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Jim Ward: Demons & Devils, NOT!
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<blockquote data-quote="Hemlock" data-source="post: 8000141" data-attributes="member: 7024709"><p>I do, because "demon" is too generic. What would a peasant call a T-Rex that ate his daughter? Probably "a demon from the jungle" or something like that. Don't even get me started on "daemon." I'm fine if ignorant peasants refer to Tanar'ri (or Yugoloths, or Baatezu, or dragons or hydras) as "demons", but educated people in my world use the more specific term, although almost none of them know the true backstory I've created for the Blood War.</p><p></p><p><strong>Short version:</strong> Baatezu and Tanar'ri and Yugoloths are all basically ancient, magic-and-bio-enhanced murderhobo munchkins with access to immortality devices that (like Astral Projection) happen not to work when you're on your own plane. There used to be a lot more of them but by the time a campaign starts, 99% of them are gone and the Blood War is drawing to a close with the Tanar'ri in a stronger position numerically but the Baatezu more unified and with better leadership and logistics. Yugoloths tend to have better mods (immunities, spells, etc.) than either because they've been getting payoffs from both sides.</p><p></p><p>Anyway, treating them as actual species works better for me than pretending they're groupies of a certain self-important rebellious spirit with bad ideas, who doesn't even fit into D&D's cosmology.</p></blockquote><p></p>
[QUOTE="Hemlock, post: 8000141, member: 7024709"] I do, because "demon" is too generic. What would a peasant call a T-Rex that ate his daughter? Probably "a demon from the jungle" or something like that. Don't even get me started on "daemon." I'm fine if ignorant peasants refer to Tanar'ri (or Yugoloths, or Baatezu, or dragons or hydras) as "demons", but educated people in my world use the more specific term, although almost none of them know the true backstory I've created for the Blood War. [B]Short version:[/B] Baatezu and Tanar'ri and Yugoloths are all basically ancient, magic-and-bio-enhanced murderhobo munchkins with access to immortality devices that (like Astral Projection) happen not to work when you're on your own plane. There used to be a lot more of them but by the time a campaign starts, 99% of them are gone and the Blood War is drawing to a close with the Tanar'ri in a stronger position numerically but the Baatezu more unified and with better leadership and logistics. Yugoloths tend to have better mods (immunities, spells, etc.) than either because they've been getting payoffs from both sides. Anyway, treating them as actual species works better for me than pretending they're groupies of a certain self-important rebellious spirit with bad ideas, who doesn't even fit into D&D's cosmology. [/QUOTE]
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