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JiCi's Beastiary [updated January 2nd 2007]
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<blockquote data-quote="JiCi" data-source="post: 2922059" data-attributes="member: 40121"><p>next: a mountain predator</p><p></p><p><strong><span style="color: Red">Steeloceros</span></strong></p><p><strong>Large Magical Beast</strong></p><p><strong>HD</strong>: 10d10+50 (105 hp)</p><p><strong>Initiative</strong>: +1</p><p><strong>Speed</strong>: 40 ft. (8 squares), climb 20 ft, burrow 20 ft. </p><p><strong>Armor Class</strong>: 22 (-1 size, +1 dex, +12 natural), touch 10, flat-footed 21</p><p><strong>Base Attack/Grapple</strong>: +10/+20</p><p><strong>Attack</strong>: Gore +15 melee (2d6+9)</p><p><strong>Full Attack</strong>: Gore +15 melee (2d6+6) and 2 claws +10 melee (1d6+3)</p><p><strong>Space/Reach</strong>: 10 ft./10 ft.</p><p><strong>Special Attacks</strong>: Breath weapon, powerful charge, trample 3d6+12 </p><p><strong>Special Qualities</strong>: Darkvision 60 ft., low-light vision, resiliency, scent, tremorsense 30 ft.</p><p><strong>Saves</strong>: Fort +12, Ref +8, Will +7</p><p><strong>Abilities</strong>: Str 22, Dex 12, Con 20, Int 8, Wis 14, Cha 8</p><p><strong>Skills</strong>: Climb +19*, Listen +6, Spot +6</p><p><strong>Feats</strong>: Power Attack, Improved Bull Rush, Iron Will, Track</p><p><strong>Environment</strong>: Any mountains and underground</p><p><strong>Organization</strong>: Solitary or pair</p><p><strong>Challenge Rating</strong>: 7</p><p><strong>Treasure</strong>: Standard</p><p><strong>Alignment</strong>: Usually neutral</p><p><strong>Advancement</strong>: 11-18 HD (Large); 19-27 HD (Huge)</p><p><strong>Level Adjustment</strong>: +5</p><p></p><p><em>A large and bulky creature fixes you. It has a 4 squat legs each with short but sharp claws, a maw filled with dagger-like teeth and a vaguely reptilian head with 3 thick horns: 2 above its brow and one on its snout. The rest of its body looks like an armadillo shell, with thick grey-colored, almost steel-like hide. Its eyes are slightly humanlike, but without a colored iris, and they seems to be buried into the creature’s skull, like the creature was wearing a mask or helmet.</em></p><p></p><p>Steeloceroses, also called steelos, are cunning predators that lives on mountainsides and caves. Steeloceroses are known for their horns as well as for their steel-like hides. While these trophies are enough to persuade a hunter, hunting a steeloceros is often fatal for the hunter.</p><p>Steelos have a hard shell that deflect any fatal blow, and the texture, color and hardness gave hints about the name of these beasts. They live on and inside mountains, feeding on everything, whether organic or mineral, as their stomach can digest just about anything.</p><p>As highly territorial creatures, steeloceroses do not tolerate intruders and usually drives them off with their breath weapon, their horns or both.</p><p>Some brave and powerful warriors seek a steelo as a mount or companion. Those who succeed become masters on the battlefields. While being able to speak, it prefers to duel instead of parley. If it loses, it may consider the warrior’s offer.</p><p> A steeloceros about 9-feet tall, 12-feet long and weighs 1,200 lbs. </p><p>Steeloceroses speak Common and Undercommon, though they rarely choose to do so.</p><p></p><p><strong>Combat</strong></p><p>Being able to resist critical blows, steeloceroses rarely flee from a fight. Most of the steeloceros’s abilities can affect a single target. Having that in mind, the steeloceros enters the battle by breathing from afar and then charging ferociously the weakest member or the most damaged. It bull rushes it in order to separate it from its group and then rear on its hind legs and lashes out with its claws in addition of goring it. A steeloceros can sometimes launch a beam from a cliff, hoping to make anyone climbing falls to their doom or sometimes erupt from the ground, impaling whatever stands beneath it.</p><p><strong>Breath weapon (Su) </strong>: A steeloceros can release a beam of force from its mouth. 60 feet long line, 7d6 points of damage, Reflex half DC 20. The save is Constitution-based.</p><p><em>Advancement note</em>: The breath weapon’s number of dice is equal to ¾ the steeloceros’s HD.</p><p><strong>Powerful Charge (Ex) </strong>: When a steeloceros charges, its gore attack deals 4d6+12 points of damage.</p><p><strong>Resiliency (Ex) </strong>: A steeloceros’s hide is tough to damage. It has a 25% chance of ignoring critical hits and sneak attacks, like the <em>light fortification</em> armor enhancement.</p><p><strong>Trample (Ex) </strong>: Reflex half DC 21. The save DC is Strength-based.</p><p><strong>Skills* </strong>: A steeloceros has a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.</p><p></p><p><strong>Steeloceroses as special mounts</strong></p><p>A 11th-level paladin can call a steeloceros as his special mount. However, the benefits are treated as 6 levels lower than the paladin’s actual level.</p><p><strong>Carrying Capacity </strong>: A light load for a steeloceros is up to 519 pounds; a medium load, 520–1,038 pounds; and a heavy load, 1,039–1,560 pounds.</p></blockquote><p></p>
