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JiCi's Beastiary [updated January 2nd 2007]
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<blockquote data-quote="JiCi" data-source="post: 3256663" data-attributes="member: 40121"><p>next: a new siege engine construct for you</p><p></p><p><em>This massive steel tortoise-like automaton has a huge barrel sit on its back. It walks slowly toward you, stomping with its large legs and staring at you with its cold, lifeless eyes. The barrel starts to light up and in an instant, a large beam of arcane energy blasts forward, destroying everything in its path.</em></p><p></p><p><strong><span style="color: Red">Arcane Bombard</span></strong> <strong>CR 15</strong></p><p>Usually N Huge construct</p><p><strong>Init</strong> +4; <strong>Senses</strong>: darkvision 60 ft., Listen +1, Spot +1</p><p><strong>Languages</strong>: understands its creator’s orders</p><p>-------------------------------------------------------------------------------------</p><p><strong>AC</strong> 26, touch 6, flat-footed 26</p><p> (-2 size, -2 size, +30 natural armor)</p><p><strong>hp</strong> 106 (15 HD)</p><p><strong>Immune</strong> mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, energy drain, death from massive damage and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless);</p><p><strong>DR</strong> 10/adamantine</p><p><strong>SR</strong> 30</p><p><strong>Fort</strong> +5, <strong>Ref</strong> +3, <strong>Will</strong> +6</p><p>-------------------------------------------------------------------------------------</p><p><strong>Speed</strong> 20 ft. (4 squares)</p><p><strong>Melee</strong> bite +19 (3d6+16)</p><p><strong>Space</strong> 15 ft.; <strong>Reach</strong> 10 ft.</p><p><strong>Base Atk</strong> +10; <strong>Grp</strong> +29</p><p><strong>Special Actions</strong> Arcane Beam, Arcane Orb</p><p>-------------------------------------------------------------------------------------</p><p><strong>Abilities</strong> Str 32, Dex 6, Con --, Int --, Wis 12, Cha 1</p><p><strong>SQ</strong> Spell Absorption</p><p><strong>Feats</strong> --</p><p><strong>Skills</strong> --</p><p><strong>Advancement</strong> 16-25 HD (Huge); 26-40 HD (Gargantuan)</p><p>-------------------------------------------------------------------------------------</p><p><strong>Arcane Beam (Su)</strong> Once every 3 rounds, the arcane bombard can shoot a beam of pure arcane energy from its barrel. The beam deals 15d6 points of damage to everything in a 150-foot line. The damage is pure magical energy, thus it is not subject to immunity or resistance. A Reflex DC 19 save halves the damage. The save is Constitution-based and includes a +2 racial bonus.</p><p>The damage increases by 1d6 per 2 additional HD the arcane bombard gains, and the line of effect increases by 10 feet per each additional HD.</p><p><strong>Arcane Orb (Su)</strong> Once every 3 rounds, the arcane bombard can launch a orb-like projectile of pure arcane energy from its barrel at any point within a 150 feet of its position. The orb deals 15d6 points of damage to everything in a 20-foot radius. The damage is pure magical energy, thus it is not subject to immunity or resistance. A Reflex DC 19 save halves the damage. The save is Constitution-based and includes a +2 racial bonus.</p><p>The damage increases by 1d6 per 2 additional HD the arcane bombard gains.</p><p><strong>Spell Absorption (Ex)</strong> The arcane bombard can absorb upcoming spells into its cannon, further increasing its power. Any spell that fails to bypass the arcane bombard’s spell resistance gets absorbed into its cannon, adding 1d6 of damage per spell level to the next arcane beam.</p><p></p><p>The arcane bombard is a massive construct that can release powerful beams from a bell-shaped barrel. They are built for war, to act as magical siege engines against walls and soldier formations. Built from a tortoise model, arcane bombards walk slowly through the battlefield, firing their cannons when ready, and then biting nearby harassing foes around it. Their armor is almost impenetrable and this construct can even suck up spells to further enhance its blast.</p><p></p><p><strong>Strategies and Tactics</strong></p><p>As mindless creatures, they do what their masters tell them. These commands can be resume at most like walking or standing still and releasing its arcane beam regularly. If faced against nearby foes, it bites them with its tortoise-like head and beak.</p><p></p><p><strong>Ecology</strong></p><p>As artificial creatures, arcane bombards do not have a life of its own. It does not breathe, nor eat or sleep. It merely follows its creator’s orders.</p><p><strong>Environment</strong></p><p>Arcane bombards can be found in any environment.</p><p><strong>Typical Physical Characteristics</strong></p><p>An arcane bombard looks like a huge metallic tortoise. Its has the legs, head, tail and shell of a tortoise. There is a huge barrel sitting on the creature’s back, and then it is merged with the shell. The arcane bombard alone has a height of 20 feet, but with the barrel, it grows up to 30 feet. The barrel has a 10-foot diameter and has a 15-foot length, thus the same of the tortoise part. It weighs over 30 tons.</p><p><strong>Alignment</strong></p><p>Arcane bombards follow orders, regardless of their creators. They have a neutral alignment.</p><p></p><p><strong>For Player Characters</strong></p><p>An arcane bombard’s body is sculpted from 20,000 pounds of pure steel, prepared with alchemical liquids costing at leasting 20,000 gp. Assembling the body requires a DC 20 Craft (Armorsmithing/Weaponsmithing) check. It also take an additional 10,000 pounds of that same pure steel to create the barrel and it takes a DC 18 Craft (Armorsmithing/Weaponsmithing) check.</p><p></p><p>CL 15th; Craft Construct, <em>disintegrate</em>, <em>globe of invulnerability</em>: Price 125,000 gp; Cost 70,000 gp + 5,000 XP.</p></blockquote><p></p>
