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Joe Manganiello: Compares Early 5E to BG 3 . How Important is Lore?
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<blockquote data-quote="MGibster" data-source="post: 9261597" data-attributes="member: 4534"><p>I've probably been spending too much time around [USER=7023840]@Snarf Zagyg[/USER], but I have a sudden desire to define lore. It may seem fairly obvious, but I think it's important to make sure we're all on the same page. Lore is the surface area on each side of a bird's head between it's beak and eyes. Okay, that can't be right. Seriously, English is a messed up language. </p><p></p><p>Can we define lore as the collected information known about a game's setting? This would include, but not be limited to, geographic points of interest, important non player characters, nations, organizations, religions, current & historical events, the economy, monsters, playable <s>races</s>, er, species, etc., etc. </p><p></p><p>I believe lore is what most strongly attracts people to an RPG. From the back of the 5th edition Player's Handbook.</p><p></p><p></p><p></p><p>Right here this tells potential players that D&D default setting includes ancient ruins with dungeons, monsters, and legendary treasures! No matter what D&D setting I'm playing in, these are the things I can expect. i.e. It's lore. It's broad and unspecific, but it tells you what you can expect from any D&D setting. </p><p></p><p>Here's what GURPS 4th edition says on the back.</p><p></p><p></p><p></p><p>Ready to go and do what? I'm saying this as someone who thinks GURPS is a pretty good game, but looking at it from a new player's perspective, what the heck am I supposed to do with it? I know it's not the only reason, but I can't help but think GURPS lack of popularity is partly because there's no default setting attached to it like there is for D&D. </p><p></p><p>When a new game is released these days, I am most often interested in it based on the setting. Don't get me wrong, the rules are important, but I want to know if the game is set someplace I'd want to adventure in. I might be driven away from some games because I dislike the rules, but liking the rules won't draw me to a setting I'm not interested in.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9261597, member: 4534"] I've probably been spending too much time around [USER=7023840]@Snarf Zagyg[/USER], but I have a sudden desire to define lore. It may seem fairly obvious, but I think it's important to make sure we're all on the same page. Lore is the surface area on each side of a bird's head between it's beak and eyes. Okay, that can't be right. Seriously, English is a messed up language. Can we define lore as the collected information known about a game's setting? This would include, but not be limited to, geographic points of interest, important non player characters, nations, organizations, religions, current & historical events, the economy, monsters, playable [S]races[/S], er, species, etc., etc. I believe lore is what most strongly attracts people to an RPG. From the back of the 5th edition Player's Handbook. Right here this tells potential players that D&D default setting includes ancient ruins with dungeons, monsters, and legendary treasures! No matter what D&D setting I'm playing in, these are the things I can expect. i.e. It's lore. It's broad and unspecific, but it tells you what you can expect from any D&D setting. Here's what GURPS 4th edition says on the back. Ready to go and do what? I'm saying this as someone who thinks GURPS is a pretty good game, but looking at it from a new player's perspective, what the heck am I supposed to do with it? I know it's not the only reason, but I can't help but think GURPS lack of popularity is partly because there's no default setting attached to it like there is for D&D. When a new game is released these days, I am most often interested in it based on the setting. Don't get me wrong, the rules are important, but I want to know if the game is set someplace I'd want to adventure in. I might be driven away from some games because I dislike the rules, but liking the rules won't draw me to a setting I'm not interested in. [/QUOTE]
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Joe Manganiello: Compares Early 5E to BG 3 . How Important is Lore?
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