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John play: Hero for hire
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<blockquote data-quote="megamania" data-source="post: 6087736" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“02 PLAY FOR THE MONEY”</p><p>SEGMENT 41</p><p>“THE TROUBLE WITH METROL”</p><p></p><p>Vult 11 996</p><p></p><p>“AAAAAAAAH-CHO!!!!!!!!!!!! Blasts Vondal.</p><p></p><p>Play is not impressed anymore. The cleric has been sneezing very regularly for the past five minutes. Between that and Morrikane’s armor, they will not move quietly through town.</p><p></p><p>Play begins down the stairs and looks to the rooftops. “Was the bank very tall? Could we see its rooftop?”</p><p></p><p>“Not very tall but it flies the flag of Kundarak.”</p><p></p><p>“It’s a start. Maybe if I climb up a building I can spot it.” Play goes across the street to a merchant’s building that looks semi-melted at the base. He cannot help himself as he pushes stiffly against the building to be sure it is stable. He steps onto a rail and reaches the porch roof and hauls himself up. He looks into a window and is startled briefly. A person is sitting in a chair looking his way. They appear like they are sleeping. He then remembers how not only was there reports of people dying where they stood or sat but that the bodies are not decaying either.</p><p></p><p>He finds a water drainage pipe and grapples it and climbs to the roof that is three stories up. He sees many flags and some movement. He can just see the rail station. He thinks he sees the flag several blocks over. He motions to the dwarves the direction of the possible building before climbing back down.</p><p></p><p>Adrik’s steel tooth shines as he says a happy thought he has. “The House Tharashk folks would get lost here.” He alone laughs at his joke. Play just wants to find the key at the bank and be on their way.</p><p></p><p>One block over Play halts the group. A thick white fog is escaping from a partially closed door to a building. It hovers in the direction they wish to go.</p><p></p><p>“What is it?” asks Veit with wide eyes.</p><p></p><p>“Ghost.” Says Karson twisting his hands on the handle of his great axe.</p><p></p><p>“I’ve read in the Korranberg Chronicles that some spells take on a life of their own and escape the magic items that held them. This could be one.”</p><p></p><p>“Living Spell. I think you are correct Vondal.” Agrees Play but no one hears him as Vondal sneezes again.</p><p></p><p>Everyone turns and glares at the cleric.</p><p></p><p>They turn back to the Living spell and find it is moving towards them.</p><p></p><p>“Here we go again.”</p><p></p><p>“Can we outrun it?” asks Balderk.</p><p></p><p>“For a while but it’ll find us again Doc. Thanks to Sneezy here.” Grumbles Play.</p><p></p><p>Play studies the ball of arcane energy and notes how the stones in the streets glisten as it passes over them. “Ice. It’s a spell involving cold. Fire it up again Veit.”</p><p></p><p>The artificer steps up and channels magic once more through his wand. Fire erupts on the thick white mist. A hiss that ends with a howl erupts. It moves directly to them now.</p><p></p><p>Play pulls out a wand that he has been holding off to use, a powerful wand of fireball. He points and mumbles before saying “Zap”. The magical ooze screams and hisses as the flames erupt and roll over it. Karson d’Kundarak charges up to the steaming ooze and with a war cry swings his axe. A burst like wind swept snow follows his axe as it goes through it. Drumark’s dog knows better and growls at it from a safe distance. Morrikane powers up and rushes forward. Adrik runs up and swings with his magical war hammer. Drumark moves up and takes Snow’s lead. Veit fires off a fireball but the arcane creature ignores the spell effect this time. Balderk also pulls out a wand and releases its magical effects. The lightning bolt streaks into the ooze and shatters it with a loud crack.</p><p></p><p>They reach the building Play thought was the Kundarak bank. Sculptures of dwarves and magical beasts stand guard at the steep steps leading up. “That is not our flag.” </p><p></p><p>“It’s a manticore. That’s your flag.” Insists Play.</p><p></p><p>“Wrong colors and design.”</p><p></p><p>“What if these were changes like that of the city layout?”</p><p></p><p>Balderk stares hard at the building then at Play. “Very well.”</p></blockquote><p></p>
[QUOTE="megamania, post: 6087736, member: 9255"] JOHN PLAY “02 PLAY FOR THE MONEY” SEGMENT 41 “THE TROUBLE WITH METROL” Vult 11 996 “AAAAAAAAH-CHO!!!!!!!!!!!! Blasts Vondal. Play is not impressed anymore. The cleric has been sneezing very regularly for the past five minutes. Between that and Morrikane’s armor, they will not move quietly through town. Play begins down the stairs and looks to the rooftops. “Was the bank very tall? Could we see its rooftop?” “Not very tall but it flies the flag of Kundarak.” “It’s a start. Maybe if I climb up a building I can spot it.” Play goes across the street to a merchant’s building that looks semi-melted at the base. He cannot help himself as he pushes stiffly against the building to be sure it is stable. He steps onto a rail and reaches the porch roof and hauls himself up. He looks into a window and is startled briefly. A person is sitting in a chair looking his way. They appear like they are sleeping. He then remembers how not only was there reports of people dying where they stood or sat but that the bodies are not decaying either. He finds a water drainage pipe and grapples it and climbs to the roof that is three stories up. He sees many flags and some movement. He can just see the rail station. He thinks he sees the flag several blocks over. He motions to the dwarves the direction of the possible building before climbing back down. Adrik’s steel tooth shines as he says a happy thought he has. “The House Tharashk folks would get lost here.” He alone laughs at his joke. Play just wants to find the key at the bank and be on their way. One block over Play halts the group. A thick white fog is escaping from a partially closed door to a building. It hovers in the direction they wish to go. “What is it?” asks Veit with wide eyes. “Ghost.” Says Karson twisting his hands on the handle of his great axe. “I’ve read in the Korranberg Chronicles that some spells take on a life of their own and escape the magic items that held them. This could be one.” “Living Spell. I think you are correct Vondal.” Agrees Play but no one hears him as Vondal sneezes again. Everyone turns and glares at the cleric. They turn back to the Living spell and find it is moving towards them. “Here we go again.” “Can we outrun it?” asks Balderk. “For a while but it’ll find us again Doc. Thanks to Sneezy here.” Grumbles Play. Play studies the ball of arcane energy and notes how the stones in the streets glisten as it passes over them. “Ice. It’s a spell involving cold. Fire it up again Veit.” The artificer steps up and channels magic once more through his wand. Fire erupts on the thick white mist. A hiss that ends with a howl erupts. It moves directly to them now. Play pulls out a wand that he has been holding off to use, a powerful wand of fireball. He points and mumbles before saying “Zap”. The magical ooze screams and hisses as the flames erupt and roll over it. Karson d’Kundarak charges up to the steaming ooze and with a war cry swings his axe. A burst like wind swept snow follows his axe as it goes through it. Drumark’s dog knows better and growls at it from a safe distance. Morrikane powers up and rushes forward. Adrik runs up and swings with his magical war hammer. Drumark moves up and takes Snow’s lead. Veit fires off a fireball but the arcane creature ignores the spell effect this time. Balderk also pulls out a wand and releases its magical effects. The lightning bolt streaks into the ooze and shatters it with a loud crack. They reach the building Play thought was the Kundarak bank. Sculptures of dwarves and magical beasts stand guard at the steep steps leading up. “That is not our flag.” “It’s a manticore. That’s your flag.” Insists Play. “Wrong colors and design.” “What if these were changes like that of the city layout?” Balderk stares hard at the building then at Play. “Very well.” [/QUOTE]
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