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Joe Manganiello: Compares Early 5E to BG 3 . How Important is Lore?
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9263725" data-attributes="member: 6802378"><p>I dare to say Hasbro really worries about the value of Ravenloft as IP, because this is the easiest option to be adapted into an action-live production.</p><p></p><p>Practically the 5e Ravenloft is a reboot, but I would rather to think it is a continuation and the changes were caused by Azalin who tried to escape (as if the troubles by the "grand conjution" weren't enough). My solution is the demiplane of the dread has got two layers. One of them is the 5e version of "broken into pieces" and a second layer what is like the core of the older edition, but bigger, where the influence of dark lords are lower, but there are more supernatural factions, to play a gothic horror version of "Game of Thrones". Some times the dark powers allow somebody to escape, but this goes to Innistrad, like a wicked and cruel joke.</p><p></p><p>Ravenloft has been rewritten to allow more space for ideas by the players themself, and I believe this is a right step. </p><p></p><p>WotC is more focused to sell "crunch" but Hasbro would rather to bet for the lore to making money with D&D as a multimedia franchise. </p><p></p><p>* I miss Dark Sun but that setting is too limited for the new options of crunch (classes and PC species) from later editions.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9263725, member: 6802378"] I dare to say Hasbro really worries about the value of Ravenloft as IP, because this is the easiest option to be adapted into an action-live production. Practically the 5e Ravenloft is a reboot, but I would rather to think it is a continuation and the changes were caused by Azalin who tried to escape (as if the troubles by the "grand conjution" weren't enough). My solution is the demiplane of the dread has got two layers. One of them is the 5e version of "broken into pieces" and a second layer what is like the core of the older edition, but bigger, where the influence of dark lords are lower, but there are more supernatural factions, to play a gothic horror version of "Game of Thrones". Some times the dark powers allow somebody to escape, but this goes to Innistrad, like a wicked and cruel joke. Ravenloft has been rewritten to allow more space for ideas by the players themself, and I believe this is a right step. WotC is more focused to sell "crunch" but Hasbro would rather to bet for the lore to making money with D&D as a multimedia franchise. * I miss Dark Sun but that setting is too limited for the new options of crunch (classes and PC species) from later editions. [/QUOTE]
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Joe Manganiello: Compares Early 5E to BG 3 . How Important is Lore?
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