Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
John play: Hero for hire
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="megamania" data-source="post: 6088500" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“02 PLAY FOR THE MONEY”</p><p>SEGMENT 45</p><p>“ESCAPE FROM METROL”</p><p></p><p>Vult 11 996- NIGHT FALL-</p><p></p><p>They reach the Rail car and board it quickly. The car moves outside of the city with bursts of color as many flocks of ghostly Corollax fly up as the rail passes them. The Electric Rail picks up speed and Gong’ d’Orien wills the elemental to push harder. </p><p></p><p>“Uh-Oh” she murmurs as she looks further up the rail. One of the arcane triangle shaped conductor pieces has gone dark- shorted out. At this speed it could be a rough crossing. She wishes she could warn the passengers but cannot. Worst- there is a bridge about 100ft further down. It crosses over her. Possibly the Bridge of Generals based on the sculptures she can see in the twilight. She wills it to now slow down greatly and she hits the gap. It makes the craft jump and bump about. But it rides true. Her concentration is so pure and dedicated that she doesn’t hear the other thumps….. The ones on the rooftops of the cars behind her.</p><p></p><p>Only the two engine cars and the car they are meeting in are lit. The dwarves (with darkvision) insist saying the lights will attract creatures of the night otherwise. Goin’ and Gong’ stay within their cars taking turns resting and operating the electric rail. John Play, though comfortable in the dark, is the only one left over so they agree on one other car to be lit. It is here the seven dwarves and the ex- dark Lantern has a meeting.</p><p></p><p>The subject- healing.</p><p></p><p>The dwarven barbarian has a possible broken bone from the elemental attack. Adrik, still smiling, has a minor injury as compared to his friend Karson.</p><p></p><p>Play’s enchanted fruits of healing have all rotted into mush. Veit says he has an idea but it is uncertain if it will work. The dwarven artificer rummages through his pack and pulls out a large folded up bag. “A body bag? We’re getting ahead of ourselves are we not?” jokes Play.</p><p></p><p>“This is no normal bag. It is commonly known as a Bag of Holding. Inside is a space outside of time and space. Another dimension or plane if you wish.” Play sees where this is going and hopes he never needs healing. “In theory… if a healer and an injured person were both placed within the bag they have left the Mournlands and thus the healing will work.” None of the dwarves look eager to crawl into the bag.</p><p></p><p>“Getting out is like pulling an object out…. The name / description of the dwarf are thought and thus they appear?” asks Balderk.</p><p></p><p>“Will I have to hold my breath?” asks Karson knowing he will be the first in.</p><p></p><p>“Don’t mind me but…. Why wasn’t this tested before?” asks Play fearing he knows why.</p><p></p><p>Uncertain if he wants to answer truthfully…… “Some teleportation spells work funny here within the Mournlands. As a dimensional device… we are not sure if it will be affected.” Answers Veit meekly.</p><p></p><p>Karson is not sure about this but steps up to Vondal. Vondal eyes him. After all- Balderk can heal also.</p><p></p><p>Having the advantage of height, Play picks up the bag and looks into it. Shifting shades of black and gray appear. It reminds him of his brief time at Mabar. Not a pleasant memory.</p><p></p><p>“Okay- here he goes. I’ll bag Karson first and if you could Vondal- prepare your spells of healing now.”</p><p></p><p>Karson is bagged. Then Play quickly moves to Vondal. His armor will make this harder to do but it’s too late now. He tucks and pulls the bag over him until it reaches his feet. “How long?”</p><p></p><p>“Give them a count of 30 to do the spells. That should be enough yet will not be an issue with holding their breath.” Suggests Veit.</p><p></p><p>At this point, a door opens. A pale skinned creature looks in.</p><p></p><p>“Undead!” screams Veit in near terror.</p><p></p><p>Play instinctively drops the bag and charges the undead. As he feared- there are several of them but by moving up quickly maybe they can bottle-neck the creatures. Drawing out his dagger he strikes. Little damage is done. It hisses showing its fangs. Vampires! Or at least the spawn. Balderk unleashes a Ray of searing light into the undead. The undead bursts into flaming cinders but reveals there are more to everyone else. Adrik rushes up with a happy grin. His strike makes the creature curse at him with a hiss. The creature tries to swat the fighter but he easily dodges it. Veit alters the magic of Morrikane’s weapon. It now is a bane to undead weapon. Knowing what he did Morrikane rushes up while employing his Kai energy. His axe cleaves the creature in two and another burst of embers fall to the floor. Drumark and Snow White move up to support. He looks around for the bag where Vondal and Karson are.</p><p></p><p>The dwarves and Play hold back. To enter the doorway will mean THEY will be bottlenecked so they wait for the creatures to move. They do but as expected. One rush forward but the others take to the ceiling! Drumark and Veit are surprised as two vampire Spawns drop from the ceiling and attack them. Both are struck. The one in the doorway tries for Play but misses. Play . Balderk fries the undead attacking Veit. Adrik smashes at the undead. Veit back peddles from the remaining undead. Morrikane attacks the remaining vampire before it can escape. The ashes are following to the floor still when Drumark spots the bag on the floor and rushes to it.</p><p></p><p>Play is not nice about it. He tips the over and wills them to fall out. When they do not fall out, Adrik is quick to reach under and pulls out Vondal first (in case of more undead) and finally Karson. Karson looks a little green. Being outside of time and space seems not to agree with the barbarian. He easily pushes himself up with his arms. The healing has worked!</p><p></p><p>“Let’s not do that again anytime soon.” Grumbles Vondal whom then notes the last of the floating embers. “What did we miss?”</p></blockquote><p></p>
