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Joe's Book of Enchantment
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<blockquote data-quote="Voadam" data-source="post: 2012879" data-attributes="member: 2209"><p>To clarify my high power comment, I believe most fall into the high end but still within balanced limits. Sort of like magic missile and shocking grasp are both within the power range of first level spells but one has more punch than the other in most situations.</p><p></p><p>Blindness is a valid equal level comparison for cripple but you can also compare it to the only core 2nd level enchantment - Tasha's which lasts only 1d3 rounds (but completely prevents action for that time).</p><p></p><p>Stupidity is powerful but I thought it a reasonable spell variation and would allow it in my campaign, and I was glad you had some guidelines for the effects of going to a 1 int/wis/cha.</p><p></p><p>For the True Enchanter I agree it is a tough requirement. But it is too much of a pendulum mechanic for my tastes, reducing a character's power for 7 levels to gain benefits later. Prc feat requirements incur an opportunity cost but you at least get the benefit of the feat or skill at those lower levels. In practice I would think it is not that big a deal, and I can not think of an alternative optimal way to do extra barred schools after 1st level, but it still did not sit quite right with me as a good mechanic. </p><p></p><p>A minor style issue I didn't raise in the body of the review, I really liked the prc layout format you did. The grouping of class skills by stat seemed much easier to read and grasp and moving the Hit Dice with the other level based stat info made for a cleaner presentation. I would like to see it adopted by other publishers.</p></blockquote><p></p>
[QUOTE="Voadam, post: 2012879, member: 2209"] To clarify my high power comment, I believe most fall into the high end but still within balanced limits. Sort of like magic missile and shocking grasp are both within the power range of first level spells but one has more punch than the other in most situations. Blindness is a valid equal level comparison for cripple but you can also compare it to the only core 2nd level enchantment - Tasha's which lasts only 1d3 rounds (but completely prevents action for that time). Stupidity is powerful but I thought it a reasonable spell variation and would allow it in my campaign, and I was glad you had some guidelines for the effects of going to a 1 int/wis/cha. For the True Enchanter I agree it is a tough requirement. But it is too much of a pendulum mechanic for my tastes, reducing a character's power for 7 levels to gain benefits later. Prc feat requirements incur an opportunity cost but you at least get the benefit of the feat or skill at those lower levels. In practice I would think it is not that big a deal, and I can not think of an alternative optimal way to do extra barred schools after 1st level, but it still did not sit quite right with me as a good mechanic. A minor style issue I didn't raise in the body of the review, I really liked the prc layout format you did. The grouping of class skills by stat seemed much easier to read and grasp and moving the Hit Dice with the other level based stat info made for a cleaner presentation. I would like to see it adopted by other publishers. [/QUOTE]
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