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Jim's ZEITGEIST Campaign (SPOILERTASTIC)
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<blockquote data-quote="Cheezmo Miner" data-source="post: 5880478" data-attributes="member: 6683712"><p><a href="http://www.obsidianportal.com/campaign/jims_zeitgeist/adventure-log/session-3-steampunch-part-3" target="_blank"><span style="font-size: 12px">Session 3: Steampunch part 3</span></a> is up.</p><p></p><p>Ironwrought's player wasn't there, but he wanted his character's resignation letter to reach the squad leader, who disseminated it to the others. While well-reasoned and written, it cast a depressing pall on the rest of the night. While I agreed that the "darker" characters were taking it too far, I thought Ironwrought might be a little too sensitive. I pointed out that the RHC were not like modern cops and not expected to have contemporary ideas about civil liberties, but they did represent a good king whose image would suffer if they acted like fascist thugs in public. I had Delft intervene and explain (Mr. Nock's suggestion of) the agency's position, and suggest that they allow Ironwrought and Major Archaelus (the two good-aligned social-types) to handle interrogations in the future. </p><p></p><p>Still it makes moving forward and into the path proper with these 5 characters as a team difficult. I have a feeling Ironwrought's <em>player</em> is not comfortable with the others' violence, and too new to our group to think he has a say. I'm trying to tell him he does, and the other players claim that they will treat his voice seriously. </p><p></p><p>Despite the issues raised by the resignation letter, it led to some excellent roleplay, especially between the two war vets, Archaelus and Dr. Kincaid. Kincaid's player is having trouble adjusting to the "rules" of the campaign, in that there are regulations and consequences for things like stealing captives' effects or abusing uncooperative citizens. He expressed it beautifully, as a grizzled ex-soldier adjusting to peacetime. Unfortunately, the player has <a href="http://www.obsidianportal.com/campaigns/jims_zeitgeist/forum/concerns" target="_blank">other frustrations</a>.</p></blockquote><p></p>
[QUOTE="Cheezmo Miner, post: 5880478, member: 6683712"] [URL="http://www.obsidianportal.com/campaign/jims_zeitgeist/adventure-log/session-3-steampunch-part-3"][SIZE=3]Session 3: Steampunch part 3[/SIZE][/URL] is up. Ironwrought's player wasn't there, but he wanted his character's resignation letter to reach the squad leader, who disseminated it to the others. While well-reasoned and written, it cast a depressing pall on the rest of the night. While I agreed that the "darker" characters were taking it too far, I thought Ironwrought might be a little too sensitive. I pointed out that the RHC were not like modern cops and not expected to have contemporary ideas about civil liberties, but they did represent a good king whose image would suffer if they acted like fascist thugs in public. I had Delft intervene and explain (Mr. Nock's suggestion of) the agency's position, and suggest that they allow Ironwrought and Major Archaelus (the two good-aligned social-types) to handle interrogations in the future. Still it makes moving forward and into the path proper with these 5 characters as a team difficult. I have a feeling Ironwrought's [I]player[/I] is not comfortable with the others' violence, and too new to our group to think he has a say. I'm trying to tell him he does, and the other players claim that they will treat his voice seriously. Despite the issues raised by the resignation letter, it led to some excellent roleplay, especially between the two war vets, Archaelus and Dr. Kincaid. Kincaid's player is having trouble adjusting to the "rules" of the campaign, in that there are regulations and consequences for things like stealing captives' effects or abusing uncooperative citizens. He expressed it beautifully, as a grizzled ex-soldier adjusting to peacetime. Unfortunately, the player has [URL="http://www.obsidianportal.com/campaigns/jims_zeitgeist/forum/concerns"]other frustrations[/URL]. [/QUOTE]
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