[QUOTE="JiCi, post: 2922059, member: 40121"] next: a mountain predator [B][COLOR=Red]Steeloceros[/COLOR][/B] [B]Large Magical Beast[/B] [B]HD[/B]: 10d10+50 (105 hp) [B]Initiative[/B]: +1 [B]Speed[/B]: 40 ft. (8 squares), climb 20 ft, burrow 20 ft. [B]Armor Class[/B]: 22 (-1 size, +1 dex, +12 natural), touch 10, flat-footed 21 [B]Base Attack/Grapple[/B]: +10/+20 [B]Attack[/B]: Gore +15 melee (2d6+9) [B]Full Attack[/B]: Gore +15 melee (2d6+6) and 2 claws +10 melee (1d6+3) [B]Space/Reach[/B]: 10 ft./10 ft. [B]Special Attacks[/B]: Breath weapon, powerful charge, trample 3d6+12 [B]Special Qualities[/B]: Darkvision 60 ft., low-light vision, resiliency, scent, tremorsense 30 ft. [B]Saves[/B]: Fort +12, Ref +8, Will +7 [B]Abilities[/B]: Str 22, Dex 12, Con 20, Int 8, Wis 14, Cha 8 [B]Skills[/B]: Climb +19*, Listen +6, Spot +6 [B]Feats[/B]: Power Attack, Improved Bull Rush, Iron Will, Track [B]Environment[/B]: Any mountains and underground [B]Organization[/B]: Solitary or pair [B]Challenge Rating[/B]: 7 [B]Treasure[/B]: Standard [B]Alignment[/B]: Usually neutral [B]Advancement[/B]: 11-18 HD (Large); 19-27 HD (Huge) [B]Level Adjustment[/B]: +5 [I]A large and bulky creature fixes you. It has a 4 squat legs each with short but sharp claws, a maw filled with dagger-like teeth and a vaguely reptilian head with 3 thick horns: 2 above its brow and one on its snout. The rest of its body looks like an armadillo shell, with thick grey-colored, almost steel-like hide. Its eyes are slightly humanlike, but without a colored iris, and they seems to be buried into the creature’s skull, like the creature was wearing a mask or helmet.[/I] Steeloceroses, also called steelos, are cunning predators that lives on mountainsides and caves. Steeloceroses are known for their horns as well as for their steel-like hides. While these trophies are enough to persuade a hunter, hunting a steeloceros is often fatal for the hunter. Steelos have a hard shell that deflect any fatal blow, and the texture, color and hardness gave hints about the name of these beasts. They live on and inside mountains, feeding on everything, whether organic or mineral, as their stomach can digest just about anything. As highly territorial creatures, steeloceroses do not tolerate intruders and usually drives them off with their breath weapon, their horns or both. Some brave and powerful warriors seek a steelo as a mount or companion. Those who succeed become masters on the battlefields. While being able to speak, it prefers to duel instead of parley. If it loses, it may consider the warrior’s offer. A steeloceros about 9-feet tall, 12-feet long and weighs 1,200 lbs. Steeloceroses speak Common and Undercommon, though they rarely choose to do so. [B]Combat[/B] Being able to resist critical blows, steeloceroses rarely flee from a fight. Most of the steeloceros’s abilities can affect a single target. Having that in mind, the steeloceros enters the battle by breathing from afar and then charging ferociously the weakest member or the most damaged. It bull rushes it in order to separate it from its group and then rear on its hind legs and lashes out with its claws in addition of goring it. A steeloceros can sometimes launch a beam from a cliff, hoping to make anyone climbing falls to their doom or sometimes erupt from the ground, impaling whatever stands beneath it. [B]Breath weapon (Su) [/B]: A steeloceros can release a beam of force from its mouth. 60 feet long line, 7d6 points of damage, Reflex half DC 20. The save is Constitution-based. [I]Advancement note[/I]: The breath weapon’s number of dice is equal to ¾ the steeloceros’s HD. [B]Powerful Charge (Ex) [/B]: When a steeloceros charges, its gore attack deals 4d6+12 points of damage. [B]Resiliency (Ex) [/B]: A steeloceros’s hide is tough to damage. It has a 25% chance of ignoring critical hits and sneak attacks, like the [I]light fortification[/I] armor enhancement. [B]Trample (Ex) [/B]: Reflex half DC 21. The save DC is Strength-based. [B]Skills* [/B]: A steeloceros has a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. [B]Steeloceroses as special mounts[/B] A 11th-level paladin can call a steeloceros as his special mount. However, the benefits are treated as 6 levels lower than the paladin’s actual level. [B]Carrying Capacity [/B]: A light load for a steeloceros is up to 519 pounds; a medium load, 520–1,038 pounds; and a heavy load, 1,039–1,560 pounds. [/QUOTE]
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