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Story Hour
John play: Hero for hire
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<blockquote data-quote="megamania" data-source="post: 6186616" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“05 JUST PUSH PLAY”</p><p>SEGMENT 80</p><p>“MOTLEY CRUE”</p><p></p><p>RHAAN 3 ,997 21st BELL</p><p></p><p> “<strong>SAME OL’ SITUATION</strong>.” Mutters Play as he races up the stairs to his apartment to retrieve his equipment. “<strong>IN THE BEGINNING</strong> of the night I’m relaxing and enjoying myself but by the end I’m<strong> PUBLIC ENEMY #1</strong>.” Play reaches his floor and runs to his doorway while fishing out his keys. “<strong>MISUNDERSTOOD</strong>. No one understands me is all. Sigh.” And he enters his apartment. While grabbing his magical belt of many Pouches that holds many of his potions and smaller tools of the trade he peers out the window to the Dancing Dragon. The huge stained glass golem is inside out of sight and there are no signs of the ratmen assassins. “<strong>ON WITH THE SHOW</strong>.” He says as he gathers his clubs and mask.</p><p>As he is about to leave he spots his bow. “<strong>USE IT OR LOSE IT</strong>.” He comments as he grabs it with a plan in his mind.</p><p></p><p>Outside he spots an air taxi and waves for it while looking for ratmen assassins. Seeing none, he runs to the craft. “<strong>TAKE ME TO THE TOP</strong>.” Play commands. The startled pilot stares at the notched bow. She mentally commands the ship to rise and Play watches at the Ratmen begin to appear. There are more than three. It’s a pack.</p><p></p><p>The pilot goes above Play’s apartment and the top levels which house Jorasco’s military care complex and then goes to another nearby tower. Play notes the name of the craft-<strong> NONA</strong>. “Don’t be <strong>AFRAID</strong>- I do this all of the time. Don’t <strong>DRIFT AWAY</strong> too far. I may<strong> FIND MYSELF</strong> in need of your help again. Here- <strong>KEEP YOUR EYE ON THE MONEY</strong> and he flips a gold piece to the pilot of Nona. He spots a ratman sneaking out of <strong>UNCLE JACK</strong>’s tavern onto a bridge. Play fires three arrows at it. All hit but only one arrow did much damage. The monstrous humanoid scurries across the bridge. These three arrows embed themselves deeply into the ratman and make him stagger and twist from the impact (scored a crit with a bow!) but it keeps going for cover. “<strong>WHAT’S IT GONNA TAKE?</strong>!?” exclaims Play seeing the Ratman run for cover. He releases another set of three arrows and the ratman drops. Several more run at once across hoping to get by. Play pulls out a special magic arrow. Smiling he aims and says to no one special but himself- “<strong>YOU’RE ALL I NEED</strong> because this <strong>BABY KILLS</strong>.” The arrow strikes one ratman and explodes in fiery energy. “How’s that you <strong>BASTARD</strong>s? <strong>HOTTER THAN HELL</strong>!” Play pulls out another similar arrow and releases it again. Boooooom! “<strong>LOUDER THAN HELL</strong> also.” He hopes this not only sends the assassins running away but also alerts the local law enforcement to arrive. Play hears some screams from another bridge way and looks. Several more ratmen are pushing through a crowd from <strong>HOULIGAN’S HOLIDAY</strong>. </p><p></p><p>At this point Play has lost track of the original assassins and looks for them. He can’t attack the new group in fear of hitting the by standers. He looks back over his shoulder and finds the aircraft has left. “Crap! <strong>TONIGHT</strong> is not my night. Fearing becoming trapped, he looks for an exit from the tower. The pilot of Nona dropped him off on a roof covering a balcony. He carefully swings onto it and tries the door. Locked! “<strong>ANYBODY OUT THERE</strong>?” asks someone from inside. </p><p></p><p>“Let me in! I’m John Play of the Dark Lanterns. I need immediate entry!” calls Play.</p><p></p><p>“How do I know you work for the king? What are you doing on my balcony? How did you get onto my balcony?”</p><p></p><p>Play decides he has no time for this. He kicks in the door- hard. It breaks open and strikes an older man in his night clothes holding a wand. “I said Immediately!” Play rushes into the room. The man calls for him to stop or he’ll use the wand. “Go ahead- it’s a <strong>FAKE</strong>.” Play recognizes him now. He’s a merchant named <strong>BRANDEN</strong>. He knows him because his daughter is a real <strong>BEAUTY</strong>. Ah- <strong>GIRLS, GIRLS, GIRLS</strong>…. They have <strong>LOOKS THAT KILL</strong> but I can’t help myself. The man just stands there blinking like he was <strong>HYPNOTIZED</strong>….. “How did he know?”