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JMISBEST's questions. Most of them about campaign ideas that either he or A GM he knows has and wants to know what people think
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<blockquote data-quote="JMISBEST" data-source="post: 9125458" data-attributes="member: 7036159"><p>I have A question about my 2nd Dnd Campaign which was also my 1st 1 that used the 1st edition rules. To sum up was I right to try and maintain some resemblance of balance with the other Pcs when a lot of luck during the solo adventures from the basic game could have seen my character have over 1,000 XP whilst at the time I joined the other 4 characters each only had 0 XP?</p><p></p><p>Full details</p><p></p><p>My 1st 2 adventures were the 2 solo 1's from the basic game, in the 1st adventure I was lucky enough to resist Bargels Charm Person Spell with A 1D20 roll of A 20 then hit and kill him with A 1D20 roll of A 16</p><p></p><p>Because of how much XP I would have got from the cash, gems and killing Barget I persuaded The GM that to make sure my character didn't have 500 or more XP then the others only give me the XP you'd get for failing to resist Bargels Charm Person Spell Bargel +10% or 230 +the normal 10% gives 253 XP +the extra 10% gives 253 XP</p><p></p><p>So did I do the right thing in persuading The GM to ensure that my character didn't have close to 500 XP more the other players by only giving him The XP he'd get if the player failed the roll to resist Bargels Charm Person Spell? then persuaded Aileena's church to swap the potion of growth for 2 potions of healing</p><p></p><p>As well as which in the 2nd adventure I got all loot and defeated all foes, saying that surviving involved using both potions of healing and even then by the end of The 9Hp I started with I only had 1Hp left out</p><p></p><p>Like with adventure 1 again to try and maintain some resenbalance of balance with the other players I agreed to get 1 5th the XP I should get</p><p></p><p>Bear in mind that after asking the advise of The GM whose group I later joined the loot I got was double the number of platinum coins, triple the number of gems, triple all other currencies, The GM made Bargel A Chaotic Evil 3rd level Magic User that because of his gambling addiction had both 2 less 1st level Spells then normal and 1 2nd level Spell more then normal and even though he wouldn't normally have A scroll that holds 1 3rd level Spell he does have A Scroll that holds 1 3rd level Spell</p><p></p><p>That's why he had 2 Spellbooks and 1 Spellscroll that held 8-2 or 6 1st level, 2+1 or 3 2nd level and 0+1 or 1 3rd level Magic User Spells</p></blockquote><p></p>
[QUOTE="JMISBEST, post: 9125458, member: 7036159"] I have A question about my 2nd Dnd Campaign which was also my 1st 1 that used the 1st edition rules. To sum up was I right to try and maintain some resemblance of balance with the other Pcs when a lot of luck during the solo adventures from the basic game could have seen my character have over 1,000 XP whilst at the time I joined the other 4 characters each only had 0 XP? Full details My 1st 2 adventures were the 2 solo 1's from the basic game, in the 1st adventure I was lucky enough to resist Bargels Charm Person Spell with A 1D20 roll of A 20 then hit and kill him with A 1D20 roll of A 16 Because of how much XP I would have got from the cash, gems and killing Barget I persuaded The GM that to make sure my character didn't have 500 or more XP then the others only give me the XP you'd get for failing to resist Bargels Charm Person Spell Bargel +10% or 230 +the normal 10% gives 253 XP +the extra 10% gives 253 XP So did I do the right thing in persuading The GM to ensure that my character didn't have close to 500 XP more the other players by only giving him The XP he'd get if the player failed the roll to resist Bargels Charm Person Spell? then persuaded Aileena's church to swap the potion of growth for 2 potions of healing As well as which in the 2nd adventure I got all loot and defeated all foes, saying that surviving involved using both potions of healing and even then by the end of The 9Hp I started with I only had 1Hp left out Like with adventure 1 again to try and maintain some resenbalance of balance with the other players I agreed to get 1 5th the XP I should get Bear in mind that after asking the advise of The GM whose group I later joined the loot I got was double the number of platinum coins, triple the number of gems, triple all other currencies, The GM made Bargel A Chaotic Evil 3rd level Magic User that because of his gambling addiction had both 2 less 1st level Spells then normal and 1 2nd level Spell more then normal and even though he wouldn't normally have A scroll that holds 1 3rd level Spell he does have A Scroll that holds 1 3rd level Spell That's why he had 2 Spellbooks and 1 Spellscroll that held 8-2 or 6 1st level, 2+1 or 3 2nd level and 0+1 or 1 3rd level Magic User Spells [/QUOTE]
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JMISBEST's questions. Most of them about campaign ideas that either he or A GM he knows has and wants to know what people think
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