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John play: Hero for hire
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<blockquote data-quote="megamania" data-source="post: 5780555" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“PLAY TO WIN”</p><p>SEGMENT 24</p><p>“CRIMSON AND GORE”</p><p></p><p>Aryth 05 996</p><p></p><p>“Two vs. One? And you’re demonized. WTF? Is that really fair?”</p><p></p><p>The two Warforged cautiously walk to either side of Play. They have seen what the assassin could do and have seen what Play did to him. They are very careful.</p><p></p><p>Shasta cries and wails at the death of her brother. Zinter watches. He is studying Play. Why does he sense magic within him?</p><p></p><p>“So tell me if you have heard of this one- Why did the Warforged cross the road?” </p><p></p><p>“Is this kind of banter always expected from him?” Zinter asks Shasta. She drops her head in defeat and weeps deeply for her killed brother. “Something he or I said?” A loud crack is heard and the artificer turns to see one of his Warforged has severe damage. “Ah… I see…. The weapon is designed to damage Warforged. “That is cheating Mr. Play.”</p><p></p><p>Both of the Warforged attack at once swinging their oversized battleaxes. Play doges and tumbles out of the way. </p><p></p><p>Once more misdirecting his attack Play attacks the same Warforged warrior again. Large chunks of metal and glowing red wood splinter from its leg as Play’s club of demolition and deadly precision hits hard. The warforged turns and glares at him.</p><p></p><p>The Warforged work as a team and one strikes Play.</p><p></p><p>“Great- now I have to repair the pants AND the jacket.”</p><p></p><p>“Your hero seems to think himself to be funny.” Says Zinter while still watching the fight looking for Play’s magical secret (if there is one). Shasta stops sobbing. Zinter fails to notice.</p><p></p><p>Play tumbles around the severely damaged construct and stands up quickly. “Hey Mo!” and strikes it on the head twisting the head around and the jar pops free on one side. It staggers and falls.</p><p></p><p>The other rushes him quickly. It misses but only by a hairs width. Play rolls and shifts away from the creature.</p><p></p><p>“Not enjoying the show?” Zinter asks as he finally looks down at Shasta. Her silence is wrong and out of place but doesn’t comprehend it or what it means. Instead, he slowly walks over the downed Warforged and searches for a means to correct the magical signature that gives it life. The influence of the infernal energies makes it harder for him to do so but he figures it out. He structures the arcane matrix in his mind that will repair the construct.</p><p></p><p>Play begins to move with a carefree attitude now that he has reduced the threat to only one foe. He has briefly forgotten about the artificer.</p><p></p><p>Play tries to finish off the Warforged but misses. He smiles and shrugs his shoulders as if the miss means nothing. A big mistake as the Warforged flares up in fiendish energy (smite good) and hits him twice. Play screams out in pain. Zinter watches while reconstructing the energy matrix. Still no sign of the magic. “Finish off the Lantern Gore.”</p><p></p><p>Play smashes the armor plate that covers the left side of its chest. If a normal person were in armor it would have caused trauma to its heart. Play spots Gore arriving. He waits for it then swings mightily. He does crucial damage to it as it is caught off guard but then he stops and freezes. Gore isn’t the reason. Nor is it Zinter. Behind him is a new danger.</p><p></p><p>“I….can’t…stop……” Shasta raises her arms and makes a few arcane gestures then points at Play.</p><p></p><p>Zinter follows his look and begins to call out but it is too late. Shasta releases a fireball. Play dodges it easily. The fireball washes over the newly revived Warforged. Small specks of fire remain on the deck of the magical airship treated to resist flames. “Damn you woman!” and Zinter pulls out a wand to attack with.</p><p></p><p>“Leave her alone!” yells out Play as he knows Shasta is no longer in control of her own body. Whisper controls it now. She is demonically possessed. Her anger and sorrow has allowed it in.</p><p></p><p>Deck hands begin to appear out of nowhere. Some scream out “Fire!” and others just freeze at the sight of the Warforged and flames.</p><p></p><p>Zinter calls up a powerful ball of sonic energy and strikes her with it. “ARRRGH! This deal is over Cannith. I end it now!” And she / it fires another fireball but at the Dragonmarked Artificer.</p><p></p><p>A gnome that pilots the ship demands everyone to stop using magic. Shasta unleashes her next spell at him. He doesn’t even scream.