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John play: Hero for hire
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<blockquote data-quote="megamania" data-source="post: 6196679" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“05 JUST PUSH PLAY”</p><p>SEGMENT 84</p><p>“RECOVERY”</p><p></p><p>RHAAN 4 ,997 1st BELL</p><p></p><p>Citadel tower, semisecret location of the Dark Lanterns within Sharn. Play doesn’t miss it. Not at all.</p><p></p><p>Nadia and Lucan lead him through security. He says hello with a wave to the guards he knew and a hello with a nod to the new agents on guard duty. They walk through the prison section and into the heavily guarded area used by officials and researchers (few know there is a large library of nasty people’s activity hidden here) and then through a secret door that leads down.</p><p></p><p>Play spots Cue, the ½ orc artificer that creates many of the potions and magical items used by the Lanterns. “Jonny! How does it go my friend? Long time no see! You have to visit more often! Where is the twenty gold you owe me?” The jolly artificer suddenly becomes serious with that last bit then smiles and bear hugs Play. “Ahem.” Nadia clears her throat.</p><p></p><p>Voirr walks through the room glaring at Play and the ½ orc whom is unsuccessfully trying to stifle a smile. Two other operatives follow him that Play doesn’t know. “We better…” begins Nadia and Play is quick to follow up with a “Yeah. Still my number one fan I see.”</p><p></p><p>They go to an unmarked room where the agent named Cole is waiting outside. The cool but Sauvé agent nods with a smile to Play. “Still causing trouble and chaos.” He states. “Still keeping up with that whimsical Inquisitor?” suggests Play.</p><p></p><p>They go into the debriefing room and sit down with Viorr at the desk in the front of the room. A sectional map of the city, docks and cogs are on the wall. Several pins of various colors are attached. Play notes two are centered on his apartment…. His activities of the night. Oops.</p><p></p><p>The next hour is spent blaming Play for damages to the towers, injuries to civilians and to officers. One officer has died. Then comes the list of damage, chaos and death attributed to the assassins breaching the country. Several more deaths at an entry point within the mountains for instance.</p><p></p><p>Finally, as the sun begins to rise, Play is allowed home. When he reaches his floor in his tower he sees a sleepy gnome leaning against his door. The door is still slightly ajar from the prior activities. The gnome is quick to stand at attention when Play begins down the hallway towards his apartment. Play notes the insignia of House Sivis. The gnome is a messenger.</p><p></p><p>“The door was open- you could have waited inside.” Says a rather tired Play. The gnome is uncertain if it was said as a joke or if he meant it. “A message for you sir.”</p><p></p><p>Play takes the scroll that is sealed. He hands the messenger a few coppers and goes inside. Everything is good and where it should be. The security in the tower is better than average since House Jorasco and the government of Breland own the upper most floors.</p><p></p><p>Play falls down into a large soft chair and unlaces his boots before picking up the scroll again. He snaps the wax seal and pulls it open. He merely smiles and sighs as he reads it.</p><p></p><p>JOHN.</p><p>FULL ALERT.</p><p>ASSASSINS HAVE BEEN ATTACKING.</p><p>EXPECT THEY WILL TARGET YOU ALSO.</p><p>TAKE CARE.</p><p>KERRI d’ORIEN</p><p></p><p>It was dated late last night. No doubt close to when I was attacked. The Turbulent yet is a danger. Fine. Now the Dark Lanterns are onto you also. “You over played yourselves.”</p><p></p><p>Its not long before Play falls asleep on his chair, his boots still on but unlaced, snoring.</p></blockquote><p></p>
[QUOTE="megamania, post: 6196679, member: 9255"] JOHN PLAY “05 JUST PUSH PLAY” SEGMENT 84 “RECOVERY” RHAAN 4 ,997 1st BELL Citadel tower, semisecret location of the Dark Lanterns within Sharn. Play doesn’t miss it. Not at all. Nadia and Lucan lead him through security. He says hello with a wave to the guards he knew and a hello with a nod to the new agents on guard duty. They walk through the prison section and into the heavily guarded area used by officials and researchers (few know there is a large library of nasty people’s activity hidden here) and then through a secret door that leads down. Play spots Cue, the ½ orc artificer that creates many of the potions and magical items used by the Lanterns. “Jonny! How does it go my friend? Long time no see! You have to visit more often! Where is the twenty gold you owe me?” The jolly artificer suddenly becomes serious with that last bit then smiles and bear hugs Play. “Ahem.” Nadia clears her throat. Voirr walks through the room glaring at Play and the ½ orc whom is unsuccessfully trying to stifle a smile. Two other operatives follow him that Play doesn’t know. “We better…” begins Nadia and Play is quick to follow up with a “Yeah. Still my number one fan I see.” They go to an unmarked room where the agent named Cole is waiting outside. The cool but Sauvé agent nods with a smile to Play. “Still causing trouble and chaos.” He states. “Still keeping up with that whimsical Inquisitor?” suggests Play. They go into the debriefing room and sit down with Viorr at the desk in the front of the room. A sectional map of the city, docks and cogs are on the wall. Several pins of various colors are attached. Play notes two are centered on his apartment…. His activities of the night. Oops. The next hour is spent blaming Play for damages to the towers, injuries to civilians and to officers. One officer has died. Then comes the list of damage, chaos and death attributed to the assassins breaching the country. Several more deaths at an entry point within the mountains for instance. Finally, as the sun begins to rise, Play is allowed home. When he reaches his floor in his tower he sees a sleepy gnome leaning against his door. The door is still slightly ajar from the prior activities. The gnome is quick to stand at attention when Play begins down the hallway towards his apartment. Play notes the insignia of House Sivis. The gnome is a messenger. “The door was open- you could have waited inside.” Says a rather tired Play. The gnome is uncertain if it was said as a joke or if he meant it. “A message for you sir.” Play takes the scroll that is sealed. He hands the messenger a few coppers and goes inside. Everything is good and where it should be. The security in the tower is better than average since House Jorasco and the government of Breland own the upper most floors. Play falls down into a large soft chair and unlaces his boots before picking up the scroll again. He snaps the wax seal and pulls it open. He merely smiles and sighs as he reads it. JOHN. FULL ALERT. ASSASSINS HAVE BEEN ATTACKING. EXPECT THEY WILL TARGET YOU ALSO. TAKE CARE. KERRI d’ORIEN It was dated late last night. No doubt close to when I was attacked. The Turbulent yet is a danger. Fine. Now the Dark Lanterns are onto you also. “You over played yourselves.” Its not long before Play falls asleep on his chair, his boots still on but unlaced, snoring. [/QUOTE]
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