</p><p></p><p>By time Play finds an exit out of the tower onto a bridge way he has put away his bow and pulled out a club and a wand. I need to <strong>FLUSH</strong> these guys out again. Using the Dancing Dragon for reference, Play goes to a series of stairs that lead down. His plan has worked too well- three ratmen appear before him and two more step out from the shadows behind him. “Crap!”</p><p></p><p>Meanwhile, several towers away, Lucan Stellos, a Dark lantern, spots <strong>SMOKE IN THE SKY</strong>. He quickly turns and begins to make his way to the area hoping he is not too late to save the Breland official.</p><p></p><p>“Zap” calls Play a second time and another fireball strikes at the assassins ahead of him. They have taken better cover this time. The two ratmen behind him rush up now to attack. Play was expecting this and steps forward to dodge the oncoming attacks. Play turns and clubs the closest assassin. Then finds him surrounded with nowhere to go by the five of them. Play begins his usual combat methods of constantly moving making it hard for the creatures to hit him. Several strike him still. This pauses him a moment for additional attacks of opportunity for them.</p><p></p><p>Play quickly reasons that this is a bad situation. He is surrounded by five experienced assassins. Even he cannot survive this. He can’t fight his way out of it so time to do what he does best- the impossible and unpredictable. He does a backflip over the rail! As he leaps three of the assassins strike him.</p><p></p><p>All five of the ratmen do not believe what just happened. The lead ratman especially. “I knew he had a <strong>WILDSIDE</strong> but this….. hurry- we must find the body. </p><p></p><p>Play knows the area but this is still a gamble. Once he is sure the ratmen cannot see him clearly anymore he removes his last Potion of Fly that he got when in the Lhazaar islands and drinks it quickly. He then concentrates on slowing down which at the speed he is falling is easier said than done. Once he feels himself slowing down he removes two potions of healing. He begins to will himself up but in such a way that the very bridge the ratmen are standing on gives him cover. Two more potions later he returns to the bow.</p><p></p><p>One ratman leans way over to see better. Play reaches up and grabs him. He pulls hard on the vest and the ratman falls with a loud squeaky shriek. The others, just beginning to leave while drinking their own potions turn with wide black eyes. “Karrilia!” calls the lead ratman. “Play.” He snarls. Play watches her fall. <strong>SHE GOES DOWN</strong> until a by passing sky coach strikes her. The pilot barely regains control at the sudden impact.</p><p></p><p>“You know, no matter how many <strong>DANGER</strong>s I face in a night, always- always-<strong> I WILL SURVIVE</strong>.” Says Play as he fires his bow while flying by the startled assassins. A ratman is struck three times in the side and red bubbles rush to his mouth. He is however, not dead. “Ah Kerri- <strong>WITHOUT YOU</strong> and your fly potion I may have called it an early night. Play fires another three shots before the ratmen make it to the stairs. Play quickly rushes to the top allowing a moment for one arrow to be fired. He hits an already seriously wounded assassin.</p><p></p><p>“Everyone thinks you “Monsters of Rawk” are so hot so very <strong>RED HOT</strong> but you’re <strong>DROPPIN’ LIKE FLIES</strong> against me.” Play fires at the retreating ratmen. All strike true. Beginning to enjoy himself, Play flies over them again firing once before cutting them off from the next stairway going down. “Hey- <strong>DON’T GO AWAY MAD</strong>. It was you or me.” A fourth ratman succumbs leaving only two behind- the leader and one more. Play fires again and again all three arrows strike true including one in the calf (crit) that trips up the critter. With its<strong> FACE DOWN THE DIRT</strong> it snarls in frustration. It calls for the Mockery to remove this human from its sight. Play makes it see no more leaving only one remaining creature- the leader.</p><p></p><p>“When I get done here I’m taking more healing and getting <strong>HAMMERED</strong>. So… where were we lil’ guy? Oh yes- Who sent you and where is he?”</p><p></p><p>The assassin attempts to throw a dagger at Play but he is too far away. He returns fire. The leader barely escapes one shot but is struck by two. </p><p></p><p>Unseen by Play, someone or something is slowly rising up to the battle.</p><p></p><p>The leader mumbles something quietly. “I can’t hear you.” sings Play. Again it mumbles. Play slowly moves closer to hear it and it leaps at him. Play easily side steps the feeble attempt and sighs. Does he attempt to save him to learn who hired them or go back to the Dancing Dragon?</p><p></p><p>Suddenly, Play sees a burst of light to the side of him and instinctively he tries to dodge the magical attack. Elderitch energy washes over him making his already itching back burn even more. “You were not expecting that lil’ Dark Lantern. Then the night is full of surprises.”</p><p></p><p>Play looks over and sees a pale skinned woman barely wearing anything except for shadow weave top and bottom. She has a tattoo that begins at her left foot and wraps around her body then down her left arm.</p><p></p><p>He recognizes her from rumors he heard when active in the Dark lanterns. “Anshanti Love, the Whitesnake. Great.</p></blockquote><p></p>