[QUOTE="JiCi, post: 3256663, member: 40121"] next: a new siege engine construct for you [I]This massive steel tortoise-like automaton has a huge barrel sit on its back. It walks slowly toward you, stomping with its large legs and staring at you with its cold, lifeless eyes. The barrel starts to light up and in an instant, a large beam of arcane energy blasts forward, destroying everything in its path.[/I] [B][COLOR=Red]Arcane Bombard[/COLOR][/B] [B]CR 15[/B] Usually N Huge construct [B]Init[/B] +4; [B]Senses[/B]: darkvision 60 ft., Listen +1, Spot +1 [B]Languages[/B]: understands its creator’s orders ------------------------------------------------------------------------------------- [B]AC[/B] 26, touch 6, flat-footed 26 (-2 size, -2 size, +30 natural armor) [B]hp[/B] 106 (15 HD) [B]Immune[/B] mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, energy drain, death from massive damage and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless); [B]DR[/B] 10/adamantine [B]SR[/B] 30 [B]Fort[/B] +5, [B]Ref[/B] +3, [B]Will[/B] +6 ------------------------------------------------------------------------------------- [B]Speed[/B] 20 ft. (4 squares) [B]Melee[/B] bite +19 (3d6+16) [B]Space[/B] 15 ft.; [B]Reach[/B] 10 ft. [B]Base Atk[/B] +10; [B]Grp[/B] +29 [B]Special Actions[/B] Arcane Beam, Arcane Orb ------------------------------------------------------------------------------------- [B]Abilities[/B] Str 32, Dex 6, Con --, Int --, Wis 12, Cha 1 [B]SQ[/B] Spell Absorption [B]Feats[/B] -- [B]Skills[/B] -- [B]Advancement[/B] 16-25 HD (Huge); 26-40 HD (Gargantuan) ------------------------------------------------------------------------------------- [B]Arcane Beam (Su)[/B] Once every 3 rounds, the arcane bombard can shoot a beam of pure arcane energy from its barrel. The beam deals 15d6 points of damage to everything in a 150-foot line. The damage is pure magical energy, thus it is not subject to immunity or resistance. A Reflex DC 19 save halves the damage. The save is Constitution-based and includes a +2 racial bonus. The damage increases by 1d6 per 2 additional HD the arcane bombard gains, and the line of effect increases by 10 feet per each additional HD. [B]Arcane Orb (Su)[/B] Once every 3 rounds, the arcane bombard can launch a orb-like projectile of pure arcane energy from its barrel at any point within a 150 feet of its position. The orb deals 15d6 points of damage to everything in a 20-foot radius. The damage is pure magical energy, thus it is not subject to immunity or resistance. A Reflex DC 19 save halves the damage. The save is Constitution-based and includes a +2 racial bonus. The damage increases by 1d6 per 2 additional HD the arcane bombard gains. [B]Spell Absorption (Ex)[/B] The arcane bombard can absorb upcoming spells into its cannon, further increasing its power. Any spell that fails to bypass the arcane bombard’s spell resistance gets absorbed into its cannon, adding 1d6 of damage per spell level to the next arcane beam. The arcane bombard is a massive construct that can release powerful beams from a bell-shaped barrel. They are built for war, to act as magical siege engines against walls and soldier formations. Built from a tortoise model, arcane bombards walk slowly through the battlefield, firing their cannons when ready, and then biting nearby harassing foes around it. Their armor is almost impenetrable and this construct can even suck up spells to further enhance its blast. [B]Strategies and Tactics[/B] As mindless creatures, they do what their masters tell them. These commands can be resume at most like walking or standing still and releasing its arcane beam regularly. If faced against nearby foes, it bites them with its tortoise-like head and beak. [B]Ecology[/B] As artificial creatures, arcane bombards do not have a life of its own. It does not breathe, nor eat or sleep. It merely follows its creator’s orders. [B]Environment[/B] Arcane bombards can be found in any environment. [B]Typical Physical Characteristics[/B] An arcane bombard looks like a huge metallic tortoise. Its has the legs, head, tail and shell of a tortoise. There is a huge barrel sitting on the creature’s back, and then it is merged with the shell. The arcane bombard alone has a height of 20 feet, but with the barrel, it grows up to 30 feet. The barrel has a 10-foot diameter and has a 15-foot length, thus the same of the tortoise part. It weighs over 30 tons. [B]Alignment[/B] Arcane bombards follow orders, regardless of their creators. They have a neutral alignment. [B]For Player Characters[/B] An arcane bombard’s body is sculpted from 20,000 pounds of pure steel, prepared with alchemical liquids costing at leasting 20,000 gp. Assembling the body requires a DC 20 Craft (Armorsmithing/Weaponsmithing) check. It also take an additional 10,000 pounds of that same pure steel to create the barrel and it takes a DC 18 Craft (Armorsmithing/Weaponsmithing) check. CL 15th; Craft Construct, [I]disintegrate[/I], [I]globe of invulnerability[/I]: Price 125,000 gp; Cost 70,000 gp + 5,000 XP. [/QUOTE]
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