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JMISBEST's questions. Most of them about campaign ideas that either he or A GM he knows has and wants to know what people think
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<blockquote data-quote="JMISBEST" data-source="post: 9146430" data-attributes="member: 7036159"><p>Out of boredom I've decided to generate a characters inheritance and only a characters inheritance, here's what I ended up with. What do you think?</p><p></p><p>I ended up with 234,000 inheritance points, not gold coins and that’s because you can use them for other things</p><p></p><p>And</p><p></p><p>Here’s what I go for</p><p></p><p>4 titles that are all of minor landed knight that rules a decent sized Fiefdom that makes most of its money from agriculture</p><p></p><p>That costs 50,000x4 or 200,000 inheritance points. Leaves 34,000 inheritance points</p><p></p><p>The best thing about those purchase's is that my Characters Social Class is automatically Middle-Upper</p><p></p><p>At this point I don’t know what class my character will end up with and that's why I go for stuff that no matter what his class is my character will be able to use, sadly that means I'll mostly be stuff with Magic Potions and A Magic Dagger</p><p></p><p>I also decide that I want some valuables, mainly because in most 1st edition Dnd Campaigns I've played in their have been situations were potential allies have been more impressed by valuables then by cash</p><p></p><p>I also decide I will have my character start with at least 500 Gold Coins worth of regular belongings but I won't choose what his actual regular belongings are until I know what his class is, after all theirs no point in spending 400 Gold Coins on A suit of Plate Armour when I could end up with A Thief</p><p></p><p>Because I started with 230,000 or more inheritance points I have A 6 in 11(A 7 or higher on 2D6 chance) of starting with a decent number of basic belongings that The GM has decided are essentials that I don't pay for</p><p></p><p>A 2D6 roll of A 10 means that I start with a decent number of basic belongings that The GM has decided are essentials that I don't pay for</p><p></p><p>A 1D10 roll of A 2 gives me 2D3 or 3 feet or rope, 2D2 or 4 torch's, 1D2 or 1 small sack, 1 set of daywear, 1 set of nightwear, 1 blanket, 1 set of cooking utensils and 1 set of eating utensils</p><p></p><p>That’s why I go for 6,000 Gold Coins in cash, 1,330 Gold Coins worth of valuables, 670 Gold Coins worth of regular belongings, 3 1-dose bottles of potion of healing, 1 +1 Dagger and 1 pair of Armour Class 6 type Bracers of Defence</p><p></p><p>That costs 6,000 +1,330 +670 +3,000 +5,000 +5,000 or 21,000 inheritance points. Leaves me with 13,000 inheritance points</p><p></p><p>In the hope of getting A Powerful Character I spend the equivalent of 10,000 inheritance points to allow to me roll 3D6 10 times, discard the 4 lowest rolls and assign the other 6 rolls in any way I want</p><p></p><p>That costs 10,000 inheritance points. Leaves me with 3,000 inheritance points</p><p></p><p>In the end I roll 2 6’s, 1 17, 1 16, 1 15, 1 13, 1 12, 1 10, 1 7 and 1 4</p><p></p><p>So I discard the 2 6’s, the 8 and the 5 and I keep the 17, the 16, the 15, the 13, the 12, and the 10</p><p></p><p>I could have gone for A Cavalier with Str 17, Con 16, Dex 15, Int 13, Wis 10 and Ch 12 and I was tempted to, but based on my personal experance Cavaliers then to be so powerful that they make the game so easy that its boring</p><p></p><p>I go for A Magic User and I assign those rolls as follows. The 10 to Str, The 13 to Con, The 16 to Dex, The 17 to Int, The 12 to Wis and The 15 to Ch</p><p></p><p>When rolling for Hp I roll 1D4 and I get A 3</p><p></p><p>So his Dex of 16 and his pair of Armour Class 6 type Bracers of Defence give him a overall Armour Class of 4, combine that with his 3Hp means that by Magic User Standards he’s a hard nut to crack</p><p></p><p>With my last 3 inheritance points I choose to boost the number of Spells my character starts with</p><p></p><p>1,000 to start with 3 scrolls that between them hold 6 1st level Spells</p><p></p><p>1,000 to start with 1 scroll that