Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
JiCi's Beastiary [updated January 2nd 2007]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JiCi" data-source="post: 3134692" data-attributes="member: 40121"><p>next: a new kind of spiders</p><p></p><p><strong><span style="color: Red">Sniper Spider, Small</span></strong></p><p><strong>Small Vermin</strong></p><p><strong>Hit Dice</strong>: 4d8+4 (24 hp)</p><p><strong>Initiative</strong>: +4</p><p><strong>Speed</strong>: 30 ft. (6 squares), climb 30 ft.</p><p><strong>Armor Class</strong>: 17 (+1 size, +4 dex, +2 natural), touch 15, flat-footed 13</p><p><strong>Base Attack/Grapple</strong>: +3/-2</p><p><strong>Attack</strong>: Bite +8 melee (1d4-1 plus poison) or web bullet +8 ranged (1d6-1 plus entangle)</p><p><strong>Full Attack</strong>: Bite +8 melee (1d4-1 plus poison) or 2 web bullets +8 ranged (1d6-1 plus entangle)</p><p><strong>Space/Reach</strong>: 5 ft./ 0 ft.</p><p><strong>Special Attacks</strong>: Poison, web bullet</p><p><strong>Special Qualities</strong>: Darkvision 60 ft, tremorsense 60 ft., vermin traits</p><p><strong>Saves</strong>: Fort +5, Ref +5, Will +1</p><p><strong>Abilities</strong>: Str 9, Dex 18, Con 12, Int --, Wis 10, Cha 2</p><p><strong>Skills</strong>: Climb +12*, Hide +12*, Jump +3*, Move Silently +8*, Spot +4* </p><p><strong>Feats</strong>: Point-Blank Shot (B), Precise Shot (B), Far Shot (B), Weapon Finesse (B)</p><p><strong>Environment</strong>: Temperate forest and underground</p><p><strong>Organization</strong>: Solitary, colony (2–5) or swarm (6–11)</p><p><strong>Challenge Rating</strong>: 2</p><p><strong>Treasure</strong>: None</p><p><strong>Alignment</strong>: Always neutral</p><p><strong>Advancement</strong>: 5-7 HD (Small) </p><p><strong>Level Adjustment</strong>: -- </p><p></p><p><strong><span style="color: Red">Sniper Spider, Medium</span></strong></p><p><strong>Medium Vermin</strong></p><p><strong>Hit Dice</strong>: 8d8+16 (56 hp)</p><p><strong>Initiative</strong>: +5</p><p><strong>Speed</strong>: 30 ft. (6 squares), climb 30 ft.</p><p><strong>Armor Class</strong>: 19 (+5 dex, +4 natural), touch 15, flat-footed 14</p><p><strong>Base Attack/Grapple</strong>: +6/+7</p><p><strong>Attack</strong>: Bite +11 melee (1d6+2 plus poison) or web bullet +11 ranged (1d8+1 plus entangle)</p><p><strong>Full Attack</strong>: Bite +11 melee (1d6+2 plus poison) or 2 web bullets +11 ranged (1d8+1 plus entangle)</p><p><strong>Space/Reach</strong>: 5 ft./ 5 ft.</p><p><strong>Special Attacks</strong>: Poison, web bullet</p><p><strong>Special Qualities</strong>: Darkvision 60 ft, tremorsense 60 ft., vermin traits</p><p><strong>Saves</strong>: Fort +8, Ref +7, Will +2</p><p><strong>Abilities</strong>: Str 13, Dex 20, Con 14, Int --, Wis 10, Cha 2</p><p><strong>Skills</strong>: Climb +13*, Hide +9*, Jump +5*, Move Silently +9*, Spot +4* </p><p><strong>Feats</strong>: Point-Blank Shot (B), Precise Shot (B), Far Shot (B), Weapon Finesse (B)</p><p><strong>Environment</strong>: Temperate forest and underground</p><p><strong>Organization</strong>: Solitary, colony (2–5) or swarm (6–11)</p><p><strong>Challenge Rating</strong>: 4</p><p><strong>Treasure</strong>: None</p><p><strong>Alignment</strong>: Always neutral</p><p><strong>Advancement</strong>: 9-11 HD (Medium) </p><p><strong>Level Adjustment</strong>: -- </p><p></p><p><strong><span style="color: Red">Sniper Spider, Large</span></strong></p><p><strong>Large Vermin</strong></p><p><strong>Hit Dice</strong>: 12d8+36 (96 hp)</p><p><strong>Initiative</strong>: +6</p><p><strong>Speed</strong>: 40 ft. (6 squares), climb 40 ft.