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John play: Hero for hire
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<blockquote data-quote="megamania" data-source="post: 6074133" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“02 PLAY FOR THE MONEY”</p><p>SEGMENT 37</p><p>“ MORE DWARVES AND A GNOME”</p><p></p><p>Vult 8 996</p><p></p><p>The electric rail slows down just outside of the city of Vulyar. They will be here over night before leaving. Additional supplies and party members are to join them here. Play hopes there will be no one else.</p><p></p><p>At least no Bone Knights or Emerald Claw or Turbulent members anyhow.</p><p></p><p>Even though he is certain that the dwarves would say to stay on board and hidden he leaves the craft. It’s dangerous but one can’t live in fear and truly feel alive. </p><p></p><p>As he walks towards the rail station exit, he notes there are several large and loud dwarves standing about two carts full of crates and barrels. He smiles at his simple accomplishment and moves on. He easily avoids the undead guards and their human commanders. Nearly out of the area he walks down the station stairway onto the streets of Vulyar. </p><p></p><p>“Sir, are you John play?”</p><p></p><p>He stops and looks over… then down. A Smiling gnome looks up at him looking very whimsical and happy. He repeats his question again.</p><p></p><p>“Why?”</p><p></p><p>“Not why but who? Are you he?” A twinkle remains in his eyes but his smile has lost some of its luster.</p><p></p><p>“Yes.” He decides to answer. “Can we walk while talking?”</p><p></p><p>“If we must Mr. Play.”</p><p></p><p>“What brings you to Vulyar… where I am supposed to be in Breland?”</p><p></p><p>“Kim Elderich… well his personal affairs actually.”</p><p></p><p>“Elderich. Figures.” Answers play.</p><p></p><p>“He has given me the mission of finding you and giving you something if you agree to certain terms.”</p><p></p><p>“What is the ol’ dwarf up to these days?”</p><p></p><p>“Please sir- let us finish this before you attract more attention. This involves his estate and his granddaughter- Dura.”</p><p></p><p>Play looks at him and silently laughs to himself. Elderich would have made a great spy master he thinks to himself. Too bad he is a tad crazy in the head.</p><p></p><p>The gnome continues on- “He has begun a personal mission on a grand scale. To accomplish this, he has had to set up certain events… some of which may hurt his granddaughter he fears. He has levied his fortune with House Kundarak.”</p><p></p><p>Play rolls his head and eyes. “That is crazy! Even for him!”</p><p></p><p>“He is eccentric at best I agree but that is not why I am here- He wants to be sure his granddaughter is well taken care of. He has hidden a great deal of money that the dwarves do not know about. This,” He holds up a metal and crystal key, “is the key to the vault where this money is hidden.” The gnome pulls out a scroll case, “….and this is the directions to it. He would like you to deliver this to her in the future. Sometime in the second half of 999.”</p><p></p><p>“That’s three years away.”</p><p></p><p>“Kim would be willing to pay you for your time, service, trust and most important of all- silence.”</p><p></p><p>“Do you accept?”</p><p>====================================================================================</p><p>Thirty minutes later, after a quick trip to the Kundarak banks and the ditching of a Karrnathi spy, Play quickly returns to the rail station.</p><p></p><p>“There you are! What part of stay on the craft and well hidden did you not understand?!?” bellows Belderk once inside.</p><p></p><p>Play quietly lets out a long sigh then puts on a big smile and turns to see the group. The entire group. Seven dwarves and two humans. Balderk stands with crossed arms in frustration. Directly behind him are the three dwarves that have traveled with him most of the way- Adrik, Vondal and Veit. Behind them are three new dwarves. A dwarf with bright eyes and a large lower lip smiles in a foolish manner suggesting dull wits. He gives a short wave and hoists a very large mug (small barrel) of ale to his mouth. Balderk introduces him as Karson. Near him is a large and very heavily armored dwarf with a battle axe as big as the gnome Play just saw. With a dirty look he gives a grunt with his body as much as his voice. Sitting a lightly shadowed section of the car is the final dwarf. He looks up and nods as well. He would wave but he is patting a rather large dog. Thick muscles ripple under the white fur as it pants and makes a soundless bark at Play. These as introduced as Drumark and Snow White. The heavily armored brute of a dwarf is Morrikane. The two humans are twins dressed in the outfit of house Orien. The two young women are named Goin’ and Gong’. “Welcome Brelander.” They say in unison.</p><p></p><p>They move themselves and their gear to a new car. The two humans will take turns running the engine ship. Play will be scout and guide. Snow White and her seven dwarves are the muscle behind it all. Disney the one that has set them on their course- into the Mournlands.</p></blockquote><p></p>
