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Jim Ward still doesnt get it.
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<blockquote data-quote="Gothmog" data-source="post: 464046" data-attributes="member: 317"><p>While I don't agree with the Monty Haul style of gaming (50 k gold and half a dozen magic items from defeating a tribe of orcs), I did play in a campaign in 1E for probably 3 years that would be more towards the Monty Haul style of play- and dang it, it was fun! The DM played pretty fast and loose with the rules, and character death rates were pretty high, but some of my more wild/memorable gaming moments occurred during that game.</p><p></p><p>Having said that, would I want to run a Monty Haul style of game? Definitely NO. Its much harder on the DM to impress the PCs with interesing new items/monsters, because everything seems pretty old hat quickly. Also, because the PCs have huge amounts of resources to draw from, many situations and opponents that should be a challenge for them end up being cakewalks. Not to mention you get the "Another +2 flaming burst greatsword? Throw it in the closet with the other 3." from the PCs.</p><p></p><p>However, there is something I strongly dislike in 3E- the idea that PCs should have x amount of wealth or equipment by y level. To me, this is more of a DMs call, and whether he wants to run a high or low magic game. Instead, many players come to the table with the notion that unless they get 49000 gp worth of equipment for their 10th level character, he is somehow "worthless" or "underequipped". I like to run a low magic game, and even when I explain this difference to people, it still drives me nuts. I don't specifically make items in the game for specific characters- I guess I am more old school in that regard- characters should find random items, but I monitor what I give out and downgrade the power if necessary. What do the rest of you do?</p></blockquote><p></p>
[QUOTE="Gothmog, post: 464046, member: 317"] While I don't agree with the Monty Haul style of gaming (50 k gold and half a dozen magic items from defeating a tribe of orcs), I did play in a campaign in 1E for probably 3 years that would be more towards the Monty Haul style of play- and dang it, it was fun! The DM played pretty fast and loose with the rules, and character death rates were pretty high, but some of my more wild/memorable gaming moments occurred during that game. Having said that, would I want to run a Monty Haul style of game? Definitely NO. Its much harder on the DM to impress the PCs with interesing new items/monsters, because everything seems pretty old hat quickly. Also, because the PCs have huge amounts of resources to draw from, many situations and opponents that should be a challenge for them end up being cakewalks. Not to mention you get the "Another +2 flaming burst greatsword? Throw it in the closet with the other 3." from the PCs. However, there is something I strongly dislike in 3E- the idea that PCs should have x amount of wealth or equipment by y level. To me, this is more of a DMs call, and whether he wants to run a high or low magic game. Instead, many players come to the table with the notion that unless they get 49000 gp worth of equipment for their 10th level character, he is somehow "worthless" or "underequipped". I like to run a low magic game, and even when I explain this difference to people, it still drives me nuts. I don't specifically make items in the game for specific characters- I guess I am more old school in that regard- characters should find random items, but I monitor what I give out and downgrade the power if necessary. What do the rest of you do? [/QUOTE]
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Jim Ward still doesnt get it.
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