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John play: Hero for hire
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<blockquote data-quote="megamania" data-source="post: 6178367" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“04 INTERNAL PLAY”</p><p>SEGMENT 75</p><p>“DAMNED DEMONS”</p><p></p><p>BARRAKAS 17 ,997 </p><p></p><p>Good ol’ Tetherstone. He was a decent soldier but enjoyed his ale too much. He was wanted for questioning involving a possible Thrane intelligence issue. He got drinking and a Thrane spy got past him. Caused a lot of havoc. He ran for it in fear of prison and disappeared. The day of Mourning occurred and he was forgotten. Too bad he never knew.</p><p></p><p>However, he did give me the info I was hoping for. There has been recent activity involving people from Sharn this week. He had heard it involved slave trafficking as there were several people tied and with hoods over their heads. With further prodding, I found out the place where they are staying has a history of cult events. As good of a place to start as any.</p><p></p><p>I go back to my room. I check the lock to my room. I replaced it with one of my own. Someone tried to pick it. I’m sure it proved quite shocking to them that I don’t care for thieves in my unattended room. I get something to eat and wait for darkness.</p><p></p><p>As Play steps outside he spots a woman dressed in a dark gray cloak. Something about her catches his attention but he can’t place it. He holds the door open for her. “Beauty first.”</p><p></p><p>She gives a frown and rushes past him. Play hopes his charm isn’t wearing off. He steps out to see where she has gone and cannot spot her in the darkness. He decides to slip his mask over his face and finds he still cannot spot her. “I guess she was in a hurry.” He says to himself with a shrug and goes into the darkness himself.</p><p></p><p>On the outskirts of the town he finds the old broken cart that was a marker for the entrance. Looking around he walks around the cart and spots the old tree. He also spots the guard waiting against the tree. Play sneaks around the tree to surprise the man. Instead the man surprises him. Sleeping. A quick check and Play sees the man has a bruise developing on his head. He was recently KOd. Curious.</p><p></p><p>Play moves past the tree and sees the trail he was told to take. It leads to a small pond and a ruined cabin. Next to the cabin is a woodshed…. With the door slightly open. Play looks around him as he enters the shed. A trap door in the floor is open and he goes down.</p><p></p><p>The tunnels below are damp and muddy. Many people have been using it and recently. Play moves down the hall and hears the ever familiar chanting of cultists. He moves quietly past several locked doors. The chanting is coming from a room to the right. He can see the back of a cloaked person whom is chanting while raising their arms up and down.</p><p></p><p>“Damned Cultists” he whispers to himself. Staying to the shadows, he moves slowly closer to the main chamber. The smell of sulfur and brimstone is there. “damned demons.” He whispers silently to himself. </p><p></p><p>There is no way to spy on the cultist to look for Fierce Holdhearer. The way the hallway enters allows no angels and limited shadows. So….. let’s live it up.</p><p></p><p>Play pulls out both magical clubs. He has no idea what is within the room and really doesn’t care at the moment.</p><p></p><p>He stands straight and carries the clubs so that they are out of sight behind his fore arms. He calmly walks out into the light and it is not until he passing the first cultist he is seen. There are about dozen again. There is a lead cultist (looks like the same one as before) and two prisoners. And yup- that same black skinned creepy looking minotaur.</p><p></p><p>“Hi. Oh am I interrupting something? Love what you’ve done with the place. ‘Allo mino demon guy. Miss me?”</p><p></p><p>=For a human you have either no brains or incredible courage. It matters little to me.= the creature sends out telepathically. The cultist all stop and lower their arms and hiss and curse at the intruder. The prisoners do little. Drugged?</p><p></p><p>“Look, I don’t like these kinds of parties. I am merely looking for . Fierce Holdhearer, His dad wants him home for dinner. Is he here?” Play whirls out his clubs and spins them in a way that is hard to follow and to show off.</p><p></p><p>“Take.The. Sharn. Idiot. Down.” The head cultist snarls word by word in a state of pure fury.</p><p></p><p>As the cultist begins to circle Play the summoned creature looks away. =She is here=</p><p></p><p>Suddenly a large swirl of energy opens up and dozens of Dretch waddle out in a hurry. They form a wall between the minotaur demon and Play with the cultists.</p><p></p><p>As Play is about to begin taking down the robed men and women another person joins the battle in a hurry. A cloaked woman with twin short swords rushes silently at the wall of Dretch.</p><p></p><p>Play is bummed. The center of focus is no longer on him. Who else is crashing this party?</p></blockquote><p></p>