holds 3 2nd level Spells</p><p></p><p>And</p><p></p><p>1,000 to start with A scroll of 1 3rd level Spell</p><p></p><p>That costs 3,000 inheritance points. Leaves me with 0 inheritance points</p><p></p><p>So my character starts with 1 Spellbook and 5 Spellscrolls that between them hold 10 1st level, 3 2nd level and 1 3rd level Spells</p><p></p><p>There are ways to gain extra inheritance points but most are risky</p><p></p><p>Some are only risky in that you have a very young heir and if he or she dies before you and you die without producing another your family ends</p><p></p><p>I go for the fairly risk free 1 of having A 16 month old heir</p><p></p><p>That means that because he has a 16 month old heir that my characters won’t have to worry too much because his death won’t guarantee the end of his family but because of how young the heir is if he or she dies before my character and my character dies without producing another heir then his family ends</p><p></p><p>That free’s up 500 inheritance points</p><p></p><p>I choose to have my heir be automatically be a girl</p><p></p><p>Even though a female heir won’t cause the end of his family if he dies without producing a male heir it will cause the end of the family name</p><p></p><p>That doubles my inheritance points to 1,000</p><p></p><p>I choose to spend them on A Young Adult Pegasus that is 100% loyal to me. Costs 1,000 inheritance points. Leaves 0 inheritance points</p><p></p><p>And</p><p></p><p>A roll on A Table The GM made show that that’s because when The Young Adult Pegasus was only 8 days old my character found her ands saved her after A Young Roc killed her mother, father and 2 brothers and because he/The Young Roc, was full he left her to die</p><p></p><p>So</p><p></p><p>That gave me the idea for the following basic history for him</p><p></p><p>His parents were both of common birth</p><p></p><p>They both had successful adventuring careers</p><p></p><p>Shortly after they retired they both sold 99.9% of what they owned</p><p></p><p>They used the money to buy themselves 2 Noble Titles each or 4 Noble Titles overall</p><p></p><p>My character inherited his families lands shortly after he turned 18</p><p></p><p>As his starting age is the maximum of 19 that means that my character inherited his families lands just under 1 year ago</p><p></p><p>And</p><p></p><p>In the space of less then 1 year my character has gotten bored enough of his lot in life to get the thrills, excitement and danger he graves by becoming a adventurer</p></blockquote><p></p>
[QUOTE="JMISBEST, post: 9146430, member: 7036159"] Out of boredom I've decided to generate a characters inheritance and only a characters inheritance, here's what I ended up with. What do you think? I ended up with 234,000 inheritance points, not gold coins and that’s because you can use them for other things And Here’s what I go for 4 titles that are all of minor landed knight that rules a decent sized Fiefdom that makes most of its money from agriculture That costs 50,000x4 or 200,000 inheritance points. Leaves 34,000 inheritance points The best thing about those purchase's is that my Characters Social Class is automatically Middle-Upper At this point I don’t know what class my character will end up with and that's why I go for stuff that no matter what his class is my character will be able to use, sadly that means I'll mostly be stuff with Magic Potions and A Magic Dagger I also decide that I want some valuables, mainly because in most 1st edition Dnd Campaigns I've played in their have been situations were potential allies have been more impressed by valuables then by cash I also decide I will have my character start with at least 500 Gold Coins worth of regular belongings but I won't choose what his actual regular belongings are until I know what his class is, after all theirs no point in spending 400 Gold Coins on A suit of Plate Armour when I could end up with A Thief Because I started with 230,000 or more inheritance points I have A 6 in 11(A 7 or higher on 2D6 chance) of starting with a decent number of basic belongings that The GM has decided are essentials that I don't pay for A 2D6 roll of A 10 means that