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JiCi's Beastiary [updated January 2nd 2007]
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<blockquote data-quote="JiCi" data-source="post: 3134711" data-attributes="member: 40121"><p>next: a seducing plant</p><p></p><p><strong><span style="color: Red">Bellarosa</span></strong> <strong>CR 7</strong></p><p>Usually NG Medium plant</p><p><strong>Init</strong> +3; <strong>Senses</strong>: low-light vision; Listen +13, Spot +13</p><p><strong>Languages</strong>: Common, Sylvan</p><p>-----------------------------------------------------------------------------------</p><p><strong>AC</strong> 16, touch 13, flat-footed 13, Dodge</p><p> (+3 dex, +3 natural)</p><p><strong>hp</strong> 52 (8 HD)</p><p><strong>Immune</strong> all mind-affecting effects, poison, sleep effects, paralysis, polymorph, stunning and critical hits;</p><p><strong>Weakness</strong> vulnerability to fire</p><p><strong>Fort</strong> +8, <strong>Ref</strong> +5, <strong>Will</strong> +4</p><p>-----------------------------------------------------------------------------------</p><p><strong>Speed</strong> 30 ft. (6 squares)</p><p><strong>Melee</strong> Thorn whip +9/+4 (1d6+1/19-20)</p><p><strong>Melee</strong> Thorn rapier +9/+4 (1d6+1/19-20)</p><p><strong>Ranged</strong> 3 thorn darts +9 (1d4+1)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft. (15 ft with thorn whip)</p><p><strong>Base Atk</strong> +6; <strong>Grp</strong> +7</p><p><strong>Atk Options</strong> thorn whip, thorn rapier, thorn darts, Point-Blank Shot</p><p><strong>Special Actions</strong> spores</p><p>-----------------------------------------------------------------------------------</p><p><strong>Abilities</strong> Str 12, Dex 16, Con 14, Int 14, Wis 14, Cha 14</p><p><strong>SQ</strong> sylvan empathy</p><p><strong>Feats</strong> Weapon Finesse (B), Alertness, Dodge, Point-Blank Shot</p><p><strong>Skills</strong> Diplomacy +13 (+17), Listen +13, Spot +13, Survival +13</p><p> A bellarosa gains a +4 racial bonus to all Charisma-based skill checks when dealing with plants and fey.</p><p><strong>Advancement</strong> 9-16 HD (Medium); 17-24 HD (Large); or by character class; <strong>Favored Class</strong> druid; see text</p><p>-----------------------------------------------------------------------------------</p><p><strong>Spores (Su)</strong> A bellarosa can release different spores in a form of a 15-foot radius cloud. Any creatures caught in the cloud must make a Fortitude save DC 16 to negate the spores’ effects. A bellarosa can produce three kinds of spores:</p><ul> <li data-xf-list-type="ul"><strong>Blind</strong> These spores make the creatures’ eyes itch and sting, blinding them for a number of rounds equal to half the bellarosa’s HD. This spore affects any living creatures that see through eyes. This is a blinding effect.</li> <li data-xf-list-type="ul"><strong>Sleep</strong> These spores induce sleep to creatures caught in the cloud. This functions like <em>symbol of sleep</em>, except it can affect creatures up to the bellarosa’s HD. This spore affects any living creatures that breathe. This is a sleep effect.</li> <li data-xf-list-type="ul"><strong>Stun</strong> These spores dull the nervous system of creatures caught in the cloud, stunning them for a number of rounds equal to half the bellarosa’s HD. This spore affects any living creatures that breathe. This is a stunning effect.</li> </ul><p>The bellarosa can use its spore ability, regardless of what kind, up the 6 times per day, or half its HD plus its Constitution modifier. The save DC is Constitution-based.</p><p><strong>Sylvan empathy (Ex)</strong> A bellarosa is quite friendly to denizens of the woods. It gains a +4 racial bonus to all Charisma-based skill checks when dealing with plants and fey.</p><p><strong>Thorn whip (Ex)</strong> A bellarosa can extend a whip-like thorny vine from its right wrist as a free action. The thorn whip functions like a whip-dagger, including bonuses on disarm and trip, except it deals slashing and piercing damage, it has a threat range of 19-20, and that the bellarosa cannot drop the whip on a failed disarm or trip attempt. The thorn whip is treated as a natural weapon. Switching from whip to spike and vice-versa is a free action.</p><p><strong>Thorn rapier (Ex)</strong> A bellarosa can extend a rapier-like thorny vine from its right wrist as a free action. The thorn spike functions like a rapier, except it deals slashing and piercing damage, it has a threat range of 19-20, and that the bellarosa cannot drop the rapier on a failed disarm or trip attempt. The thorn spike is treated as a natural weapon. Switching from spike to whip and vice-versa is a free action.</p><p><strong>Thorn darts (Ex)</strong> A bellarosa can shoot thorny darts from its left hand. Each dart deals 1d4 plus the bellarosa’s strength bonus and requires a normal ranged attack. A bellarosa can shoot a number of darts per round equal to 1 + 1 per 3 HD.