[QUOTE="megamania, post: 6186616, member: 9255"] JOHN PLAY “05 JUST PUSH PLAY” SEGMENT 80 “MOTLEY CRUE” RHAAN 3 ,997 21st BELL “[B]SAME OL’ SITUATION[/B].” Mutters Play as he races up the stairs to his apartment to retrieve his equipment. “[B]IN THE BEGINNING[/B] of the night I’m relaxing and enjoying myself but by the end I’m[B] PUBLIC ENEMY #1[/B].” Play reaches his floor and runs to his doorway while fishing out his keys. “[B]MISUNDERSTOOD[/B]. No one understands me is all. Sigh.” And he enters his apartment. While grabbing his magical belt of many Pouches that holds many of his potions and smaller tools of the trade he peers out the window to the Dancing Dragon. The huge stained glass golem is inside out of sight and there are no signs of the ratmen assassins. “[B]ON WITH THE SHOW[/B].” He says as he gathers his clubs and mask. As he is about to leave he spots his bow. “[B]USE IT OR LOSE IT[/B].” He comments as he grabs it with a plan in his mind. Outside he spots an air taxi and waves for it while looking for ratmen assassins. Seeing none, he runs to the craft. “[B]TAKE ME TO THE TOP[/B].” Play commands. The startled pilot stares at the notched bow. She mentally commands the ship to rise and Play watches at the Ratmen begin to appear. There are more than three. It’s a pack. The pilot goes above Play’s apartment and the top levels which house Jorasco’s military care complex and then goes to another nearby tower. Play notes the name of the craft-[B] NONA[/B]. “Don’t be [B]AFRAID[/B]- I do this all of the time. Don’t [B]DRIFT AWAY[/B] too far. I may[B] FIND MYSELF[/B] in need of your help again. Here- [B]KEEP YOUR EYE ON THE MONEY[/B] and he flips a gold piece to the pilot of Nona. He spots a ratman sneaking out of [B]UNCLE JACK[/B]’s tavern onto a bridge. Play fires three arrows at it. All hit but only one arrow did much damage. The monstrous humanoid scurries across the bridge. These three arrows embed themselves deeply into the ratman and make him stagger and twist from the impact (scored a crit with a bow!) but it keeps going for cover. “[B]WHAT’S IT GONNA TAKE?[/B]!?” exclaims Play seeing the Ratman run for cover. He releases another set of three arrows and the ratman drops. Several more run at once across hoping to get by. Play pulls out a special magic arrow. Smiling he aims and says to no one special but himself- “[B]YOU’RE ALL I NEED[/B] because this [B]BABY KILLS[/B].” The arrow strikes one ratman and explodes in fiery energy. “How’s that you [B]BASTARD[/B]s? [B]HOTTER THAN HELL[/B]!” Play pulls out another similar arrow and releases it again. Boooooom! “[B]LOUDER THAN HELL[/B] also.” He hopes this not only sends the assassins running away but also alerts the local law enforcement to arrive. Play hears some screams from another bridge way and looks. Several more ratmen are pushing through a crowd from [B]HOULIGAN’S HOLIDAY[/B]. At this point Play has lost track of the original assassins and looks for them. He can’t attack the new group in fear of hitting the by standers. He looks back over his shoulder and finds the aircraft has left. “Crap! [B]TONIGHT[/B] is not my night. Fearing becoming trapped, he looks for an exit from the tower. The pilot of Nona dropped him off on a roof covering a balcony. He carefully swings onto it and tries the door. Locked! “[B]ANYBODY OUT THERE[/B]?” asks someone from inside. “Let me in! I’m John Play of the Dark Lanterns. I need immediate entry!” calls Play. “How do I know you work for the king? What are you doing on my balcony? How did you get onto my balcony?” Play decides he has no time for this. He kicks in the door- hard. It breaks open and strikes an older man in his night clothes holding a wand. “I said Immediately!” Play rushes into the room. The man calls for him to stop or he’ll use the wand. “Go ahead- it’s a [B]FAKE[/B].” Play recognizes him now. He’s a merchant named [B]BRANDEN[/B]. He knows him because his daughter is a real [B]BEAUTY[/B]. Ah- [B]GIRLS, GIRLS, GIRLS[/B]…. They have [B]LOOKS THAT KILL[/B] but I can’t help myself. The man just stands there blinking like he was [B]HYPNOTIZED[/B]….. “How did he know?” By time Play finds an exit out of the tower onto a bridge way he has put away his bow and pulled out a club and a wand. I need to [B]FLUSH[/B] these guys out again. Using the Dancing Dragon for reference, Play goes to a series of stairs that lead down. His plan has worked too well- three ratmen