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John play: Hero for hire
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<blockquote data-quote="megamania" data-source="post: 6600797" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“09 PLAY NORMAL OR PLAY ABERRANT”</p><p>SEGMENT 109</p><p>“HOW IT MAY BEGIN”</p><p></p><p>NYMM 27 -1484 Pre Galifar time</p><p></p><p>Play remains quiet in the shadows. He is not sure who is hunting whom. Breggor’s assassin is well skilled and has already killed several of Halas’ people. Waiting….. waiting….. comon.</p><p></p><p>The assassin then comes into the darkened hallway. He is dragging a leg and bleeding. Vallos, an aberrant marked halfling with powers over magically created blades died but got in a few good shots first.</p><p></p><p>Play leaps out with his two Tonfas before him. He wants to pin the assassin down and ask questions first. The assassin was playing him however. The illusion breaks up as Play passes through it and off balance, strikes the wall- hard. Then he feels a blade at his throat. Role reversal.</p><p></p><p>“Ah….. Now that you have come out to meet me lets talk…..” Suggests Play hoping to throw the assassin’s concentration.</p><p></p><p>“Cute. Heard you had a mouth.” The assassin says a quick word of magical nature and Play feels his limbs stiffen up. Hold Spell.</p><p></p><p>Similar words are spoken nearby and the spell is countered by Carla. Play drops out of the grasp of the assassin and rolls free. The assassin turns to strike the cleric of healing and the sun (whom has a mark involving disease) but finds she is not alone. Mason reaches out and as he touches the assassin he activates his aberrant power. The assassin turns into stone. Mason pulls a large maul free from his pack and destroys the statue.</p><p></p><p>“That’s the third assassin this month. Breggor’s tactics are changing. He is hoping to attack us from within using stealth and magic instead of infantry and siege tactics.”</p><p></p><p>“Yes. Halas feared he might.” Adds Carla with a cold voice.</p><p></p><p>As Mason searches for more assassins, Carla moves next to Play. “Are you okay?”</p><p></p><p>“Yup”</p><p></p><p>Looking to the dwarf she looks into Play’s eyes. “Halas wants to meet with you this afternoon.”</p><p></p><p>“Okay.” Play says with a smile.</p><p></p><p>“I fear he suspects…. You and I.” She says with some concern.</p><p></p><p>“We’ll cross that bridge IF we reach it.” He gives her an affectionate tap on her cheek with his gloved hand and a wink.</p><p></p><p>That afternoon, Play goes to the leader of the Aberrant Dragonmarks- Halas Tarkanan. He knocks and waits for acknowledgement to enter.</p><p></p><p>He enters the room and sees the man with a drink in one hand and an open book in the other. “Welcome John. Wine?”</p><p></p><p>“More of an ale kinda guy. But Thank you.” Play quickly scans the leader and the area around him. He told Carla not to worry but as a trained Dark lantern agent and being from the future, he knows what Halas is capable of.</p><p></p><p>“I am sure you wonder why I have asked you to come here…. Alone.” He places his wine glass down and places a leather book marker into the tome before setting it down. He looks at Play with thought then smirks. “Fear not, I am not unhappy with you. Quite the opposite in truth. Please if no wine will you at least sit? I have something to show you. Two somethings in truth.”</p><p></p><p>Play sits and wonders.</p><p></p><p>“You may have heard, Gilla, has returned from his mission to the far east. His mission was a success. But before I enlighten you about it, is there anything else to speak of about the future?”</p><p></p><p>There it is. Play knew he would not let it go. He wants to know what Play knows.</p><p></p><p>“Nothing I have not told you before.” He lies.</p><p></p><p>“Have you ever heard of the Rod of Ju’ kaar?”</p><p></p><p>“Nope.”</p><p></p><p>“It was rumored to enhance dragonmark powers.”</p><p></p><p>“So a magical rod. Okay.” Replies Play with some fear. He knows what Halas will do but found it hard to believe. His powers over the earth are nowhere powerful enough level a city as legends have suggested. </p><p></p><p>“Gilla found it and has brought it me. Would you like to see it?”</p><p></p><p>Play sits upright. This is it. How he levels the city in one night! “Sure. You have my curiosity.”</p><p></p><p>Halas reaches behind a chair and produces an oiled cloth wrapped item. Carefully, like a ritual, he unwraps the Rod. Play can’t help but be amazed. It is a single piece of a Siberys Dragon Shard with collars of platinum and gold wrapped onto it. It and Halas’ mark gently glow as he touches it. Play can feel its power. It makes his own mark tingle. Not good.</p><p></p><p>“Truly magnificent isn’t it?” Halas says with awe and wonder in his hushed voice.</p><p></p><p>Play doesn’t want to ask or know but must- “What will you do with it?”</p><p></p><p>The aberrant Dragonmarked leader stops and stares at Play for a moment. “Defend us of course. Is there something else I could do? Should do?” He waits for an answer but only gets a shrug of the shoulders from the time displaced Lantern.</p><p></p><p>“I wish to show you one more thing. Something I discovered months ago below us. Perhaps you know what it is.”</p><p></p><p>It takes 30 plus minutes to work down to the area. Halas holds the Rod. The gentle light from it and his mark gives almost enough light to see their way down. He pauses at a corner- “Please enlighten me if you can….. Do you know what this is?” He motions for Play to step around the corner.</p><p></p><p>Play does so and shortly enters a huge… colossal space. Illuminated by burning oils Halas has set up, Play sees a floating piece of rock about fifty feet around. It defies gravity. He is dumbfounded by what it is then a thought crosses his mind.</p><p></p><p>This city…. Isn’t Sharn. It doesn’t have the high towers or amazing traits of Sharn. It lacks…. The Manifest Zone to Syrania.</p><p></p><p>“oh crap.”</p></blockquote><p></p>