[QUOTE="megamania, post: 6074133, member: 9255"] JOHN PLAY “02 PLAY FOR THE MONEY” SEGMENT 37 “ MORE DWARVES AND A GNOME” Vult 8 996 The electric rail slows down just outside of the city of Vulyar. They will be here over night before leaving. Additional supplies and party members are to join them here. Play hopes there will be no one else. At least no Bone Knights or Emerald Claw or Turbulent members anyhow. Even though he is certain that the dwarves would say to stay on board and hidden he leaves the craft. It’s dangerous but one can’t live in fear and truly feel alive. As he walks towards the rail station exit, he notes there are several large and loud dwarves standing about two carts full of crates and barrels. He smiles at his simple accomplishment and moves on. He easily avoids the undead guards and their human commanders. Nearly out of the area he walks down the station stairway onto the streets of Vulyar. “Sir, are you John play?” He stops and looks over… then down. A Smiling gnome looks up at him looking very whimsical and happy. He repeats his question again. “Why?” “Not why but who? Are you he?” A twinkle remains in his eyes but his smile has lost some of its luster. “Yes.” He decides to answer. “Can we walk while talking?” “If we must Mr. Play.” “What brings you to Vulyar… where I am supposed to be in Breland?” “Kim Elderich… well his personal affairs actually.” “Elderich. Figures.” Answers play. “He has given me the mission of finding you and giving you something if you agree to certain terms.” “What is the ol’ dwarf up to these days?” “Please sir- let us finish this before you attract more attention. This involves his estate and his granddaughter- Dura.” Play looks at him and silently laughs to himself. Elderich would have made a great spy master he thinks to himself. Too bad he is a tad crazy in the head. The gnome continues on- “He has begun a personal mission on a grand scale. To accomplish this, he has had to set up certain events… some of which may hurt his granddaughter he fears. He has levied his fortune with House Kundarak.” Play rolls his head and eyes. “That is crazy! Even for him!” “He is eccentric at best I agree but that is not why I am here- He wants to be sure his granddaughter is well taken care of. He has hidden a great deal of money that the dwarves do not know about. This,” He holds up a metal and crystal key, “is the key to the vault where this money is hidden.” The gnome pulls out a scroll case, “….and this is the directions to it. He would like you to deliver this to her in the future. Sometime in the second half of 999.” “That’s three years away.” “Kim would be willing to pay you for your time, service, trust and most important of all- silence.” “Do you accept?” ==================================================================================== Thirty minutes later, after a quick trip to the Kundarak banks and the ditching of a Karrnathi spy, Play quickly returns to the rail station. “There you are! What part of stay on the craft and well hidden did you not understand?!?” bellows Belderk once inside. Play quietly lets out a long sigh then puts on a big smile and turns to see the group. The entire group. Seven dwarves and two humans. Balderk stands with crossed arms in frustration. Directly behind him are the three dwarves that have traveled with him most of the way- Adrik, Vondal and Veit. Behind them are three new dwarves. A dwarf with bright eyes and a large lower lip smiles in a foolish manner suggesting dull wits. He gives a short wave and hoists a very large mug (small barrel) of ale to his mouth. Balderk introduces him as Karson. Near him is a large and very heavily armored dwarf with a battle axe as big as the gnome Play just saw. With a dirty look he gives a grunt with his body as much as his voice. Sitting a lightly shadowed section of the car is the final dwarf. He looks up and nods as well. He would wave but he is patting a rather large dog. Thick muscles ripple under the white fur as it pants and makes a soundless bark at Play. These as introduced as Drumark and Snow White. The heavily armored brute of a dwarf is Morrikane. The two humans are twins dressed in the outfit of house Orien. The two young women are named Goin’ and Gong’. “Welcome Brelander.” They say in unison. They move themselves and their gear to a new car. The two humans will take turns running the engine ship. Play will be scout and guide. Snow White and her seven dwarves are the muscle behind it all. Disney the one that has set them on their course- into the Mournlands. [/QUOTE]
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