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JiCi's Beastiary [updated January 2nd 2007]
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<blockquote data-quote="JiCi" data-source="post: 3162815" data-attributes="member: 40121"><p><strong>Quick update</strong></p><p></p><p>Dude, I totally forgot ! I had 2 homebrewed races on my files !</p><p></p><p>Next: a new kind of dragon creatures</p><p></p><p><strong><span style="color: Red"><span style="font-size: 12px">DRAGONOID</span></span></strong></p><p>Dragonoids are a newly discovered race of dragon that is created rather than breed. By conducting a ritual involving dragons and humanoid spellcasters, they were able to transform an unhatched wyrmling into a more human shaped creature, on the last days before hatching. The purpose was to create martial-minded soldiers in times of conflict, but as the dragonoids bred through, they gained a will and a mind on their own. With these new observations, dragons, whose willing to sacrifice eggs, modified the ritual so that they could create a normal minded specie, which could diversify the dragonoids from their tutors. Every true dragon can perform the ritual, hence the dragonoid similar features to its creators.</p><p></p><p><strong>Personality</strong>: Dragonoids, once they matured and realised their heritage and power, tend to show off and show pride. They also have a soft spot for treasure hoarding, making them covetous and a bit aggressive when hanging on to some valuable objects. Nevertheless, when integrated to society, they can be arrogant as well, feeling they are important and invaluable to their people, although in some cases, some dragonoids overcome this sense of power, since it can be annoying at times.</p><p></p><p><strong>Physical description</strong>: A dragonoid can often be mistaken for a half-dragon, a dragonborn or a lizardfolk, but closer examinations reveal its unique features. It appears like a muscular scaled humanoid with a dragon head. A pair of majestic wings protrude from its shoulders and a tail from the end of its spine. The color of a dragonoid’s scales depends on the dragon creators. It can range from a pearl white of a white dragon to a golden sheen of a gold dragon. The head also sports features from the dragonoid’s creators, from a skeletal-like horned head of a black dragon to a crested head with two silver horns of a silver dragon. A dragonoid stands at 10 feet tall and weighs 600 lbs. Females are shorter and lighter.</p><p></p><p><strong>Relations</strong>: Dragonoids can have a hard time to fit in, not because of their appearance, but mainly because they tend to be prideful. However, some dragonoids drop this attitude though they keep teasing their opponents and showing off their might.</p><p>Alignment: A dragonoid’s alignment is the exact same one as its creators, and they follow that philosophy anyway they can, not even straying from it.</p><p></p><p><strong>Dragonoid Lands</strong>: Dragonoids can live in any lands, from cities to wilderness, though they favor the same surroundings as the creators. A green dragonoid will most likely to stay in the forest and a brass dragonoid will feel at home in the harsh desert. Dragonoids whose creators can polymorph also find cities comfortable.</p><p></p><p><strong>Religion</strong>: Dragonoids tend to worship the draconic gods, although they are not restricted  to those. Kord, Heironeous, Hextor and Erythnul are common, as well as Boccob, Ehlonna and Obad-Haï.</p><p></p><p><strong>Language</strong>: Dragonoids speak Draconic and Common, with a low and commanding voice.</p><p></p><p><strong>Dragonoid traits</strong>:</p><p>•    +6 Strength, +4 Constitution, -2 Wisdom, +4 Charisma. Although strong, stout and charismatic, a dragonoid tend to be a bit too proud about its abilities.</p><p></p><p>•    Large size. –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.</p><p></p><p>•    Space/Reach: 10 feet/10 feet.</p><p></p><p>•    A dragonoid’s base land speed is 30 feet. It has also a flight speed of 40 feet (average)</p><p></p><p>•    Wing benefits: A dragonoid is winged and can use these wings to aid their jumps (granting a +10 racial bonus on Jump checks) and to glide. A dragonoid can use the run action while flying, provided he flies in a straight line.