[QUOTE="megamania, post: 6600797, member: 9255"] JOHN PLAY “09 PLAY NORMAL OR PLAY ABERRANT” SEGMENT 109 “HOW IT MAY BEGIN” NYMM 27 -1484 Pre Galifar time Play remains quiet in the shadows. He is not sure who is hunting whom. Breggor’s assassin is well skilled and has already killed several of Halas’ people. Waiting….. waiting….. comon. The assassin then comes into the darkened hallway. He is dragging a leg and bleeding. Vallos, an aberrant marked halfling with powers over magically created blades died but got in a few good shots first. Play leaps out with his two Tonfas before him. He wants to pin the assassin down and ask questions first. The assassin was playing him however. The illusion breaks up as Play passes through it and off balance, strikes the wall- hard. Then he feels a blade at his throat. Role reversal. “Ah….. Now that you have come out to meet me lets talk…..” Suggests Play hoping to throw the assassin’s concentration. “Cute. Heard you had a mouth.” The assassin says a quick word of magical nature and Play feels his limbs stiffen up. Hold Spell. Similar words are spoken nearby and the spell is countered by Carla. Play drops out of the grasp of the assassin and rolls free. The assassin turns to strike the cleric of healing and the sun (whom has a mark involving disease) but finds she is not alone. Mason reaches out and as he touches the assassin he activates his aberrant power. The assassin turns into stone. Mason pulls a large maul free from his pack and destroys the statue. “That’s the third assassin this month. Breggor’s tactics are changing. He is hoping to attack us from within using stealth and magic instead of infantry and siege tactics.” “Yes. Halas feared he might.” Adds Carla with a cold voice. As Mason searches for more assassins, Carla moves next to Play. “Are you okay?” “Yup” Looking to the dwarf she looks into Play’s eyes. “Halas wants to meet with you this afternoon.” “Okay.” Play says with a smile. “I fear he suspects…. You and I.” She says with some concern. “We’ll cross that bridge IF we reach it.” He gives her an affectionate tap on her cheek with his gloved hand and a wink. That afternoon, Play goes to the leader of the Aberrant Dragonmarks- Halas Tarkanan. He knocks and waits for acknowledgement to enter. He enters the room and sees the man with a drink in one hand and an open book in the other. “Welcome John. Wine?” “More of an ale kinda guy. But Thank you.” Play quickly scans the leader and the area around him. He told Carla not to worry but as a trained Dark lantern agent and being from the future, he knows what Halas is capable of. “I am sure you wonder why I have asked you to come here…. Alone.” He places his wine glass down and places a leather book marker into the tome before setting it down. He looks at Play with thought then smirks. “Fear not, I am not unhappy with you. Quite the opposite in truth. Please if no wine will you at least sit? I have something to show you. Two somethings in truth.” Play sits and wonders. “You may have heard, Gilla, has returned from his mission to the far east. His mission was a success. But before I enlighten you about it, is there anything else to speak of about the future?” There it is. Play knew he would not let it go. He wants to know what Play knows. “Nothing I have not told you before.” He lies. “Have you ever heard of the Rod of Ju’ kaar?” “Nope.” “It was rumored to enhance dragonmark powers.” “So a magical rod. Okay.” Replies Play with some fear. He knows what Halas will do but found it hard to believe. His powers over the earth are nowhere powerful enough level a city as legends have suggested. “Gilla found it and has brought it me. Would you like to see it?” Play sits upright. This is it. How he levels the city in one night! “Sure. You have my curiosity.” Halas reaches behind a chair and produces an oiled cloth wrapped item. Carefully, like a ritual, he unwraps the Rod. Play can’t help but be amazed. It is a single piece of a Siberys Dragon Shard with collars of platinum and gold wrapped onto it. It and Halas’ mark gently glow as he touches it. Play can feel its power. It makes his own mark tingle. Not good. “Truly magnificent isn’t it?” Halas says with awe and wonder in his hushed voice. Play doesn’t want to ask or know but must- “What will you do with it?” The aberrant Dragonmarked leader stops and stares at Play for a moment. “Defend us of course. Is there something else I could do? Should do?” He waits for an answer but only gets a shrug of the shoulders from the time displaced Lantern. “I wish to show you one more thing. Something I discovered months ago below us. Perhaps you know what it is.” It takes 30 plus minutes to work down to the area. Halas holds the Rod. The gentle light from it and his mark gives almost enough light to see their way down. He pauses at a corner- “Please enlighten me if you can….. Do you know what this is?” He motions for Play to step around the corner. Play does so and shortly enters a huge… colossal space. Illuminated by burning oils Halas has set up, Play sees a floating piece of rock about fifty feet around. It defies gravity. He is dumbfounded by what it is then a thought crosses his mind. This city…. Isn’t Sharn. It doesn’t have the high towers or amazing traits of Sharn. It lacks…. The Manifest Zone to Syrania. “oh crap.” [/QUOTE]
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