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John play: Hero for hire
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<blockquote data-quote="megamania" data-source="post: 6087900" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“02 PLAY FOR THE MONEY”</p><p>SEGMENT 43</p><p>“EVIL WITHIN THE KUNDARAK BANK”</p><p></p><p>Vult 11 996</p><p></p><p>None of the dwarves are ready for what they see as they enter the bank. Even Play is speechless.</p><p></p><p>Bodies.</p><p></p><p>Most of the bodies seem to have just collapsed and lay there as if asleep. Even the guards with magical armor and enchantments designed to block sleep effects are down. Dwarves, humans, half-elves and even the elves are down. Most are dressed in fine clothes. These were merchants, nobles and other types of businessman. One group of three humans appear to be adventuring types with bundles to place in the magical bank vaults.</p><p></p><p>Play is tempted to take a peek. In his earliest adventuring days he would have.</p><p></p><p>Except for Karson, all the dwarves avoid the bodies. Karson nudges them with his foot as if to be sure they are dead and not just in a deep sleep. “dead. All dead.” He mumbles under his breath.</p><p></p><p>Twisting their house rings to show the emblem of the Manticore clearly, Veit, Balderk and Vondal work their way to the doorway that leads to the back. They are headed to the vaults. When Play starts to follow Drumark places his hand on Play’s. “Only Kundarak family members may go there.”</p><p></p><p>Disappointed that he will not get bragging rights to being a non-dwarf within the area he carefully lifts a dwarven employee from a chair and puts him on the floor sitting upright and takes the seat. “Ugh. It’s not even warm.” He comments quietly to himself with disgust.</p><p></p><p>The three dwarves go to the vault area. The vaults of ALL banks are linked. So there no items within the general vaults that cannot be gotten from Sharn, Fairhaven or even Korth. But there are special “old-fashion” vaults here that are not inter-linked. The can only be accessed from here. Within one of these vaults is the back-up key to the cash car of Kundarak.</p><p></p><p>Vondal looks over the twelve special localized vaults. “I thought these required a Kundarak dwarf with a house ring and a specific arcane charged ring by the box owner. How will we open these?”</p><p></p><p>“Our ancestors have thought of nearly all precautions Vondal. This is why Warden Disney gave you a ring recently.” Balderk answers, “In the case the ring is lost or somehow dispelled, three separate House rings and dwarves can override it. One dwarf with a bad idea is unlikely, three at once is highly unlikely… near impossible” …. But tricked is possible he thinks to himself.</p><p></p><p>They open each vault box and begin to check them. Balderk doesn’t close the one door all of the way. He turns away from it as Vondal is happy to find the key with the twin symbols of Orien and Kundarak on it. Veit and Vondal start out and once out of the room Balderk says he will lock everything quickly and be out.</p><p></p><p>Balderk looks to the door to verify the others are not returning. He goes to the vault he left open and pushes the money, gems and wands to the side. He drags out an old tome with black and red small scaled skin-hide. The skin seems to move as if breathing. Balderk feels sick holding it. He quickly stuffs it into a bag then into his main pack. He notes that his skin is goose-bumped and the hair on edge. There has to be easier ways of earning 100,000 Gold pieces.</p><p></p><p>+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++</p><p></p><p>While the three dwarves are inside the vault area Drumark asks to look at Karson’s arm. After complaining about the lack of space he agrees. The ranger looks it over. “Badly bruised… maybe broken.” </p><p></p><p>“Yeah well ask again how the earth creature is doing.” He smiles and grumbles.</p><p></p><p>Play overhears the conversation and offers help.</p><p></p><p>“Magic healing doesn’t work here.”</p><p></p><p>“Ah- but I bought these….,” He fishes around in his pack and pulls out some fruit. “Like good berries but bigger and better.”</p><p></p><p>“They look like they are rotting…. Just like food does here.”</p><p></p><p>Play looks at the apples. They do look bruised even though he packed them in a way they wouldn’t get crushed or bruised. “Your call.”</p><p></p><p>Play puts away two and slowly motions with the third apple. With a loud grunt the dwarf grabs the apple and puts half of it into his mouth at once. His eyes get wide and he spits it out. He stares at it intently.</p><p></p><p>“Worm?” asks Play a bit alarmed and wondering about his purchase.</p><p></p><p>“Rotted from the inside out…” He shows the rogue the remaining piece of apple. Instead of white with a green skin it is greyish-brown with green skin.</p><p></p><p>“Where’s a goblin when I want one? I haven’t pegged in the back in the head in months.”</p><p></p><p>The dwarves chuckle (except for Morrikane) at the joke made at a goblin’s expense.</p><p></p><p>“We found it. Hey what is so funny?” asks Vondal as he comes out with Veit.</p><p></p><p>“Nothing. Let’s go.”</p><p></p><p>“Wait for Balderk. He is locking up the vaults.”</p><p></p><p>Drumark’s thick eyebrow rises at that.</p></blockquote><p></p>
