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Jim Ward still doesnt get it.
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<blockquote data-quote="Sir Whiskers" data-source="post: 464503" data-attributes="member: 6941"><p>It seems to me that we have two concurrent discussions going on, which is leading to some confusion. The questions are:</p><p></p><p>*Is "Monty Haul" gaming better/worse, acceptable/unacceptable, etc.?</p><p>*Are FFE's products faulty in some way?</p><p></p><p>Concerning the MH question, there's no objective right or wrong. If a group is having fun playing demi-gods or whatever, go for it. I wouldn't choose to do so (well, ok, I admit maybe for a one-shot adventure...), but others might. I have played in MH campaigns and campaigns where 2nd-level characters felt rich if they found 5 gold. Each has its own strengths and flaws. Jim Ward is just pointing out that there is nothing *intrinsically* wrong with MH gaming. The rules on treasure in the core books are guidelines, no more, no less.</p><p></p><p>Concerning FFE's products, we need to separate objective flaws (faulty mechanics, typos, inconsistencies within the product, errors, etc.) and subjective preferences. </p><p></p><p>Flaws are easy to document and most people will agree on them when they're pointed out. Now that 3E has been out for quite a while, there is no longer an excuse for publishers putting out products with a significant number of mistakes. Occasional mistakes, yes; a lot - definately no. If FFE's (or any other publisher's) products have these problems, then such criticism is fair.</p><p></p><p>Personal preferences are another matter entirely. If I read a review of a product which states that it's a great hackfest, but I'm looking for a deep roleplaying module, I look elsewhere. In the same manner, if a supplement is tied so closely to a particular campaign setting that it would be too much work for me to use it in my homebrew, I'll pass on it. In neither case is the product necessarily flawed - just not what I need at the moment. If someone reads that a particular FFE product has too much treasure, then the consumer has three choices:</p><p></p><p>1) buy it and run it as is</p><p>2) buy it and modify it</p><p>3) don't buy it</p><p></p><p>Guess what? Those are exactly the same choices we all make when buying *any* product for 3E. Stating that their products are somehow flawed because of disagreements on the amount of treasure available, or the number of monsters encountered, strikes me as an opinion, not a fact. Such criticisms should be stated as such, and not become a springboard for wholesale attacks on either the publisher or an individual.</p><p></p><p>Finally, a simple question of my own - why in the world has Jim Ward's musings caused such a passionate response? I thought DnD was just a game...</p></blockquote><p></p>
[QUOTE="Sir Whiskers, post: 464503, member: 6941"] It seems to me that we have two concurrent discussions going on, which is leading to some confusion. The questions are: *Is "Monty Haul" gaming better/worse, acceptable/unacceptable, etc.? *Are FFE's products faulty in some way? Concerning the MH question, there's no objective right or wrong. If a group is having fun playing demi-gods or whatever, go for it. I wouldn't choose to do so (well, ok, I admit maybe for a one-shot adventure...), but others might. I have played in MH campaigns and campaigns where 2nd-level characters felt rich if they found 5 gold. Each has its own strengths and flaws. Jim Ward is just pointing out that there is nothing *intrinsically* wrong with MH gaming. The rules on treasure in the core books are guidelines, no more, no less. Concerning FFE's products, we need to separate objective flaws (faulty mechanics, typos, inconsistencies within the product, errors, etc.) and subjective preferences. Flaws are easy to document and most people will agree on them when they're pointed out. Now that 3E has been out for quite a while, there is no longer an excuse for publishers putting out products with a significant number of mistakes. Occasional mistakes, yes; a lot - definately no. If FFE's (or any other publisher's) products have these problems, then such criticism is fair. Personal preferences are another matter entirely. If I read a review of a product which states that it's a great hackfest, but I'm looking for a deep roleplaying module, I look elsewhere. In the same manner, if a supplement is tied so closely to a particular campaign setting that it would be too much work for me to use it in my homebrew, I'll pass on it. In neither case is the product necessarily flawed - just not what I need at the moment. If someone reads that a particular FFE product has too much treasure, then the consumer has three choices: 1) buy it and run it as is 2) buy it and modify it 3) don't buy it Guess what? Those are exactly the same choices we all make when buying *any* product for 3E. Stating that their products are somehow flawed because of disagreements on the amount of treasure available, or the number of monsters encountered, strikes me as an opinion, not a fact. Such criticisms should be stated as such, and not become a springboard for wholesale attacks on either the publisher or an individual. Finally, a simple question of my own - why in the world has Jim Ward's musings caused such a passionate response? I thought DnD was just a game... [/QUOTE]
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