I] or [I]lesser orb of sound[/I]; 3/day --- [I]fog cloud[/I]; 1/day --- [I]solid fog[/I]. Caster level 10th. [B]Thunderfolks with class levels[/B] A thunderfolk’s favored class is ranger. Most thunderfolks choose an eagle or hawk (normal or dire, if possible) as animal companions. [B][COLOR=Red]Shocking Spark[/COLOR][/B] (from the [I]Dragonlance Campaign Setting[/I]) Evocation [Electricity] [B]Level:[/B] Sor/Wiz 2 [B]Components:[/B] V, S, M [B]Casting time:[/B] 1 standard action [B]Range:[/B] Close (25 ft + 5 ft./2 levels) [B]Target:[/B] One creature or object [B]Duration:[/B] Instantaneous [B]Saving throw:[/B] None [B]Spell resistance:[/B] Yes (object) A powerful, crackling spark of electricity arcs from your hand at the target you designate. Make a ranged touch attack; if you hit, you deals 4d6 points of electricity damage. If your opponent is wearing metal armor (or made out of metal, carrying a lot of metal, or similar conditions), you gain a +3 circumstance bonus to attack, dealing x3 damage on a critical. You create a second spark at 6th, and a third spark at 10th (the maximum effect). [I]Material Component[/I]: An iron ring [B][COLOR=Red]Lesser Orb of Sound[/COLOR][/B] (from [I]Complete Arcane[/I]) Conjuration (Creation) [Sonic] [B]Level:[/B] Sor/Wiz 2, warmage 1 [B]Components:[/B] V, S [B]Casting time:[/B] 1 standard action [B]Range:[/B] Close (25 ft + 5 ft./2 levels) [B]Effect:[/B] One orb of sound [B]Duration:[/B] Instantaneous [B]Saving throw:[/B] None [B]Spell resistance:[/B] No An orb of sound about 2 inches across shoots from your palm at its target, dealing 1d6 points of sonic damage. You must succeed on a ranged touch attack to hit your target. For every two caster levels beyond 1st, your orb deals an additional 1d6 points of damage: 2d6 at 3rd level, 3d6 at 5th level, 4d6 at 7th level, and the maximum of 5d6 at 9th level or higher. [B]Saber[/B] (from the [I]Forgotten Realms Campaign Setting[/I]) Martial One-Handed Weapon [B]Type:[/B] Slashing and piercing [B]Dmg:[/B] 1d8 [B]Crit:[/B] 19-20/x2 [B]Weight:[/B] 4 lbs [B]Cost:[/B] 20 gp The saber is a long, heavy sword specialized for the long cuts used in mounted combat. You gain a +1 circumstance bonus on your attack rolls when you use a saber while mounted. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
JiCi's Beastiary [updated January 2nd 2007]
Top