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John Cooper's Revenge - MM3 errata
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<blockquote data-quote="Darrin Drader" data-source="post: 1986604" data-attributes="member: 7394"><p>And I'm sure the technical complexity of glaze is identical to gaming books. I look forward to the essay on this. </p><p> </p><p></p><p> </p><p>Prove it.</p><p> </p><p></p><p> </p><p>As a FORMER-WotC employee (one of the few to leave by choice in the past five years), I'm free to spout whatever opinion I wish. I do not speak for the company anymore, so you'll have to forgive me if I refuse to censor my opinions. </p><p> </p><p>Why do people keep confusing editors and developers? They are two totally different groups of people. Editos check language, grammar, etc., while the developers check the accuracy of the game stats. In general, WotC books contain fewer spelling and gramatical errors than books put out by any other company in this industry. The developers have the awesome responsibility of taking a metric buttload of raw work, deconstructing it, playtesting it, reworking it, and checking for errors. You think a lot of errors make it through to print? You should see the rough versions. These guys are the heroes of the R&D department, and they deserve praise, not derision. </p><p> </p><p>John Cooper has it easy. By the time he gets it, almost everything has already been corrected and he just goes about finding the anomalies that slipped through. Keep in mind that a company like Hasbro, which is already on the ropes because of their enormous and unmanageable debt, simply won't allow the publishing department the headcount they need to get the perfection certain people are demanding. Given the number of products WotC releases every year and the number of people they have on staff, its a miracle they turn out as well as they do. </p><p> </p><p>Of course WotC has another option. They can increase their headcount, catch more incidental mistakes, and then increase the price of the average book to about $50. I'm sure that would prove to be a popular decision.</p><p> </p><p><em>edit: And why in the world would WotC want to hire John Cooper? Errata is inevitable regardless of who you have on the development team. The work and time he's putting into his reviews is about equal to one salaried employee. Why would they want to start paying him for it when he's already giving it to them for free?</em></p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 1986604, member: 7394"] And I'm sure the technical complexity of glaze is identical to gaming books. I look forward to the essay on this. Prove it. As a FORMER-WotC employee (one of the few to leave by choice in the past five years), I'm free to spout whatever opinion I wish. I do not speak for the company anymore, so you'll have to forgive me if I refuse to censor my opinions. Why do people keep confusing editors and developers? They are two totally different groups of people. Editos check language, grammar, etc., while the developers check the accuracy of the game stats. In general, WotC books contain fewer spelling and gramatical errors than books put out by any other company in this industry. The developers have the awesome responsibility of taking a metric buttload of raw work, deconstructing it, playtesting it, reworking it, and checking for errors. You think a lot of errors make it through to print? You should see the rough versions. These guys are the heroes of the R&D department, and they deserve praise, not derision. John Cooper has it easy. By the time he gets it, almost everything has already been corrected and he just goes about finding the anomalies that slipped through. Keep in mind that a company like Hasbro, which is already on the ropes because of their enormous and unmanageable debt, simply won't allow the publishing department the headcount they need to get the perfection certain people are demanding. Given the number of products WotC releases every year and the number of people they have on staff, its a miracle they turn out as well as they do. Of course WotC has another option. They can increase their headcount, catch more incidental mistakes, and then increase the price of the average book to about $50. I'm sure that would prove to be a popular decision. [i]edit: And why in the world would WotC want to hire John Cooper? Errata is inevitable regardless of who you have on the development team. The work and time he's putting into his reviews is about equal to one salaried employee. Why would they want to start paying him for it when he's already giving it to them for free?[/i] [/QUOTE]
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