[QUOTE="megamania, post: 6087900, member: 9255"] JOHN PLAY “02 PLAY FOR THE MONEY” SEGMENT 43 “EVIL WITHIN THE KUNDARAK BANK” Vult 11 996 None of the dwarves are ready for what they see as they enter the bank. Even Play is speechless. Bodies. Most of the bodies seem to have just collapsed and lay there as if asleep. Even the guards with magical armor and enchantments designed to block sleep effects are down. Dwarves, humans, half-elves and even the elves are down. Most are dressed in fine clothes. These were merchants, nobles and other types of businessman. One group of three humans appear to be adventuring types with bundles to place in the magical bank vaults. Play is tempted to take a peek. In his earliest adventuring days he would have. Except for Karson, all the dwarves avoid the bodies. Karson nudges them with his foot as if to be sure they are dead and not just in a deep sleep. “dead. All dead.” He mumbles under his breath. Twisting their house rings to show the emblem of the Manticore clearly, Veit, Balderk and Vondal work their way to the doorway that leads to the back. They are headed to the vaults. When Play starts to follow Drumark places his hand on Play’s. “Only Kundarak family members may go there.” Disappointed that he will not get bragging rights to being a non-dwarf within the area he carefully lifts a dwarven employee from a chair and puts him on the floor sitting upright and takes the seat. “Ugh. It’s not even warm.” He comments quietly to himself with disgust. The three dwarves go to the vault area. The vaults of ALL banks are linked. So there no items within the general vaults that cannot be gotten from Sharn, Fairhaven or even Korth. But there are special “old-fashion” vaults here that are not inter-linked. The can only be accessed from here. Within one of these vaults is the back-up key to the cash car of Kundarak. Vondal looks over the twelve special localized vaults. “I thought these required a Kundarak dwarf with a house ring and a specific arcane charged ring by the box owner. How will we open these?” “Our ancestors have thought of nearly all precautions Vondal. This is why Warden Disney gave you a ring recently.” Balderk answers, “In the case the ring is lost or somehow dispelled, three separate House rings and dwarves can override it. One dwarf with a bad idea is unlikely, three at once is highly unlikely… near impossible” …. But tricked is possible he thinks to himself. They open each vault box and begin to check them. Balderk doesn’t close the one door all of the way. He turns away from it as Vondal is happy to find the key with the twin symbols of Orien and Kundarak on it. Veit and Vondal start out and once out of the room Balderk says he will lock everything quickly and be out. Balderk looks to the door to verify the others are not returning. He goes to the vault he left open and pushes the money, gems and wands to the side. He drags out an old tome with black and red small scaled skin-hide. The skin seems to move as if breathing. Balderk feels sick holding it. He quickly stuffs it into a bag then into his main pack. He notes that his skin is goose-bumped and the hair on edge. There has to be easier ways of earning 100,000 Gold pieces. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ While the three dwarves are inside the vault area Drumark asks to look at Karson’s arm. After complaining about the lack of space he agrees. The ranger looks it over. “Badly bruised… maybe broken.” “Yeah well ask again how the earth creature is doing.” He smiles and grumbles. Play overhears the conversation and offers help. “Magic healing doesn’t work here.” “Ah- but I bought these….,” He fishes around in his pack and pulls out some fruit. “Like good berries but bigger and better.” “They look like they are rotting…. Just like food does here.” Play looks at the apples. They do look bruised even though he packed them in a way they wouldn’t get crushed or bruised. “Your call.” Play puts away two and slowly motions with the third apple. With a loud grunt the dwarf grabs the apple and puts half of it into his mouth at once. His eyes get wide and he spits it out. He stares at it intently. “Worm?” asks Play a bit alarmed and wondering about his purchase. “Rotted from the inside out…” He shows the rogue the remaining piece of apple. Instead of white with a green skin it is greyish-brown with green skin. “Where’s a goblin when I want one? I haven’t pegged in the back in the head in months.” The dwarves chuckle (except for Morrikane) at the joke made at a goblin’s expense. “We found it. Hey what is so funny?” asks Vondal as he comes out with Veit. “Nothing. Let’s go.” “Wait for Balderk. He is locking up the vaults.” Drumark’s thick eyebrow rises at that. [/QUOTE]
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