</p><p><strong>Armor Class</strong>: 21 (-1 size, +6 dex, +6 natural), touch 15, flat-footed 15</p><p><strong>Base Attack/Grapple</strong>: +8/+15</p><p><strong>Attack</strong>: Bite +13 melee (1d8+4 plus poison) or web bullet +13 ranged (2d6+3 plus entangle)</p><p><strong>Full Attack</strong>: Bite +13 melee (1d8+4 plus poison) or 2 web bullet +13 ranged (2d6+3 plus entangle)</p><p><strong>Space/Reach</strong>: 10 ft./ 5 ft.</p><p><strong>Special Attacks</strong>: Poison, web bullets</p><p><strong>Special Qualities</strong>: Darkvision 60 ft, tremorsense 60 ft., vermin traits</p><p><strong>Saves</strong>: Fort +11, Ref +10, Will +4</p><p><strong>Abilities</strong>: Str 16, Dex 22, Con 16, Int --, Wis 10, Cha 2</p><p><strong>Skills</strong>: Climb +14*, Hide +6*, Jump +7*, Move Silently +10*, Spot +4* </p><p><strong>Feats</strong>: Point-Blank Shot (B), Precise Shot (B), Far Shot (B), Weapon Finesse (B)</p><p><strong>Environment</strong>: Temperate forest and underground</p><p><strong>Organization</strong>: Solitary, colony (2–5) or swarm (6–11)</p><p><strong>Challenge Rating</strong>: 6</p><p><strong>Treasure</strong>: None</p><p><strong>Alignment</strong>: Always neutral</p><p><strong>Advancement</strong>: 13-18 HD (Large) </p><p><strong>Level Adjustment</strong>: -- </p><p></p><p><em>This brown spider looks like a monstrous spider in all aspects, except that it has two webbing-filled sacks slightly protruding from their abdomen.</em></p><p></p><p>Sniper spiders are arachnids that fire their webs as bullets instead as nets. Travellers often mistake this vermin for a monstrous hunting spider, and those who do usually end up in webs coated in their own blood.</p><p> Sniper spiders behave much like hunting spiders in terms of diet and hunting tactics, but they live in caves and tree canopies, hidden from their preys. Drows often capture these spiders and rear them as sentries, guards and even mounts.</p><p></p><p><strong>Combat</strong></p><p>A sniper spider shoots one or two web bullets hidden from sight before jumping in. It tries to immobilize its targets first, and then biting it and leaving its poison doing its work.</p><p><strong>Poison (Ex)</strong>: A sniper spider has a poisonous bite. The details vary by the spider’s size, as shown below. The save DCs are Constitution-based. The indicated damage is initial and secondary damage.</p><p>[Code]</p><p>[B]</p><p>Size Fort DC Damage</p><p>[/B]</p><p>Small 13 1d4 dex</p><p>Medium 16 1d6 dex</p><p>Large 18 1d8 dex</p><p>[/Code]</p><p><strong>Web bullets (Ex)</strong>: A sniper spider has two glands near its mandibles that allow it to shoot bullets made out of compressed webbing at surprising velocity that explode upon impact. The range is 120 feet. Anyone hit by a web bullet takes damage from the impact and is entangled. If the sniper spider misses the target’s normal AC, but would hit the target’s touch AC, the target is entangled but takes no damage.</p><p>An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus.</p><p>[Code]</p><p>[B]</p><p>Size Escape DC Break DC</p><p>[/B]</p><p>Small 13 17</p><p>Medium 16 20</p><p>Large 18 22</p><p>[/Code]</p><p>One web bullet can entangle a creature the same size as the sniper spider, two bullets for one size larger, four bullets for two sizes larger, eight bullets for three sizes larger, and so on. These do not have to be fired on consecutive rounds, but a creature that has been hit by bullets but not entangled, such as an ogre mage hit by two Small sniper spider’s bullets, can take a standard action to scratch off a web bullet or a full action for two bullets. Both actions provoke attacks of opportunity.