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Jim Ward: Demons & Devils, NOT!
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<blockquote data-quote="Tsuga C" data-source="post: 7843179" data-attributes="member: 17436"><p>The "to hit" adjustment covered all weapons, melee and ranged alike, vs. all armor types. It was possible for the weapon in question to have a positive, neutral, or negative adjustment "to hit" vs. different types of armor.</p><p></p><p>I was a DM and I loved those adjustments because it forced players to compare weight (encumbrance) vs. the utility of the weapon in question. Not all weapons performed equally. Everything didn't have to balance to make everyone feel good about their choices. If you wanted to wade into combat using a wooden club, you weren't going to fare very well against an opponent in full plate armor. Weapon choice mattered.</p><p></p><p>Nowadays players can simply scan through the table and select the weapons that do the most damage or which ever ones thematically fit their character the best without regard to their physical attributes. Wargame-like realism is out and cartoon combat is in. I disapprove.</p></blockquote><p></p>
[QUOTE="Tsuga C, post: 7843179, member: 17436"] The "to hit" adjustment covered all weapons, melee and ranged alike, vs. all armor types. It was possible for the weapon in question to have a positive, neutral, or negative adjustment "to hit" vs. different types of armor. I was a DM and I loved those adjustments because it forced players to compare weight (encumbrance) vs. the utility of the weapon in question. Not all weapons performed equally. Everything didn't have to balance to make everyone feel good about their choices. If you wanted to wade into combat using a wooden club, you weren't going to fare very well against an opponent in full plate armor. Weapon choice mattered. Nowadays players can simply scan through the table and select the weapons that do the most damage or which ever ones thematically fit their character the best without regard to their physical attributes. Wargame-like realism is out and cartoon combat is in. I disapprove. [/QUOTE]
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