</p><p></p><p>The Warforged attack Play still as their last commands given demanded. Being distracted, play is struck several times. “Too much happening at once… even for my tastes.”</p><p></p><p>Zinter begins to have a magical battle with the possessed sorcerer. Play wants to help her but knows it is too late. Whisper will kill her to get at him. Instead he moves clear of the Warforged to have a moment to think and plan.</p><p></p><p>Black tentacles break up the floor boards at Zinter’s feet. They reach for him to grab him. He levitates up a few feet to avoid the attack. Play looks at the fire damage, the dead pilot, the weakened structure…. A plan begins to form. Not a perfect one by any means, but a plan of desperation.</p><p></p><p>Play climbs the arm that holds the restraining clasp for the elemental that empowers the airship. He tightens the grip on his magical club. Several of the men spot him and call out for him to stop. The Warforged attempt to climb after him.</p><p></p><p>More spells are caste. Shasta should be defeated but the power of the demon within her empowers her. Visible signs of damage appear on the deck of the ship. Without a pilot, it continues onward into the open sky over the water.</p><p></p><p>Play kicks a Warforged creation off of the retaining arm. It falls onto the deck and splinters it creating a hole. The second construct ignores the obvious danger and climbs further. Play kicks this one off also. It falls and creates new damage into the ship’s hull. Zinter causes a burst of light then turns invisible. Shasta, burnt and broken, looks for a foe to attack. She looks up through the smoke and flame. Staring at Play she smiles and raises her wand to fire magic Missiles at him. </p><p></p><p>“I’m sorry….” Play strikes the arm with his weapon designed to damage non-living things. The arm cracks and the fire leaps. The ship shudders then begin to dip. Play pops a potion and allows himself to fall off the arm and over the side of the ship…. 1000’s of feet over the water.</p><p></p><p>Falling, he looks up at the ship. The bottom of the hull has two metal legs sticking out of it. One of the fallen constructs. The circle of flames shudders again then shrinks and there is a fiery explosion as the ring collapses onto the ship. His descent slows down as the potion’s effects kick in. The ship falls quickly and zips past him. Shasta, watches him solemnly. He watches it for what seems like minutes as it suddenly stops and is surrounded by a white circle as the ship strikes the sea below.</p><p></p><p>Before he can reach it the ship sinks. Shasta with it.</p></blockquote><p></p>
[QUOTE="megamania, post: 5780555, member: 9255"] JOHN PLAY “PLAY TO WIN” SEGMENT 24 “CRIMSON AND GORE” Aryth 05 996 “Two vs. One? And you’re demonized. WTF? Is that really fair?” The two Warforged cautiously walk to either side of Play. They have seen what the assassin could do and have seen what Play did to him. They are very careful. Shasta cries and wails at the death of her brother. Zinter watches. He is studying Play. Why does he sense magic within him? “So tell me if you have heard of this one- Why did the Warforged cross the road?” “Is this kind of banter always expected from him?” Zinter asks Shasta. She drops her head in defeat and weeps deeply for her killed brother. “Something he or I said?” A loud crack is heard and the artificer turns to see one of his Warforged has severe damage. “Ah… I see…. The weapon is designed to damage Warforged. “That is cheating Mr. Play.” Both of the Warforged attack at once swinging their oversized battleaxes. Play doges and tumbles out of the way. Once more misdirecting his attack Play attacks the same Warforged warrior again. Large chunks of metal and glowing red wood splinter from its leg as Play’s club of demolition and deadly precision hits hard. The warforged turns and glares at him. The Warforged work as a team and one strikes Play. “Great- now I have to repair the pants AND the jacket.” “Your hero seems to think himself to be funny.” Says Zinter while still watching the fight looking for Play’s magical secret (if there is one). Shasta stops sobbing. Zinter fails to notice. Play tumbles around the severely damaged construct and stands up quickly. “Hey Mo!” and strikes it on the head twisting the head around and the jar pops free on one side. It staggers and falls. The other rushes him quickly. It misses but only by a hairs width. Play rolls and shifts away from the creature. “Not enjoying the show?” Zinter asks as he finally looks down at Shasta. Her silence is wrong and out of place but doesn’t comprehend it or what it means. Instead, he slowly walks over the downed Warforged and searches