Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
JMISBEST's questions. Most of them about campaign ideas that either he or A GM he knows has and wants to know what people think
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JMISBEST" data-source="post: 9078086" data-attributes="member: 7036159"><p>Their not must have Spells, rather their spells that will prove very useful and if used correctly can allow the characters to avoid a tough fight, here's how in those examples</p><p></p><p>In Sethotep theirs several groups of weak ghouls and even though they can see through the Darkness created by Darkness 15 ft radius the things have almost no intelligence and The Pcs could use the Darkness the spell creates as a decoy</p><p></p><p>In Shedu's Hall the foe is A 11th level Magic User whose Hp is well below Average and Dispel Magic can dispel several of his Spells, 5 Spells he could use that The Pcs should try to dispel are Charm Person, Invisibility 15 ft radius, Fly, Polymorph Other and Animate Dead</p><p></p><p>In The Levels 7 to 9 version of The Mound in The Ring once you've killed at least 6 of The 15 Worgs you could try to use Fear to Scare them away</p><p></p><p>In The levels 9 to 13 versions of The Marsh Idol after you kill the 4 Fog Giants you could use Animate Dead on 1 or more of the dead Fog Giants</p><p></p><p>The reason why, because you've still got to face The Villains ally Mikfir whose A Liche that has the abilities of A 14th level Int 20 Magic User, A 9th level Wis 19/Int 15 Cleric and A 6th level Wis 17/Int 13 Druid, A Flesh Golem and The Main Villain Hanyka, whose A Ancient Marsh Dragon, the rules for this creature were in the article as the scenario, that knows 3 1st level, 3 2nd level, 2 3rd level, 2 4th level and 1 5th level Spells</p></blockquote><p></p>
[QUOTE="JMISBEST, post: 9078086, member: 7036159"] Their not must have Spells, rather their spells that will prove very useful and if used correctly can allow the characters to avoid a tough fight, here's how in those examples In Sethotep theirs several groups of weak ghouls and even though they can see through the Darkness created by Darkness 15 ft radius the things have almost no intelligence and The Pcs could use the Darkness the spell creates as a decoy In Shedu's Hall the foe is A 11th level Magic User whose Hp is well below Average and Dispel Magic can dispel several of his Spells, 5 Spells he could use that The Pcs should try to dispel are Charm Person, Invisibility 15 ft radius, Fly, Polymorph Other and Animate Dead In The Levels 7 to 9 version of The Mound in The Ring once you've killed at least 6 of The 15 Worgs you could try to use Fear to Scare them away In The levels 9 to 13 versions of The Marsh Idol after you kill the 4 Fog Giants you could use Animate Dead on 1 or more of the dead Fog Giants The reason why, because you've still got to face The Villains ally Mikfir whose A Liche that has the abilities of A 14th level Int 20 Magic User, A 9th level Wis 19/Int 15 Cleric and A 6th level Wis 17/Int 13 Druid, A Flesh Golem and The Main Villain Hanyka, whose A Ancient Marsh Dragon, the rules for this creature were in the article as the scenario, that knows 3 1st level, 3 2nd level, 2 3rd level, 2 4th level and 1 5th level Spells [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
JMISBEST's questions. Most of them about campaign ideas that either he or A GM he knows has and wants to know what people think
Top