</p><p>The webbing gets harder to tear if the spider shoots more bullets. Each bullet, or set of bullets if more is needed for entangling, add a cumulative +2 to the DCs. Thus, the DCs increase by 2 for each bullet for the same size as the spider, for each 2 bullets for one size larger, for each 4 bullets for two sizes larger, and so on.</p><p>A sniper spider can produce an amount of bullets equal to ten times its HD per day.</p><p><strong>Skills* </strong>: Sniper spiders have a +4 racial bonus on Hide, Jump, Move Silently and Spot checks and a +8 racial bonus on Climb checks. A sniper spider can always choose to take 10 on Climb checks, even if rushed or threatened. Sniper spiders use either their Strength or Dexterity modifier for Climb checks, whichever is higher.</p></blockquote><p></p>
[QUOTE="JiCi, post: 3134692, member: 40121"] next: a new kind of spiders [B][COLOR=Red]Sniper Spider, Small[/COLOR][/B] [B]Small Vermin[/B] [B]Hit Dice[/B]: 4d8+4 (24 hp) [B]Initiative[/B]: +4 [B]Speed[/B]: 30 ft. (6 squares), climb 30 ft. [B]Armor Class[/B]: 17 (+1 size, +4 dex, +2 natural), touch 15, flat-footed 13 [B]Base Attack/Grapple[/B]: +3/-2 [B]Attack[/B]: Bite +8 melee (1d4-1 plus poison) or web bullet +8 ranged (1d6-1 plus entangle) [B]Full Attack[/B]: Bite +8 melee (1d4-1 plus poison) or 2 web bullets +8 ranged (1d6-1 plus entangle) [B]Space/Reach[/B]: 5 ft./ 0 ft. [B]Special Attacks[/B]: Poison, web bullet [B]Special Qualities[/B]: Darkvision 60 ft, tremorsense 60 ft., vermin traits [B]Saves[/B]: Fort +5, Ref +5, Will +1 [B]Abilities[/B]: Str 9, Dex 18, Con 12, Int --, Wis 10, Cha 2 [B]Skills[/B]: Climb +12*, Hide +12*, Jump +3*, Move Silently +8*, Spot +4* [B]Feats[/B]: Point-Blank Shot (B), Precise Shot (B), Far Shot (B), Weapon Finesse (B) [B]Environment[/B]: Temperate forest and underground [B]Organization[/B]: Solitary, colony (2–5) or swarm (6–11) [B]Challenge Rating[/B]: 2 [B]Treasure[/B]: None [B]Alignment[/B]: Always neutral [B]Advancement[/B]: 5-7 HD (Small) [B]Level Adjustment[/B]: -- [B][COLOR=Red]Sniper Spider, Medium[/COLOR][/B] [B]Medium Vermin[/B] [B]Hit Dice[/B]: 8d8+16 (56 hp) [B]Initiative[/B]: +5 [B]Speed[/B]: 30 ft. (6 squares), climb 30 ft. [B]Armor Class[/B]: 19 (+5 dex, +4 natural), touch 15, flat-footed 14 [B]Base Attack/Grapple[/B]: +6/+7 [B]Attack[/B]: Bite +11 melee (1d6+2 plus poison) or web bullet +11 ranged (1d8+1 plus entangle) [B]Full Attack[/B]: Bite +11 melee (1d6+2 plus poison) or 2 web bullets +11 ranged (1d8+1 plus entangle) [B]Space/Reach[/B]: 5 ft./ 5 ft. [B]Special Attacks[/B]: Poison, web bullet [B]Special Qualities[/B]: Darkvision 60 ft, tremorsense 60 ft., vermin traits [B]Saves[/B]: Fort +8, Ref +7, Will +2 [B]Abilities[/B]: Str 13, Dex 20, Con 14, Int --, Wis 10, Cha 2 [B]Skills[/B]: Climb +13*, Hide +9*, Jump +5*, Move Silently +9*, Spot +4* [B]Feats[/B]: Point-Blank Shot (B), Precise Shot (B), Far Shot (B), Weapon Finesse (B) [B]Environment[/B]: Temperate forest and underground [B]Organization[/B]: Solitary, colony (2–5) or swarm (6–11) [B]Challenge Rating[/B]: 4 [B]Treasure[/B]: None [B]Alignment[/B]: Always neutral [B]Advancement[/B]: 9-11 HD (Medium) [B]Level Adjustment[/B]: -- [B][COLOR=Red]Sniper Spider, Large[/COLOR][/B] [B]Large Vermin[/B] [B]Hit Dice[/B]: 12d8+36 (96 hp) [B]Initiative[/B]: +6 [B]Speed[/B]: 40 ft. (6 squares), climb 40 ft. [B]Armor Class[/B]: 21 (-1 size, +6 dex, +6 natural), touch 15, flat-footed 15 [B]Base Attack/Grapple[/B]: +8/+15 [B]Attack[/B]: Bite +13 melee (1d8+4 plus poison) or web bullet +13 ranged (2d6+3 plus entangle) [B]Full Attack[/B]: Bite +13 melee (1d8+4 plus poison) or 2 web bullet +13 ranged (2d6+3 plus entangle) [B]Space/Reach[/B]: 10 ft./ 5 ft. [B]Special