for a means to correct the magical signature that gives it life. The influence of the infernal energies makes it harder for him to do so but he figures it out. He structures the arcane matrix in his mind that will repair the construct. Play begins to move with a carefree attitude now that he has reduced the threat to only one foe. He has briefly forgotten about the artificer. Play tries to finish off the Warforged but misses. He smiles and shrugs his shoulders as if the miss means nothing. A big mistake as the Warforged flares up in fiendish energy (smite good) and hits him twice. Play screams out in pain. Zinter watches while reconstructing the energy matrix. Still no sign of the magic. “Finish off the Lantern Gore.” Play smashes the armor plate that covers the left side of its chest. If a normal person were in armor it would have caused trauma to its heart. Play spots Gore arriving. He waits for it then swings mightily. He does crucial damage to it as it is caught off guard but then he stops and freezes. Gore isn’t the reason. Nor is it Zinter. Behind him is a new danger. “I….can’t…stop……” Shasta raises her arms and makes a few arcane gestures then points at Play. Zinter follows his look and begins to call out but it is too late. Shasta releases a fireball. Play dodges it easily. The fireball washes over the newly revived Warforged. Small specks of fire remain on the deck of the magical airship treated to resist flames. “Damn you woman!” and Zinter pulls out a wand to attack with. “Leave her alone!” yells out Play as he knows Shasta is no longer in control of her own body. Whisper controls it now. She is demonically possessed. Her anger and sorrow has allowed it in. Deck hands begin to appear out of nowhere. Some scream out “Fire!” and others just freeze at the sight of the Warforged and flames. Zinter calls up a powerful ball of sonic energy and strikes her with it. “ARRRGH! This deal is over Cannith. I end it now!” And she / it fires another fireball but at the Dragonmarked Artificer. A gnome that pilots the ship demands everyone to stop using magic. Shasta unleashes her next spell at him. He doesn’t even scream. The Warforged attack Play still as their last commands given demanded. Being distracted, play is struck several times. “Too much happening at once… even for my tastes.” Zinter begins to have a magical battle with the possessed sorcerer. Play wants to help her but knows it is too late. Whisper will kill her to get at him. Instead he moves clear of the Warforged to have a moment to think and plan. Black tentacles break up the floor boards at Zinter’s feet. They reach for him to grab him. He levitates up a few feet to avoid the attack. Play looks at the fire damage, the dead pilot, the weakened structure…. A plan begins to form. Not a perfect one by any means, but a plan of desperation. Play climbs the arm that holds the restraining clasp for the elemental that empowers the airship. He tightens the grip on his magical club. Several of the men spot him and call out for him to stop. The Warforged attempt to climb after him. More spells are caste. Shasta should be defeated but the power of the demon within her empowers her. Visible signs of damage appear on the deck of the ship. Without a pilot, it continues onward into the open sky over the water. Play kicks a Warforged creation off of the retaining arm. It falls onto the deck and splinters it creating a hole. The second construct ignores the obvious danger and climbs further. Play kicks this one off also. It falls and creates new damage into the ship’s hull. Zinter causes a burst of light then turns invisible. Shasta, burnt and broken, looks for a foe to attack. She looks up through the smoke and flame. Staring at Play she smiles and raises her wand to fire magic Missiles at him. “I’m sorry….” Play strikes the arm with his weapon designed to damage non-living things. The arm cracks and the fire leaps. The ship shudders then begin to dip. Play pops a potion and allows himself to fall off the arm and over the side of the ship…. 1000’s of feet over the water. Falling, he looks up at the ship. The bottom of the hull has two metal legs sticking out of it. One of the fallen constructs. The circle of flames shudders again then shrinks and there is a fiery explosion as the ring collapses onto the ship. His descent slows down as the potion’s effects kick in. The ship falls quickly and zips past him. Shasta, watches him solemnly. He watches it for what seems like minutes as it suddenly stops and is surrounded by a white circle as the ship strikes the sea below. Before he can reach it the ship sinks. Shasta with it. [/QUOTE]
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