</p><p></p><p>•    Gliding: A dragonoid can use his wings to glide, negating damage from a fall from any height and allowing 20 feet of forward travel for every 5 feet of descent. Dragonoids glide at a speed of 40 feet with average maneuverability. Even if a dragonoid's maneuverability improves, he can't hover while gliding. A dragonoid can't glide while carrying a medium or heavy load. If a dragonoid becomes unconscious or helpless while in midair, his wings naturally unfurl, and powerful ligaments stiffen them. The dragonoid descends slowly in a tight corkscrew and takes only 1d6 points of falling damage, no matter the actual distance of the fall. </p><p></p><p>•    Dragon type: A dragonoid is a dragon-type creature and thus has the following qualities: darkvision 60 ft, low-light vision and immunity to magic sleep effects and paralysis effects.</p><p></p><p>•    Racial Hit Dice: A dragonoid begins with three levels of dragon, which provide 3d12 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +3, Ref +3, and Will +3.</p><p></p><p>•    Racial Skills: A dragonoid’s dragon levels give it skill points equal to 6 x (6 + Int modifier [minimum 1]). Its class skills are Climb, Jump, Listen, Search, Spot and Swim.</p><p></p><p>•    Racial Feats: A dragonoid’s dragon levels give it two feats.</p><p></p><p>•    +5 natural armor bonus.</p><p></p><p>•    Natural weapons: A dragonoid has a bite attack (1d6) as a primary weapon and 2 claws (1d4) as secondary weapons.</p><p></p><p>•    Breath weapon (Su): A dragonoid is born with a draconis fundamentum. The breath weapon is the same as its creators. A line's length is 5 feet high, 5 feet wide and 30 feet long plus 10ft per Hit Die the dragonoid has. A cone’s dimensions are 15 feet plus 5 ft per Hit Dice. The breath weapon deals 2d6 points of damage, plus an extra 1d6 points for each 3 HD the dragonoid possesses (3d6 at 6 HD, 4d6 at 9 HD, and so on). The damage is the same as the dragon creators. A successful Reflex save (DC 10 + 1/2 the dragonoid's HD + his Con modifier) halves the damage. A dragonoid can use his breath weapon once every 1d4 rounds.</p><p></p><p>•    Resistance to energy: A dragonoid’s scales protect it from the elements. The resistance is the same as its creators’ immunities. A dragonoid has resistance to energy 6 plus 1 per 2 HD.</p><p></p><p>•    Automatic Languages: Common, Draconic. Bonus Languages: Auran, Ignan, Aquan, Terran, Sylvan, Undercommon.</p><p></p><p>•    Favored Class: Fighter or Sorcerer. A dragonoid must choose a favored class at creation. Once this choice is made, it cannot be changed.</p><p></p><p>•    Challenge Rating: 3</p><p></p><p>•    Level adjustment: +5</p></blockquote><p></p>
[QUOTE="JiCi, post: 3162815, member: 40121"] [b]Quick update[/b] Dude, I totally forgot ! I had 2 homebrewed races on my files ! Next: a new kind of dragon creatures [B][COLOR=Red][Size=3]DRAGONOID[/Size][/COLOR][/B] Dragonoids are a newly discovered race of dragon that is created rather than breed. By conducting a ritual involving dragons and humanoid spellcasters, they were able to transform an unhatched wyrmling into a more human shaped creature, on the last days before hatching. The purpose was to create martial-minded soldiers in times of conflict, but as the dragonoids bred through, they gained a will and a mind on their own. With these new observations, dragons, whose willing to sacrifice eggs, modified the ritual so that they could create a normal minded specie, which could diversify the dragonoids from their tutors. Every true dragon can perform the ritual, hence the dragonoid similar features to its creators. [B]Personality[/B]: Dragonoids, once they matured and realised their heritage and power, tend to show off and show pride. They also have a soft spot for treasure hoarding, making them covetous and a bit aggressive when hanging on to some valuable objects. Nevertheless, when integrated to society, they can be arrogant as well, feeling they are important and invaluable to their people, although in some cases, some dragonoids overcome this sense of power, since it can be annoying at times. [B]Physical description[/B]: A dragonoid can often be mistaken for a half-dragon, a dragonborn or a lizardfolk, but closer examinations reveal its unique features. It appears like a muscular scaled humanoid with a dragon head. A pair of majestic wings protrude from its shoulders and a tail from the end of its spine. The color of a dragonoid’s scales depends on the dragon creators. It can range from a pearl white of a white dragon to a golden