Attacks[/B]: Poison, web bullets [B]Special Qualities[/B]: Darkvision 60 ft, tremorsense 60 ft., vermin traits [B]Saves[/B]: Fort +11, Ref +10, Will +4 [B]Abilities[/B]: Str 16, Dex 22, Con 16, Int --, Wis 10, Cha 2 [B]Skills[/B]: Climb +14*, Hide +6*, Jump +7*, Move Silently +10*, Spot +4* [B]Feats[/B]: Point-Blank Shot (B), Precise Shot (B), Far Shot (B), Weapon Finesse (B) [B]Environment[/B]: Temperate forest and underground [B]Organization[/B]: Solitary, colony (2–5) or swarm (6–11) [B]Challenge Rating[/B]: 6 [B]Treasure[/B]: None [B]Alignment[/B]: Always neutral [B]Advancement[/B]: 13-18 HD (Large) [B]Level Adjustment[/B]: -- [I]This brown spider looks like a monstrous spider in all aspects, except that it has two webbing-filled sacks slightly protruding from their abdomen.[/I] Sniper spiders are arachnids that fire their webs as bullets instead as nets. Travellers often mistake this vermin for a monstrous hunting spider, and those who do usually end up in webs coated in their own blood. Sniper spiders behave much like hunting spiders in terms of diet and hunting tactics, but they live in caves and tree canopies, hidden from their preys. Drows often capture these spiders and rear them as sentries, guards and even mounts. [B]Combat[/B] A sniper spider shoots one or two web bullets hidden from sight before jumping in. It tries to immobilize its targets first, and then biting it and leaving its poison doing its work. [B]Poison (Ex)[/B]: A sniper spider has a poisonous bite. The details vary by the spider’s size, as shown below. The save DCs are Constitution-based. The indicated damage is initial and secondary damage. [Code] [B] Size Fort DC Damage [/B] Small 13 1d4 dex Medium 16 1d6 dex Large 18 1d8 dex [/Code] [B]Web bullets (Ex)[/B]: A sniper spider has two glands near its mandibles that allow it to shoot bullets made out of compressed webbing at surprising velocity that explode upon impact. The range is 120 feet. Anyone hit by a web bullet takes damage from the impact and is entangled. If the sniper spider misses the target’s normal AC, but would hit the target’s touch AC, the target is entangled but takes no damage. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. [Code] [B] Size Escape DC Break DC [/B] Small 13 17 Medium 16 20 Large 18 22 [/Code] One web bullet can entangle a creature the same size as the sniper spider, two bullets for one size larger, four bullets for two sizes larger, eight bullets for three sizes larger, and so on. These do not have to be fired on consecutive rounds, but a creature that has been hit by bullets but not entangled, such as an ogre mage hit by two Small sniper spider’s bullets, can take a standard action to scratch off a web bullet or a full action for two bullets. Both actions provoke attacks of opportunity. The webbing gets harder to tear if the spider shoots more bullets. Each bullet, or set of bullets if more is needed for entangling, add a cumulative +2 to the DCs. Thus, the DCs increase by 2 for each bullet for the same size as the spider, for each 2 bullets for one size larger, for each 4 bullets for two sizes larger, and so on. A sniper spider can produce an amount of bullets equal to ten times its HD per day. [B]Skills* [/B]: Sniper spiders have a +4 racial bonus on Hide, Jump, Move Silently and Spot checks and a +8 racial bonus on Climb checks. A sniper spider can always choose to take 10 on Climb checks, even if rushed or threatened. Sniper spiders use either their Strength or Dexterity modifier for Climb checks, whichever is higher. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
JiCi's Beastiary [updated January 2nd 2007]
Top