I start with a decent number of basic belongings that The GM has decided are essentials that I don't pay for A 1D10 roll of A 2 gives me 2D3 or 3 feet or rope, 2D2 or 4 torch's, 1D2 or 1 small sack, 1 set of daywear, 1 set of nightwear, 1 blanket, 1 set of cooking utensils and 1 set of eating utensils That’s why I go for 6,000 Gold Coins in cash, 1,330 Gold Coins worth of valuables, 670 Gold Coins worth of regular belongings, 3 1-dose bottles of potion of healing, 1 +1 Dagger and 1 pair of Armour Class 6 type Bracers of Defence That costs 6,000 +1,330 +670 +3,000 +5,000 +5,000 or 21,000 inheritance points. Leaves me with 13,000 inheritance points In the hope of getting A Powerful Character I spend the equivalent of 10,000 inheritance points to allow to me roll 3D6 10 times, discard the 4 lowest rolls and assign the other 6 rolls in any way I want That costs 10,000 inheritance points. Leaves me with 3,000 inheritance points In the end I roll 2 6’s, 1 17, 1 16, 1 15, 1 13, 1 12, 1 10, 1 7 and 1 4 So I discard the 2 6’s, the 8 and the 5 and I keep the 17, the 16, the 15, the 13, the 12, and the 10 I could have gone for A Cavalier with Str 17, Con 16, Dex 15, Int 13, Wis 10 and Ch 12 and I was tempted to, but based on my personal experance Cavaliers then to be so powerful that they make the game so easy that its boring I go for A Magic User and I assign those rolls as follows. The 10 to Str, The 13 to Con, The 16 to Dex, The 17 to Int, The 12 to Wis and The 15 to Ch When rolling for Hp I roll 1D4 and I get A 3 So his Dex of 16 and his pair of Armour Class 6 type Bracers of Defence give him a overall Armour Class of 4, combine that with his 3Hp means that by Magic User Standards he’s a hard nut to crack With my last 3 inheritance points I choose to boost the number of Spells my character starts with 1,000 to start with 3 scrolls that between them hold 6 1st level Spells 1,000 to start with 1 scroll that holds 3 2nd level Spells And 1,000 to start with A scroll of 1 3rd level Spell That costs 3,000 inheritance points. Leaves me with 0 inheritance points So my character starts with 1 Spellbook and 5 Spellscrolls that between them hold 10 1st level, 3 2nd level and 1 3rd level Spells There are ways to gain extra inheritance points but most are risky Some are only risky in that you have a very young heir and if he or she dies before you and you die without producing another your family ends I go for the fairly risk free 1 of having A 16 month old heir That means that because he has a 16 month old heir that my characters won’t have to worry too much because his death won’t guarantee the end of his family but because of how young the heir is if he or she dies before my character and my character dies without producing another heir then his family ends That free’s up 500 inheritance points I choose to have my heir be automatically be a girl Even though a female heir won’t cause the end of his family if he dies without producing a male heir it will cause the end of the family name That doubles my inheritance points to 1,000 I choose to spend them on A Young Adult Pegasus that is 100% loyal to me. Costs 1,000 inheritance points. Leaves 0 inheritance points And A roll on A Table The GM made show that that’s because when The Young Adult Pegasus was only 8 days old my character found her ands saved her after A Young Roc killed her mother, father and 2 brothers and because he/The Young Roc, was full he left her to die So That gave me the idea for the following basic history for him His parents were both of common birth They both had successful adventuring careers Shortly after they retired they both sold 99.9% of what they owned They used the money to buy themselves 2 Noble Titles each or 4 Noble Titles overall My character inherited his families lands shortly after he turned 18 As his starting age is the maximum of 19 that means that my character inherited his families lands just under 1 year ago And In the space of less then 1 year my character has gotten bored enough of his lot in life to get the thrills, excitement and danger he graves by becoming a adventurer [/QUOTE]
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