[QUOTE="megamania, post: 6178367, member: 9255"] JOHN PLAY “04 INTERNAL PLAY” SEGMENT 75 “DAMNED DEMONS” BARRAKAS 17 ,997 Good ol’ Tetherstone. He was a decent soldier but enjoyed his ale too much. He was wanted for questioning involving a possible Thrane intelligence issue. He got drinking and a Thrane spy got past him. Caused a lot of havoc. He ran for it in fear of prison and disappeared. The day of Mourning occurred and he was forgotten. Too bad he never knew. However, he did give me the info I was hoping for. There has been recent activity involving people from Sharn this week. He had heard it involved slave trafficking as there were several people tied and with hoods over their heads. With further prodding, I found out the place where they are staying has a history of cult events. As good of a place to start as any. I go back to my room. I check the lock to my room. I replaced it with one of my own. Someone tried to pick it. I’m sure it proved quite shocking to them that I don’t care for thieves in my unattended room. I get something to eat and wait for darkness. As Play steps outside he spots a woman dressed in a dark gray cloak. Something about her catches his attention but he can’t place it. He holds the door open for her. “Beauty first.” She gives a frown and rushes past him. Play hopes his charm isn’t wearing off. He steps out to see where she has gone and cannot spot her in the darkness. He decides to slip his mask over his face and finds he still cannot spot her. “I guess she was in a hurry.” He says to himself with a shrug and goes into the darkness himself. On the outskirts of the town he finds the old broken cart that was a marker for the entrance. Looking around he walks around the cart and spots the old tree. He also spots the guard waiting against the tree. Play sneaks around the tree to surprise the man. Instead the man surprises him. Sleeping. A quick check and Play sees the man has a bruise developing on his head. He was recently KOd. Curious. Play moves past the tree and sees the trail he was told to take. It leads to a small pond and a ruined cabin. Next to the cabin is a woodshed…. With the door slightly open. Play looks around him as he enters the shed. A trap door in the floor is open and he goes down. The tunnels below are damp and muddy. Many people have been using it and recently. Play moves down the hall and hears the ever familiar chanting of cultists. He moves quietly past several locked doors. The chanting is coming from a room to the right. He can see the back of a cloaked person whom is chanting while raising their arms up and down. “Damned Cultists” he whispers to himself. Staying to the shadows, he moves slowly closer to the main chamber. The smell of sulfur and brimstone is there. “damned demons.” He whispers silently to himself. There is no way to spy on the cultist to look for Fierce Holdhearer. The way the hallway enters allows no angels and limited shadows. So….. let’s live it up. Play pulls out both magical clubs. He has no idea what is within the room and really doesn’t care at the moment. He stands straight and carries the clubs so that they are out of sight behind his fore arms. He calmly walks out into the light and it is not until he passing the first cultist he is seen. There are about dozen again. There is a lead cultist (looks like the same one as before) and two prisoners. And yup- that same black skinned creepy looking minotaur. “Hi. Oh am I interrupting something? Love what you’ve done with the place. ‘Allo mino demon guy. Miss me?” =For a human you have either no brains or incredible courage. It matters little to me.= the creature sends out telepathically. The cultist all stop and lower their arms and hiss and curse at the intruder. The prisoners do little. Drugged? “Look, I don’t like these kinds of parties. I am merely looking for . Fierce Holdhearer, His dad wants him home for dinner. Is he here?” Play whirls out his clubs and spins them in a way that is hard to follow and to show off. “Take.The. Sharn. Idiot. Down.” The head cultist snarls word by word in a state of pure fury. As the cultist begins to circle Play the summoned creature looks away. =She is here= Suddenly a large swirl of energy opens up and dozens of Dretch waddle out in a hurry. They form a wall between the minotaur demon and Play with the cultists. As Play is about to begin taking down the robed men and women another person joins the battle in a hurry. A cloaked woman with twin short swords rushes silently at the wall of Dretch. Play is bummed. The center of focus is no longer on him. Who else is crashing this party? [/QUOTE]
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