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John play: Hero for hire
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<blockquote data-quote="megamania" data-source="post: 6075551" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“02 PLAY FOR THE MONEY”</p><p>SEGMENT 39</p><p>“THE ORIEN STATION OF METROL”</p><p></p><p>Vult 11 996</p><p></p><p>“Unbelievable. How could this happen to something as large as Metrol?” asks Play to no one in particular.</p><p></p><p>John Play is standing on the exposed platform on the back of a car. He is taking in everything. He looks to the sky, a constant greyish-pink color with thick dark clouds. The buildings are rearranged and often relocated. This will make things hard to find. There are no people or any animals. The last time he was in Metrol it was a busy war-time city with people everywhere. The palaces even have a different look about them. Play smiles to himself. This will be a good adventure.</p><p></p><p>“When are we stopping?” asks the dwarf named Drumark. </p><p></p><p>“When we locate the rail station I believe. It used to be back there near the river. It was an incredible station. It had means to go to the water and the air ship towers were close to there also. Generally- all transportation came through there.”</p><p></p><p>Drumark looks out to the skyline. “Do you miss it? The spying? The war?”</p><p></p><p>Play turns to face him and crosses his arms. “Nope.” </p><p></p><p>“Most of us on this operation were never in the war. We were House Kundarak. We were not allowed to go to war. We guarded the house’s interests in our mountains and in Karrnath. Some of us came to Cyre also- like Veit and his brother Heit.”</p><p></p><p>“Sounds like you felt cheated. Trust me- war is not fun.”</p><p></p><p>“Hum. Explain that to Morrikane. He likes war and was one of the few that saw any action.”</p><p></p><p>Play is distracted. He sees a ball of bright pink colored energy moving slowly on a street about 60ft away. “Living spell?”</p><p></p><p>“Aye. The land and buildings are not the only thing changed here. Magic is different also. Divine magic especially. But arcane magic in some instances have taken on a life of its own.”</p><p></p><p>“We’re slowing down. The station must be in view.”</p><p></p><p>“Or there is trouble ahead.”</p><p></p><p>The electric rail craft slows down due to a tunnel coming up. There is some rubble close to the entrance, as if recently moved off of the tracks. The Orien house member fears an ambush. Everyone readies themselves for this possibility. The engine enters the tunnel and as it goes in everything goes dark. Play and Drumark hold their ground as mists swirl after the craft. Vaguely humanoid from the waist up. They do not attack or even follow. Not that this makes either one of them any more comfortable.</p><p></p><p>The craft exits the tunnel at the same cautious and slow pace. Gong’ d’Orien spots the flags that sit on the station. The flags have all the twelve houses represented and against the wishes of the Cyre people, the five nations also are represented. The building is huge and still tiled with emerald crystalline shingles. Even in the dull light of late morning sun, it glitters some.</p><p></p><p>Entering the station, Gong’ is happy to see the turn table is set to turn them into the middle of the dead nation. She stops the engine and sets the brake.</p><p></p><p>The seven dwarves, Snow white and Play meet on the platform of the station. This was once the pride and joy of the electric rails run by Orien. Now the quiet and gentle breeze only unnerves them. But not as much as the howl that then comes from somewhere within the city.</p><p></p><p>“So- where to?” asks Play.</p><p></p><p>“Just go. We need to find the Kundarak bank.”</p></blockquote><p></p>
[QUOTE="megamania, post: 6075551, member: 9255"] JOHN PLAY “02 PLAY FOR THE MONEY” SEGMENT 39 “THE ORIEN STATION OF METROL” Vult 11 996 “Unbelievable. How could this happen to something as large as Metrol?” asks Play to no one in particular. John Play is standing on the exposed platform on the back of a car. He is taking in everything. He looks to the sky, a constant greyish-pink color with thick dark clouds. The buildings are rearranged and often relocated. This will make things hard to find. There are no people or any animals. The last time he was in Metrol it was a busy war-time city with people everywhere. The palaces even have a different look about them. Play smiles to himself. This will be a good adventure. “When are we stopping?” asks the dwarf named Drumark. “When we locate the rail station I believe. It used to be back there near the river. It was an incredible station. It had means to go to the water and the air ship towers were close to there also. Generally- all transportation came through there.” Drumark looks out to the skyline. “Do you miss it? The spying? The war?” Play turns to face him and crosses his arms. “Nope.” “Most of us on this operation were never in the war. We were House Kundarak. We were not allowed to go to war. We guarded the house’s interests in our mountains and in Karrnath. Some of us came to Cyre also- like Veit and his brother Heit.” “Sounds like you felt cheated. Trust me- war is not fun.” “Hum. Explain that to Morrikane. He likes war and was one of the few that saw any action.” Play is distracted. He sees a ball of bright pink colored energy moving slowly on a street about 60ft away. “Living spell?” “Aye. The land and buildings are not the only thing changed here. Magic is different also. Divine magic especially. But arcane magic in some instances have taken on a life of its own.” “We’re slowing down. The station must be in view.” “Or there is trouble ahead.” The electric rail craft slows down due to a tunnel coming up. There is some rubble close to the entrance, as if recently moved off of the tracks. The Orien house member fears an ambush. Everyone readies themselves for this possibility. The engine enters the tunnel and as it goes in everything goes dark. Play and Drumark hold their ground as mists swirl after the craft. Vaguely humanoid from the waist up. They do not attack or even follow. Not that this makes either one of them any more comfortable. The craft exits the tunnel at the same cautious and slow pace. Gong’ d’Orien spots the flags that sit on the station. The flags have all the twelve houses represented and against the wishes of the Cyre people, the five nations also are represented. The building is huge and still tiled with emerald crystalline shingles. Even in the dull light of late morning sun, it glitters some. Entering the station, Gong’ is happy to see the turn table is set to turn them into the middle of the dead nation. She stops the engine and sets the brake. The seven dwarves, Snow white and Play meet on the platform of the station. This was once the pride and joy of the electric rails run by Orien. Now the quiet and gentle breeze only unnerves them. But not as much as the howl that then comes from somewhere within the city. “So- where to?” asks Play. “Just go. We need to find the Kundarak bank.” [/QUOTE]
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