[QUOTE="megamania, post: 6088500, member: 9255"] JOHN PLAY “02 PLAY FOR THE MONEY” SEGMENT 45 “ESCAPE FROM METROL” Vult 11 996- NIGHT FALL- They reach the Rail car and board it quickly. The car moves outside of the city with bursts of color as many flocks of ghostly Corollax fly up as the rail passes them. The Electric Rail picks up speed and Gong’ d’Orien wills the elemental to push harder. “Uh-Oh” she murmurs as she looks further up the rail. One of the arcane triangle shaped conductor pieces has gone dark- shorted out. At this speed it could be a rough crossing. She wishes she could warn the passengers but cannot. Worst- there is a bridge about 100ft further down. It crosses over her. Possibly the Bridge of Generals based on the sculptures she can see in the twilight. She wills it to now slow down greatly and she hits the gap. It makes the craft jump and bump about. But it rides true. Her concentration is so pure and dedicated that she doesn’t hear the other thumps….. The ones on the rooftops of the cars behind her. Only the two engine cars and the car they are meeting in are lit. The dwarves (with darkvision) insist saying the lights will attract creatures of the night otherwise. Goin’ and Gong’ stay within their cars taking turns resting and operating the electric rail. John Play, though comfortable in the dark, is the only one left over so they agree on one other car to be lit. It is here the seven dwarves and the ex- dark Lantern has a meeting. The subject- healing. The dwarven barbarian has a possible broken bone from the elemental attack. Adrik, still smiling, has a minor injury as compared to his friend Karson. Play’s enchanted fruits of healing have all rotted into mush. Veit says he has an idea but it is uncertain if it will work. The dwarven artificer rummages through his pack and pulls out a large folded up bag. “A body bag? We’re getting ahead of ourselves are we not?” jokes Play. “This is no normal bag. It is commonly known as a Bag of Holding. Inside is a space outside of time and space. Another dimension or plane if you wish.” Play sees where this is going and hopes he never needs healing. “In theory… if a healer and an injured person were both placed within the bag they have left the Mournlands and thus the healing will work.” None of the dwarves look eager to crawl into the bag. “Getting out is like pulling an object out…. The name / description of the dwarf are thought and thus they appear?” asks Balderk. “Will I have to hold my breath?” asks Karson knowing he will be the first in. “Don’t mind me but…. Why wasn’t this tested before?” asks Play fearing he knows why. Uncertain if he wants to answer truthfully…… “Some teleportation spells work funny here within the Mournlands. As a dimensional device… we are not sure if it will be affected.” Answers Veit meekly. Karson is not sure about this but steps up to Vondal. Vondal eyes him. After all- Balderk can heal also. Having the advantage of height, Play picks up the bag and looks into it. Shifting shades of black and gray appear. It reminds him of his brief time at Mabar. Not a pleasant memory. “Okay- here he goes. I’ll bag Karson first and if you could Vondal- prepare your spells of healing now.” Karson is bagged. Then Play quickly moves to Vondal. His armor will make this harder to do but it’s too late now. He tucks and pulls the bag over him until it reaches his feet. “How long?” “Give them a count of 30 to do the spells. That should be enough yet will not be an issue with holding their breath.” Suggests Veit. At this point, a door opens. A pale skinned creature looks in. “Undead!” screams Veit in near terror. Play instinctively drops the bag and charges the undead. As he feared- there are several of them but by moving up quickly maybe they can bottle-neck the creatures. Drawing out his dagger he strikes. Little damage is done. It hisses showing its fangs. Vampires! Or at least the spawn. Balderk unleashes a Ray of searing light into the undead. The undead bursts into flaming cinders but reveals there are more to everyone else. Adrik rushes up with a happy grin. His strike makes the creature curse at him with a hiss. The creature tries to swat the fighter but he easily dodges it. Veit alters the magic of Morrikane’s weapon. It now is a bane to undead weapon. Knowing what he did Morrikane rushes up while employing his Kai energy. His axe cleaves the creature in two and another burst of embers fall to the floor. Drumark and Snow White move up to support. He looks around for the bag where Vondal and Karson are. The dwarves and Play hold back. To enter the doorway will mean THEY will be bottlenecked so they wait for the creatures to move. They do but as expected. One rush forward but the others take to the ceiling! Drumark and Veit are surprised as two vampire Spawns drop from the ceiling and attack them. Both are struck. The one in the doorway tries for Play but misses. Play . Balderk fries the undead attacking Veit. Adrik smashes at the undead. Veit back peddles from the remaining undead. Morrikane attacks the remaining vampire before it can escape. The ashes are following to the floor still when Drumark spots the bag on the floor and rushes to it. Play is not nice about it. He tips the over and wills them to fall out. When they do not fall out, Adrik is quick to reach under and pulls out Vondal first (in case of more undead) and finally Karson. Karson looks a little green. Being outside of time and space seems not to agree with the barbarian. He easily pushes himself up with his arms. The healing has worked! “Let’s not do that again anytime soon.” Grumbles Vondal whom then notes the last of the floating embers. “What did we miss?” [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
John play: Hero for hire
Top