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Jim Ward still doesnt get it.
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<blockquote data-quote="Mulkhoran" data-source="post: 464044" data-attributes="member: 894"><p>Happily.</p><p></p><p>From <em>Slave Pits of the Goblin King</em>, paraphrased:</p><p></p><p>The characters, during the course of this adventure, can gain abilities from the "essences" of dragons. Keeping in mind this adventure is billed as an adventure for 4-6 characters of 5-9th level, here are some examples of these essences. These are PERMANENT:</p><p></p><p>- Strength increases by three</p><p>- Constitution increases by three</p><p>- Immediately begin gaining spells per level as a sorcerer of your level -4</p><p>- Breath weapon. Damage scales with level, but character becomes <strong>immune</strong> to the type of damage the breath weapon inflicts as soon as he gets this ability.</p><p></p><p></p><p>There are others, but it's impossible to tell how powerful they <strong>really</strong> are, since they duplicate spell-like abilities, and no guidelines for what level they act at are given. Sure, it's probably character level, but still.</p><p></p><p>This is just an <strong>example</strong> of the problems with the book. The numerous Challenge Rating and Encounter Level inconsistencies, as well as editing gaffes (Expertise(punch dagger) ???? ) are too numerous to list here.</p><p></p><p></p><p></p><p>My point here is, you and others here seem to be advocating this view that there is no variation of quality in D20 product publishing, that there is no such thing as a 'bad" product. It's just a "different style of play". </p><p></p><p>This is not healthy, or helpful to the game as a whole. When shoddy, inferior, poorly-thought out products are produced with a game system logo on them, one has a right to a <strong>minimum</strong> expectation of quality.</p></blockquote><p></p>
[QUOTE="Mulkhoran, post: 464044, member: 894"] Happily. From [i]Slave Pits of the Goblin King[/i], paraphrased: The characters, during the course of this adventure, can gain abilities from the "essences" of dragons. Keeping in mind this adventure is billed as an adventure for 4-6 characters of 5-9th level, here are some examples of these essences. These are PERMANENT: - Strength increases by three - Constitution increases by three - Immediately begin gaining spells per level as a sorcerer of your level -4 - Breath weapon. Damage scales with level, but character becomes [b]immune[/b] to the type of damage the breath weapon inflicts as soon as he gets this ability. There are others, but it's impossible to tell how powerful they [b]really[/b] are, since they duplicate spell-like abilities, and no guidelines for what level they act at are given. Sure, it's probably character level, but still. This is just an [b]example[/b] of the problems with the book. The numerous Challenge Rating and Encounter Level inconsistencies, as well as editing gaffes (Expertise(punch dagger) ???? ) are too numerous to list here. My point here is, you and others here seem to be advocating this view that there is no variation of quality in D20 product publishing, that there is no such thing as a 'bad" product. It's just a "different style of play". This is not healthy, or helpful to the game as a whole. When shoddy, inferior, poorly-thought out products are produced with a game system logo on them, one has a right to a [b]minimum[/b] expectation of quality. [/QUOTE]
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