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John Cooper does it again [Libris Mortis]
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<blockquote data-quote="Garnfellow" data-source="post: 1841358" data-attributes="member: 1223"><p>I don't know -- it certainly sounds like you're excusing mistakes. Sure, the game system is complicated. Sure, editing is tough work. Sure, proofreading is time consuming.</p><p></p><p>And if every book WotC ever produced in the 3e era suffered from this many errors, I'd find your argument much more compelling. If every Green Ronin or Malhavoc or Atlas book also had a similar degree of problems, then maybe I would also throw up my hands and declare "this is the best that can be done with such a complex game, in this industry, with the current technology!"</p><p></p><p>But for me, this is the key: the level of errors we are seeing in these problem books is significantly higher than what we saw in past WotC books, or what we have seen in books from the best third-party d20 publishers. The game system hasn't suddenly gotten an order of magnitude more complex in the last six months. If anything, I would expect quality standards to <em>rise</em> as designers gain more experience and develop better tools.</p><p></p><p>So if the game system isn't suddenly causing all these editing problems, what is? The only plausible explanation is the simplest: WotC relaxed its own quality control standards.</p><p></p><p>Both Jesse Decker and Andy Collins have suggested that the level of errors found recently is the direct result from too little staff trying to do too much work, something that WotC itself perceived as a problem and has since been corrected by the addition of new staff.</p><p></p><p>Neither man tried to argue that these problems are insignificant or comfortably within industry standards. And if they both see these errors as unacceptable, then why should the consumers? Turning a blind eye to these problems only encourages WotC management to cut corners with its staff.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1841358, member: 1223"] I don't know -- it certainly sounds like you're excusing mistakes. Sure, the game system is complicated. Sure, editing is tough work. Sure, proofreading is time consuming. And if every book WotC ever produced in the 3e era suffered from this many errors, I'd find your argument much more compelling. If every Green Ronin or Malhavoc or Atlas book also had a similar degree of problems, then maybe I would also throw up my hands and declare "this is the best that can be done with such a complex game, in this industry, with the current technology!" But for me, this is the key: the level of errors we are seeing in these problem books is significantly higher than what we saw in past WotC books, or what we have seen in books from the best third-party d20 publishers. The game system hasn't suddenly gotten an order of magnitude more complex in the last six months. If anything, I would expect quality standards to [i]rise[/i] as designers gain more experience and develop better tools. So if the game system isn't suddenly causing all these editing problems, what is? The only plausible explanation is the simplest: WotC relaxed its own quality control standards. Both Jesse Decker and Andy Collins have suggested that the level of errors found recently is the direct result from too little staff trying to do too much work, something that WotC itself perceived as a problem and has since been corrected by the addition of new staff. Neither man tried to argue that these problems are insignificant or comfortably within industry standards. And if they both see these errors as unacceptable, then why should the consumers? Turning a blind eye to these problems only encourages WotC management to cut corners with its staff. [/QUOTE]
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