sheen of a gold dragon. The head also sports features from the dragonoid’s creators, from a skeletal-like horned head of a black dragon to a crested head with two silver horns of a silver dragon. A dragonoid stands at 10 feet tall and weighs 600 lbs. Females are shorter and lighter. [B]Relations[/B]: Dragonoids can have a hard time to fit in, not because of their appearance, but mainly because they tend to be prideful. However, some dragonoids drop this attitude though they keep teasing their opponents and showing off their might. Alignment: A dragonoid’s alignment is the exact same one as its creators, and they follow that philosophy anyway they can, not even straying from it. [B]Dragonoid Lands[/B]: Dragonoids can live in any lands, from cities to wilderness, though they favor the same surroundings as the creators. A green dragonoid will most likely to stay in the forest and a brass dragonoid will feel at home in the harsh desert. Dragonoids whose creators can polymorph also find cities comfortable. [B]Religion[/B]: Dragonoids tend to worship the draconic gods, although they are not restricted to those. Kord, Heironeous, Hextor and Erythnul are common, as well as Boccob, Ehlonna and Obad-Haï. [B]Language[/B]: Dragonoids speak Draconic and Common, with a low and commanding voice. [B]Dragonoid traits[/B]: • +6 Strength, +4 Constitution, -2 Wisdom, +4 Charisma. Although strong, stout and charismatic, a dragonoid tend to be a bit too proud about its abilities. • Large size. –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters. • Space/Reach: 10 feet/10 feet. • A dragonoid’s base land speed is 30 feet. It has also a flight speed of 40 feet (average) • Wing benefits: A dragonoid is winged and can use these wings to aid their jumps (granting a +10 racial bonus on Jump checks) and to glide. A dragonoid can use the run action while flying, provided he flies in a straight line. • Gliding: A dragonoid can use his wings to glide, negating damage from a fall from any height and allowing 20 feet of forward travel for every 5 feet of descent. Dragonoids glide at a speed of 40 feet with average maneuverability. Even if a dragonoid's maneuverability improves, he can't hover while gliding. A dragonoid can't glide while carrying a medium or heavy load. If a dragonoid becomes unconscious or helpless while in midair, his wings naturally unfurl, and powerful ligaments stiffen them. The dragonoid descends slowly in a tight corkscrew and takes only 1d6 points of falling damage, no matter the actual distance of the fall. • Dragon type: A dragonoid is a dragon-type creature and thus has the following qualities: darkvision 60 ft, low-light vision and immunity to magic sleep effects and paralysis effects. • Racial Hit Dice: A dragonoid begins with three levels of dragon, which provide 3d12 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +3, Ref +3, and Will +3. • Racial Skills: A dragonoid’s dragon levels give it skill points equal to 6 x (6 + Int modifier [minimum 1]). Its class skills are Climb, Jump, Listen, Search, Spot and Swim. • Racial Feats: A dragonoid’s dragon levels give it two feats. • +5 natural armor bonus. • Natural weapons: A dragonoid has a bite attack (1d6) as a primary weapon and 2 claws (1d4) as secondary weapons. • Breath weapon (Su): A dragonoid is born with a draconis fundamentum. The breath weapon is the same as its creators. A line's length is 5 feet high, 5 feet wide and 30 feet long plus 10ft per Hit Die the dragonoid has. A cone’s dimensions are 15 feet plus 5 ft per Hit Dice. The breath weapon deals 2d6 points of damage, plus an extra 1d6 points for each 3 HD the dragonoid possesses (3d6 at 6 HD, 4d6 at 9 HD, and so on). The damage is the same as the dragon creators. A successful Reflex save (DC 10 + 1/2 the dragonoid's HD + his Con modifier) halves the damage. A dragonoid can use his breath weapon once every 1d4 rounds. • Resistance to energy: A dragonoid’s scales protect it from the elements. The resistance is the same as its creators’ immunities. A dragonoid has resistance to energy 6 plus 1 per 2 HD. • Automatic Languages: Common, Draconic. Bonus Languages: Auran, Ignan, Aquan, Terran, Sylvan, Undercommon. • Favored Class: Fighter or Sorcerer. A dragonoid must choose a favored class at creation. Once this choice is made, it cannot be changed. • Challenge Rating: 3 • Level adjustment: +5 [/QUOTE]
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