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JMISBEST's questions. Most of them about campaign ideas that either he or A GM he knows has and wants to know what people think
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<blockquote data-quote="JMISBEST" data-source="post: 9077989" data-attributes="member: 7036159"><p>I have a question about a 2-part habit I had when I was A GM and as I'm thinking about becoming A GM once again I need to know, should I get out of this 2-part habit</p><p> </p><p>The 1st part habit is that when my players create theirs characters I always ask those players whose characters knows 1 or more extra languages if I can choose the extra language or languages they know, but I only do this to ensure they have access to languages that I know will be useful</p><p></p><p>For example in every 1st edition Dnd Campaign I've GM'd their are 10 monster types that have appeared in all of them, hence I try to ensure they know as many of those 10 languages as possible</p><p></p><p>The 2nd habit is that when the player that has the magic user reach's certain levels I ask the players whose playing The Magic User if I can choose his characters Spell or Spells but I only do that to ensure that his or her character has A Spell that I know will be useful in a upcoming adventure</p><p></p><p>Here are a few spoiler free examples of me choosing A Spell that I know will be useful in a upcoming adventure and to those that are wondering? yes the 4 adventures I've mentioned are the only 1's I've used in every 1st edition Dnd Campaign I've ran</p><p></p><p>At 4th level its Darkness 15 ft radius in preparation for Sethotep</p><p></p><p>At 6th level its Dispel Magic in preparation for Shedu's Hall</p><p></p><p>At 7th level its Fear in preparation for The levels 7 to 9 version of The Mound in The Ring</p><p></p><p>At 9th level its Monster Summoning III in preparation for The levels 9 to 11 version of The Marsh Idol</p><p></p><p>To those that are wondering both The Marsh Idol and The Mound in The Ring were 2 of 3 adventures from A Old Roleplay Magazine that could accommodate a wide range of player character levels, with the higher the characters levels the tougher the foes but at the same time as the levels got higher the loot greatly increased</p></blockquote><p></p>
[QUOTE="JMISBEST, post: 9077989, member: 7036159"] I have a question about a 2-part habit I had when I was A GM and as I'm thinking about becoming A GM once again I need to know, should I get out of this 2-part habit The 1st part habit is that when my players create theirs characters I always ask those players whose characters knows 1 or more extra languages if I can choose the extra language or languages they know, but I only do this to ensure they have access to languages that I know will be useful For example in every 1st edition Dnd Campaign I've GM'd their are 10 monster types that have appeared in all of them, hence I try to ensure they know as many of those 10 languages as possible The 2nd habit is that when the player that has the magic user reach's certain levels I ask the players whose playing The Magic User if I can choose his characters Spell or Spells but I only do that to ensure that his or her character has A Spell that I know will be useful in a upcoming adventure Here are a few spoiler free examples of me choosing A Spell that I know will be useful in a upcoming adventure and to those that are wondering? yes the 4 adventures I've mentioned are the only 1's I've used in every 1st edition Dnd Campaign I've ran At 4th level its Darkness 15 ft radius in preparation for Sethotep At 6th level its Dispel Magic in preparation for Shedu's Hall At 7th level its Fear in preparation for The levels 7 to 9 version of The Mound in The Ring At 9th level its Monster Summoning III in preparation for The levels 9 to 11 version of The Marsh Idol To those that are wondering both The Marsh Idol and The Mound in The Ring were 2 of 3 adventures from A Old Roleplay Magazine that could accommodate a wide range of player character levels, with the higher the characters levels the tougher the foes but at the same time as the levels got higher the loot greatly increased [/QUOTE]
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