Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
John Play: Agent Of The Dark Lanterns - Play Hard
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="megamania" data-source="post: 3679516" data-attributes="member: 9255"><p>JOHN PLAY: PLAY HARD</p><p>SEGMENT 001</p><p>“A Plot Discovered”</p><p></p><p>The young man dressed in black and red made nearly no sounds as he walked slowly through the connecting catacomb. He was from the surface world but was comfortable here in the dark catacombs of Under Sharn. Sometimes he explored the many layers that were the sub basement of the civilizations that were built where Sharn towers now. However, today he was here for a reason. He was working.</p><p></p><p>What is his job? To most, he is a playboy son of a war hero and magical arms designer. To a select few, he is a Breland government worker. And from this short list, he is known to be a Dark Lantern. A Dark Lantern is part Spy, Combatant and in some cases …. An assassin. A necessary evil for a country at war.</p><p></p><p>On this day, the 4th of Lharvion in the year of 993, a contact of his has tried to reach him. As any time they can not meet at the Last Call Tavern they try again in a safer environment for his contact. The young man doesn’t mind it at all. Even with the sewers, the wandering creatures and the occasional homeless but far from harmless vagrant he smiles under his magical mask. His father wore this mask when he worked for the government of Breland. It gives him the ability to see in the darkness. A good thing 100’s of feet below the cities lowest exposed level.</p><p></p><p>He is near the meeting place so he becomes more cautious of followers. He walks and hides and waits. After several minutes he continues on only to repeat himself several times. Finally he reaches the spot. A spot known by some as E- 113 Valve Cluster but others as “Home”. Jasper, his contact, showed him this place in good confidence (a few gold pieces) last year when John first ran into conflict with the group known as Venom. There are several gently glowing symbols carved into the walls here. The magic here negates any poison. Several rogues as a neutral and “safe” place to meet enjoy it. It is surrounded by a quiet stream of somewhat “pure” water which makes trailing someone unknown more difficult also though not impossible.</p><p></p><p>Standing by the six valves that once brought waste product from the towers above to here to be consumed by creatures that have a taste for excrement and other waste products John Play nods his head as if agreeing to something being said to him. Another ten minutes pass and he sighs deeply.</p><p></p><p>“Not very stealthy when you let out air like that kid.”</p><p></p><p>The disrupted shades of gray vision reveal a short goblin standing about 30ft away. He is wrapped in ragged clothes and a cape. He smiles at the rogue whom he may be pressured to agree is one of his few friends. His one lone oversized tooth shines pure white in John’s darkvision lenses.</p><p></p><p>“You need to take a bath someday Goblin. Hopefully this time in clean water. Scented and soapy would be best.”</p><p></p><p>Jasper knows he is smiling under his mask. Jasper knows the boy well. Jasper knows a lot. And knowledge is money…. Especially during wartime.</p><p></p><p>Jasper, the goblin snitch, waits for his reward. Play holds up the pouch with the gold Breland coins. “ten now….. ten more if its good.” The goblin seizes the pouch and carefully fumbles it between his scaly cracked fingers. He feels the weight and shape of each coin through the thin cloth. Satisfied, he pockets it within a hidden spot under his rags and hidden armor. “Ever hear of a Gnoll plotting to kill a Breland Noble? How about in public?</p><p></p><p>“Every third day at the Roc’s Roost and Restaurant. Details. My people will want more than general knowledge of boasting dogmen.”</p><p></p><p>Each play a cat and mouse game of bluff and calling one’s bluff as the nosey goblin tries to only give up as much information as he needs to while saving juicer pieces for more gold. He would make the Trust envious.</p><p></p><p>After fifteen minutes of this game Jasper leaves. John Play knows he needs to reach a deeper section of Under Sharn to listen in on a meeting of Gnolls and Venom agents. How he hates Venom and their assassins. Killers, many are monstrous humanoids from the west in a territory being referred to as Droaam, are enlisted. They have few morale concerns about uppity humans and love to test new poisons on them. As if the war was not horrible enough.</p><p></p><p>Taking a moment to think about the best-plotted course to reach the meeting place, John pauses then leaps into action. He never makes a sound while walking quickly away.</p></blockquote><p></p>