appear before him and two more step out from the shadows behind him. “Crap!” Meanwhile, several towers away, Lucan Stellos, a Dark lantern, spots [B]SMOKE IN THE SKY[/B]. He quickly turns and begins to make his way to the area hoping he is not too late to save the Breland official. “Zap” calls Play a second time and another fireball strikes at the assassins ahead of him. They have taken better cover this time. The two ratmen behind him rush up now to attack. Play was expecting this and steps forward to dodge the oncoming attacks. Play turns and clubs the closest assassin. Then finds him surrounded with nowhere to go by the five of them. Play begins his usual combat methods of constantly moving making it hard for the creatures to hit him. Several strike him still. This pauses him a moment for additional attacks of opportunity for them. Play quickly reasons that this is a bad situation. He is surrounded by five experienced assassins. Even he cannot survive this. He can’t fight his way out of it so time to do what he does best- the impossible and unpredictable. He does a backflip over the rail! As he leaps three of the assassins strike him. All five of the ratmen do not believe what just happened. The lead ratman especially. “I knew he had a [B]WILDSIDE[/B] but this….. hurry- we must find the body. Play knows the area but this is still a gamble. Once he is sure the ratmen cannot see him clearly anymore he removes his last Potion of Fly that he got when in the Lhazaar islands and drinks it quickly. He then concentrates on slowing down which at the speed he is falling is easier said than done. Once he feels himself slowing down he removes two potions of healing. He begins to will himself up but in such a way that the very bridge the ratmen are standing on gives him cover. Two more potions later he returns to the bow. One ratman leans way over to see better. Play reaches up and grabs him. He pulls hard on the vest and the ratman falls with a loud squeaky shriek. The others, just beginning to leave while drinking their own potions turn with wide black eyes. “Karrilia!” calls the lead ratman. “Play.” He snarls. Play watches her fall. [B]SHE GOES DOWN[/B] until a by passing sky coach strikes her. The pilot barely regains control at the sudden impact. “You know, no matter how many [B]DANGER[/B]s I face in a night, always- always-[B] I WILL SURVIVE[/B].” Says Play as he fires his bow while flying by the startled assassins. A ratman is struck three times in the side and red bubbles rush to his mouth. He is however, not dead. “Ah Kerri- [B]WITHOUT YOU[/B] and your fly potion I may have called it an early night. Play fires another three shots before the ratmen make it to the stairs. Play quickly rushes to the top allowing a moment for one arrow to be fired. He hits an already seriously wounded assassin. “Everyone thinks you “Monsters of Rawk” are so hot so very [B]RED HOT[/B] but you’re [B]DROPPIN’ LIKE FLIES[/B] against me.” Play fires at the retreating ratmen. All strike true. Beginning to enjoy himself, Play flies over them again firing once before cutting them off from the next stairway going down. “Hey- [B]DON’T GO AWAY MAD[/B]. It was you or me.” A fourth ratman succumbs leaving only two behind- the leader and one more. Play fires again and again all three arrows strike true including one in the calf (crit) that trips up the critter. With its[B] FACE DOWN THE DIRT[/B] it snarls in frustration. It calls for the Mockery to remove this human from its sight. Play makes it see no more leaving only one remaining creature- the leader. “When I get done here I’m taking more healing and getting [B]HAMMERED[/B]. So… where were we lil’ guy? Oh yes- Who sent you and where is he?” The assassin attempts to throw a dagger at Play but he is too far away. He returns fire. The leader barely escapes one shot but is struck by two. Unseen by Play, someone or something is slowly rising up to the battle. The leader mumbles something quietly. “I can’t hear you.” sings Play. Again it mumbles. Play slowly moves closer to hear it and it leaps at him. Play easily side steps the feeble attempt and sighs. Does he attempt to save him to learn who hired them or go back to the Dancing Dragon? Suddenly, Play sees a burst of light to the side of him and instinctively he tries to dodge the magical attack. Elderitch energy washes over him making his already itching back burn even more. “You were not expecting that lil’ Dark Lantern. Then the night is full of surprises.” Play looks over and sees a pale skinned woman barely wearing anything except for shadow weave top and bottom. She has a tattoo that begins at her left foot and wraps around her body then down her left arm. He recognizes her from rumors he heard when active in the Dark lanterns. “Anshanti Love, the Whitesnake. Great. [/QUOTE]
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