</p><p></p><p><em>A comely, humanoid-shaped maiden is sit on the ground. Her almond-shaped eyes are deep green and her skin is green-white. Her head is crowned and covered by large rose petals growing upward like a rose, replacing her hair. Large green leaves cover her body like a dress. Her left wrist is studded with sharp thorns and her right wrist has a growing thorny vine.</em></p><p></p><p>A bellarosa is a humanoid plant that wanders in lush forests, slowly communing with nature. Many travellers mistake these plants for fey due to their appearance, but unlike fey, they are not mischievous or reserved. Bellarosas are perceived to be embodiments of beauty or reincarnations of deceased druids.</p><p></p><p><strong>Strategies and Tactics</strong></p><p>A bellarosa observes intruder and travellers alike before striking. It does not show itself unless some threats occur, such as wild beasts. While territorial, it tolerate explorers that do not deliberately harm nature, but intruders are not that lucky.</p><p>A bellarosa strikes from afar as much as it can, either by shooting its darts and whipping her vine. If surrounded, it releases a spore cloud and fences opponents off with it hardened vine. If severely damaged or confronted to fire-using creatures, it releases another spore cloud and tries to flee or take cover.</p><p></p><p><strong>Ecology</strong></p><p>Bellarosas are solitary creatures. While they appreciate the company of treants, oaken defenders, dryads and nymphs, they prefer to wander alone, exploring and discovering nature at their own pace.</p><p>Although bellarosas look like women, they reproduce asexually by seeding. Once per year, a bellarosa release spores that contain 4d6 seeds. Each seed take two years to grow into saplings (Small, 4 HD), and another two years for saplings to reach maturity. Most bellarosas leave nature do its work for its seed, but a few return to the seeding ground and take care of them.</p><p>Bellarosas have a livespan of about 100 years.</p><p></p><p><strong>Environment</strong></p><p>Bellarosas are native from temperate forests, away from civilization, yet a few wanders around elven or raptoran communities.</p><p><strong>Typical Physical Characteristics</strong></p><p>A bellarosa is about 5 feet high and weighs about 100 lbs. It has deep green leaves wrapped around its body, large red rose petals on its head in guise of hair and its left hand is studded with thorns.</p><p><strong>Alignment</strong></p><p>Bellarosas are usually neutral good. Few specimens are true neutral, but these are rare sight.</p><p></p><p><strong>Bellarosas with Class Levels</strong></p><p>Most bellarosas do not advance in class, but they grow stronger with age. However, some of them become druids, further deepening its bond to nature.</p><p><em>Level Adjustment</em>: +4</p></blockquote><p></p>
[QUOTE="JiCi, post: 3134711, member: 40121"] next: a seducing plant [B][COLOR=Red]Bellarosa[/COLOR][/B] [B]CR 7[/B] Usually NG Medium plant [B]Init[/B] +3; [B]Senses[/B]: low-light vision; Listen +13, Spot +13 [B]Languages[/B]: Common, Sylvan ----------------------------------------------------------------------------------- [B]AC[/B] 16, touch 13, flat-footed 13, Dodge (+3 dex, +3 natural) [B]hp[/B] 52 (8 HD) [B]Immune[/B] all mind-affecting effects, poison, sleep effects, paralysis, polymorph, stunning and critical hits; [B]Weakness[/B] vulnerability to fire [B]Fort[/B] +8, [B]Ref[/B] +5, [B]Will[/B] +4 ----------------------------------------------------------------------------------- [B]Speed[/B] 30 ft. (6 squares) [B]Melee[/B] Thorn whip +9/+4 (1d6+1/19-20) [B]Melee[/B] Thorn rapier +9/+4 (1d6+1/19-20) [B]Ranged[/B] 3 thorn darts +9 (1d4+1) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. (15 ft with thorn whip) [B]Base Atk[/B] +6; [B]Grp[/B] +7 [B]Atk Options[/B] thorn whip, thorn rapier, thorn darts, Point-Blank Shot [B]Special Actions[/B] spores ----------------------------------------------------------------------------------- [B]Abilities[/B] Str 12, Dex 16, Con 14, Int 14, Wis 14, Cha 14 [B]SQ[/B] sylvan empathy [B]Feats[/B] Weapon Finesse (B), Alertness, Dodge, Point-Blank Shot [B]Skills[/B] Diplomacy +13 (+17), Listen +13, Spot +13, Survival +13 A bellarosa gains a +4 racial bonus to all Charisma-based skill checks when dealing with plants and fey. [B]Advancement[/B] 9-16 HD (Medium); 17-24 HD (Large); or by character class; [B]Favored Class[/B] druid; see text ----------------------------------------------------------------------------------- [B]Spores (Su)[/B] A bellarosa can release different spores in a form of a 15-foot radius cloud. Any creatures caught in the cloud must make a Fortitude save DC 16 to negate the spores’ effects. A bellarosa can produce three kinds of spores: [LIST] [*][B]Blind[/B] These spores make the creatures’ eyes itch and sting, blinding them for a number of rounds equal to half the bellarosa’s HD. This spore affects any living creatures that see through eyes. This is a blinding effect. [*][B]Sleep[/B] These spores induce sleep to creatures caught in the cloud. This functions like [I]symbol of sleep[/I], except it can affect creatures up to the bellarosa’s HD. This spore affects any living creatures that breathe. This is a sleep effect. [*][B]Stun[/B] These spores dull the nervous system of creatures caught in the cloud, stunning them for a number of rounds equal to half the bellarosa’s HD. This spore affects any living creatures that breathe. This is a stunning effect. [/LIST] The bellarosa can use its spore ability, regardless of what kind, up the 6 times per day, or half its HD plus its Constitution modifier. The save DC is Constitution-based. [B]Sylvan empathy (Ex)[/B] A bellarosa is quite friendly to denizens of the woods. It gains a +4 racial bonus to all Charisma-based skill checks when dealing with plants and fey. [B]Thorn whip (Ex)[/B] A bellarosa can extend a whip-like thorny vine from its right wrist as a free action. The thorn whip functions like a whip-dagger, including bonuses on disarm and trip, except it deals slashing and piercing damage, it has a threat range of 19-20, and that the bellarosa cannot drop the whip on a failed disarm or trip attempt. The thorn whip is treated as a natural weapon. Switching from whip to spike and vice-versa is a free action. [B]Thorn rapier (Ex)[/B] A bellarosa can extend a rapier-like thorny vine from its right wrist as a free action. The thorn spike functions like a rapier, except it deals slashing and piercing damage, it has a threat range of 19-20, and that the bellarosa cannot drop the rapier on a failed disarm or trip attempt. The thorn spike is treated as a natural weapon. Switching from spike to whip and vice-versa is a free action. [B]Thorn darts (Ex)[/B] A bellarosa can shoot thorny darts from its left hand. Each dart deals 1d4 plus the bellarosa’s strength bonus and requires a normal ranged attack. A bellarosa can shoot a number of darts per round equal to 1 + 1 per 3 HD. [I]A comely, humanoid-shaped maiden is sit on the ground. Her almond-shaped eyes are deep green and her skin is green-white. Her head is crowned and covered by large rose petals growing upward like a rose, replacing her hair. Large green leaves cover her body like a dress. Her left wrist is studded with sharp thorns and her right wrist has a growing thorny vine.[/I] A bellarosa is a humanoid plant that wanders in lush forests, slowly communing with nature. Many travellers mistake these plants for fey due to their appearance, but unlike fey, they are not mischievous or reserved. Bellarosas are perceived to be embodiments of beauty or reincarnations of deceased druids. [B]Strategies and Tactics[/B] A bellarosa observes intruder and travellers alike before striking. It does not show itself unless some threats occur, such as wild beasts. While territorial, it tolerate explorers that do not deliberately harm nature, but intruders are not that lucky. A bellarosa strikes from afar as much as it can, either by shooting its darts and whipping her vine. If surrounded, it releases a spore cloud and fences opponents off with it hardened vine. If severely damaged or confronted to fire-using creatures, it releases another spore cloud and tries to flee or take cover. [B]Ecology[/B] Bellarosas are solitary creatures. While they appreciate the company of treants, oaken defenders, dryads and nymphs, they prefer to wander alone, exploring and discovering nature at their own pace. Although bellarosas look like women, they reproduce asexually by seeding. Once per year, a bellarosa release spores that contain 4d6 seeds. Each seed take two years to grow into saplings (Small, 4 HD), and another two years for saplings to reach maturity. Most bellarosas leave nature do its work for its seed, but a few return to the seeding ground and take care of them. Bellarosas have a livespan of about 100 years. [B]Environment[/B] Bellarosas are native from temperate forests, away from civilization, yet a few wanders around elven or raptoran communities. [B]Typical Physical Characteristics[/B] A bellarosa is about 5 feet high and weighs about 100 lbs. It has deep green leaves wrapped around its body, large red rose petals on its head in guise of hair and its left hand is studded with thorns. [B]Alignment[/B] Bellarosas are usually neutral good. Few specimens are true neutral, but these are rare sight. [B]Bellarosas with Class Levels[/B] Most bellarosas do not advance in class, but they grow stronger with age. However, some of them become druids, further deepening its bond to nature. [I]Level Adjustment[/I]: +4 [/QUOTE]
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