[QUOTE="megamania, post: 3679516, member: 9255"] JOHN PLAY: PLAY HARD SEGMENT 001 “A Plot Discovered” The young man dressed in black and red made nearly no sounds as he walked slowly through the connecting catacomb. He was from the surface world but was comfortable here in the dark catacombs of Under Sharn. Sometimes he explored the many layers that were the sub basement of the civilizations that were built where Sharn towers now. However, today he was here for a reason. He was working. What is his job? To most, he is a playboy son of a war hero and magical arms designer. To a select few, he is a Breland government worker. And from this short list, he is known to be a Dark Lantern. A Dark Lantern is part Spy, Combatant and in some cases …. An assassin. A necessary evil for a country at war. On this day, the 4th of Lharvion in the year of 993, a contact of his has tried to reach him. As any time they can not meet at the Last Call Tavern they try again in a safer environment for his contact. The young man doesn’t mind it at all. Even with the sewers, the wandering creatures and the occasional homeless but far from harmless vagrant he smiles under his magical mask. His father wore this mask when he worked for the government of Breland. It gives him the ability to see in the darkness. A good thing 100’s of feet below the cities lowest exposed level. He is near the meeting place so he becomes more cautious of followers. He walks and hides and waits. After several minutes he continues on only to repeat himself several times. Finally he reaches the spot. A spot known by some as E- 113 Valve Cluster but others as “Home”. Jasper, his contact, showed him this place in good confidence (a few gold pieces) last year when John first ran into conflict with the group known as Venom. There are several gently glowing symbols carved into the walls here. The magic here negates any poison. Several rogues as a neutral and “safe” place to meet enjoy it. It is surrounded by a quiet stream of somewhat “pure” water which makes trailing someone unknown more difficult also though not impossible. Standing by the six valves that once brought waste product from the towers above to here to be consumed by creatures that have a taste for excrement and other waste products John Play nods his head as if agreeing to something being said to him. Another ten minutes pass and he sighs deeply. “Not very stealthy when you let out air like that kid.” The disrupted shades of gray vision reveal a short goblin standing about 30ft away. He is wrapped in ragged clothes and a cape. He smiles at the rogue whom he may be pressured to agree is one of his few friends. His one lone oversized tooth shines pure white in John’s darkvision lenses. “You need to take a bath someday Goblin. Hopefully this time in clean water. Scented and soapy would be best.” Jasper knows he is smiling under his mask. Jasper knows the boy well. Jasper knows a lot. And knowledge is money…. Especially during wartime. Jasper, the goblin snitch, waits for his reward. Play holds up the pouch with the gold Breland coins. “ten now….. ten more if its good.” The goblin seizes the pouch and carefully fumbles it between his scaly cracked fingers. He feels the weight and shape of each coin through the thin cloth. Satisfied, he pockets it within a hidden spot under his rags and hidden armor. “Ever hear of a Gnoll plotting to kill a Breland Noble? How about in public? “Every third day at the Roc’s Roost and Restaurant. Details. My people will want more than general knowledge of boasting dogmen.” Each play a cat and mouse game of bluff and calling one’s bluff as the nosey goblin tries to only give up as much information as he needs to while saving juicer pieces for more gold. He would make the Trust envious. After fifteen minutes of this game Jasper leaves. John Play knows he needs to reach a deeper section of Under Sharn to listen in on a meeting of Gnolls and Venom agents. How he hates Venom and their assassins. Killers, many are monstrous humanoids from the west in a territory being referred to as Droaam, are enlisted. They have few morale concerns about uppity humans and love to test new poisons on them. As if the war was not horrible enough. Taking a moment to think about the best-plotted course to reach the meeting place, John pauses then leaps into action. He never makes a sound while walking quickly away. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
John Play: Agent Of The Dark Lanterns - Play Hard
Top