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Joe Manganiello: Dragonlance TV Show No Longer In Development
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<blockquote data-quote="timbannock" data-source="post: 9261125" data-attributes="member: 17913"><p>It's telling that things like <em>The Dragon Prince</em> and a <em>Critical Role</em> animated series are hugely popular and get greenlit for multiple seasons at a time while <em>D&D: HAT</em> was seen as a disappointment and <em>Dragonlance</em> isn't considered to have the cultural cache to be greenlit in the first place.</p><p></p><p>I think D&D as a brand is wildly overinflated in value, D&D the game is reflective of the value in the gaming industry that is mostly unrealized but also not really transferable outside of next-door industries like video games (proven by BG3), and the real value for film/books is in new properties.</p><p></p><p>Heck, I'd love to see a comparison of sales of the Stranger Things and Rick & Morty starter sets compared to the Dragonlance adventure and/or board game. They certainly aren't apples to apples, but I'm just saying it'd be really interesting to see what that looks like. Same with the Exandria book versus them.</p><p></p><p>TL;DR: I think "D&D" has a ton of cultural cache for gamers, but I don't think the <em>individual settings</em> really have much value outside of the aging members of that audience. Newer settings and properties <em>might</em> be better business, but it's arguable if that goes both ways (to or from games and other multimedia).</p></blockquote><p></p>
[QUOTE="timbannock, post: 9261125, member: 17913"] It's telling that things like [I]The Dragon Prince[/I] and a [I]Critical Role[/I] animated series are hugely popular and get greenlit for multiple seasons at a time while [I]D&D: HAT[/I] was seen as a disappointment and [I]Dragonlance[/I] isn't considered to have the cultural cache to be greenlit in the first place. I think D&D as a brand is wildly overinflated in value, D&D the game is reflective of the value in the gaming industry that is mostly unrealized but also not really transferable outside of next-door industries like video games (proven by BG3), and the real value for film/books is in new properties. Heck, I'd love to see a comparison of sales of the Stranger Things and Rick & Morty starter sets compared to the Dragonlance adventure and/or board game. They certainly aren't apples to apples, but I'm just saying it'd be really interesting to see what that looks like. Same with the Exandria book versus them. TL;DR: I think "D&D" has a ton of cultural cache for gamers, but I don't think the [I]individual settings[/I] really have much value outside of the aging members of that audience. Newer settings and properties [I]might[/I] be better business, but it's arguable if that goes both ways (to or from games and other multimedia). [/QUOTE]
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Joe Manganiello: Dragonlance TV Show No Longer In Development
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