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John play: Hero for hire
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<blockquote data-quote="megamania" data-source="post: 6672773" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“09 PLAY NORMAL OR PLAY ABERRANT”</p><p>SEGMENT 112</p><p>“HOUSE CANNITH”</p><p></p><p>BARRAKAS 21 -1484 Pre Galifar time</p><p></p><p>“Are you sure there are hunters here?” quietly asks Play as he creeps down the dark alley. Mason, Carla and he have been sent out to the now un-used dock area by Halas. Daine has been spying on House activities and there are reports of Cannith and Deneith setting up outposts at the edge of the thick forest to the north.</p><p></p><p>The only light is from a few partial moons and the ring of Siberys. The docks are abandoned. This neglect is beginning to show as some of the ships that remain are listing as they have taken on some water. Currently, the three of them are midway up the cliffs overlooking these ships. The polies and rope lines remain that once carried tons of equipment and supplies daily. It is quiet except for an occasional animal, bird or insect.</p><p></p><p>“We’re near Garland’s Tavern.” Hints the dwarf. This tavern once carried a wide variety of alcohols, including from the Mror Holds. </p><p></p><p>“Let us finish this section first.” Suggests Carla d’Vadias. Play smiles and nods approval.</p><p></p><p>Finding themselves at the doorway to an old dock masters building they look around. The building is in near ruins. It was abandoned long before Halas Tarkanan decided to make his last stand here. Play sweeps his Tonfas slowly to remove the thick webs that are here. Dozens of small non-threatening spiders scurry away. With the wens moved, he looks through a broken window to survey the docks once more.</p><p></p><p>He is concerned about the news of the Dragonmarked houses taking a stand. Especially Cannith. The tinkering and fabricating guild also are the masters of magical applications. He can’t help but first to think of Zinter and his warforged experimentations. Then his mother. How could she be a House member and not know about it. But then again, how did he not know about his Aberrant mark? She magically hid it from his father and the world. Does Voirr know about it? That would explain his irrational dislike to him. </p><p></p><p>Carla suddenly stiffens up and motions for everyone to be still and quiet. She points out another window. There is a soft light coming their way.</p><p></p><p>Play notes a thick moving fog rising towards his window. In a hushed call he points as it flows into the room. “Brace yourselves- they are blocking our view to outside.” Whispers Mason harshly. They turn to the door and prepare for an attack. That is why they miss the fact the fog was a Cannith assassin in gaseous form. He solidifies and releases a prepared spell. Play turns but it is already too late. Suddenly everything is extremely funny. He coughs out the first laugh then finds himself unable to do much but laugh.</p><p></p><p>Carla spins around and releases two arrows into the mage. The force of the arrows drive him through the broken window. He falls dozens of feet before landing on a water drainage pipe. He doesn’t move. With his death, Play reduces to a few giggles then a broken up- “I hate that spell”</p><p></p><p>Mason can still see the lights about thirty feet away and prepares for the mages arrival. Suddenly the door shatters into the room.</p><p></p><p>“Oh for the love of Ollandra WHAT is that?!?” exclaims Play as the intruder charges in. It is a construct with a skeletal face and swinging morning stars for hands. It has an hunchback and the entire creation is bloodstained. It attempts to slam into Mason whom ducks and tumbles to the side. Rotted boards splinter and shatter as it hits the wall. The entire structure shakes from the impact.</p><p></p><p>Recovered from the laughing spell, Play steps up and attacks the construct. His attacks are many as he uses his magical Tonkas on it. Most of the hits skid off the bloodied armor. One hits causing a deep dent to occur on its chest plate. Blood splatters onto the three of them from the impact.</p><p></p><p>“Whoever built this is a SICK bastard!” screams out Play. Carla steps back and fires at the construct. Two arrows plant themselves into the hunchback of the golem. A hidden mage releases an acid attack on Carla through a window. He misses her. Mason attacks with his short sword. He little damage to the necromantic golem. </p><p></p><p>Unseen by the three Tarkanans, an artificer carefully weaves magic around a staff that has a clawed skeletal hand on the top. Missiles of raw magical energy fire from the staff and strike Mason easily even though the Golem in in the way. Play dodges the first swing of the golem but walks directly into the second swing. (crit and confirmed).</p><p></p><p>Play rattles the golem with several blows low and Carla places more arrows into its upper body. Blood is streaming from everywhere. The magical assassins are waiting for orders as they can not enter the building. Hextor d’Cannith smiles an evil grin and waits. The golem strikes mason twice rattling him.</p><p></p><p>Unseen by any of them, a second Blood golem is moving up to enter the battle.</p><p></p><p>Play goes into a flurry of blows with his Tonfas but can not keep a good hit. Carla has a similar effect. Blood does gush from many of its punctures and deeper dents though. It seems to strengthen and move quicker again. “Did this damned thing just regenerate?!? On Blood no less?!?” shouts Play in fear and amazement. </p><p></p><p>“We need to get out of here- NOW!” shouts Carla.</p><p></p><p>Mason tries to hit it for the others to move away but fails. Suddenly the golem pauses then there is a whirring sound from its mid-section. The three of them look at each other and wonder what is about to happen now. Suddenly the upper half of the golem begins to spin around. The flails built into its arms strike the walls and a support beam. Mason barely dodges the whirlwind attack. Play and Carla move back wondering how to get close enough to do any harm to the regenerating construct. That’s when Play feels the quiver in the floor.</p><p></p><p>“uh-oh…… Hang on!” He calls out.</p><p></p><p>Play drives hard into the golem. Audible cracking can be heard and new gushes of blood appear. Carla fires away and strikes a feeding tube. The construct wavers and Mason gets in good hit as it stops then collapses. Loud creaks leads to cracks. “Hang on! The building can’t take this kind of damage.” Calls out Play.</p><p></p><p>Then the second Blood Golem enters the building and there is a very loud snap as a strut under the ruined building snaps. Suddenly a third of the building breaks apart and they know there is no where to go but down.</p><p></p><p>As it gives, Play can hear Hextor’s laughter. Then he slides to the back as the building begins to collapse and fall down the Cliffside to the docks below.</p></blockquote><p></p>
[QUOTE="megamania, post: 6672773, member: 9255"] JOHN PLAY “09 PLAY NORMAL OR PLAY ABERRANT” SEGMENT 112 “HOUSE CANNITH” BARRAKAS 21 -1484 Pre Galifar time “Are you sure there are hunters here?” quietly asks Play as he creeps down the dark alley. Mason, Carla and he have been sent out to the now un-used dock area by Halas. Daine has been spying on House activities and there are reports of Cannith and Deneith setting up outposts at the edge of the thick forest to the north. The only light is from a few partial moons and the ring of Siberys. The docks are abandoned. This neglect is beginning to show as some of the ships that remain are listing as they have taken on some water. Currently, the three of them are midway up the cliffs overlooking these ships. The polies and rope lines remain that once carried tons of equipment and supplies daily. It is quiet except for an occasional animal, bird or insect. “We’re near Garland’s Tavern.” Hints the dwarf. This tavern once carried a wide variety of alcohols, including from the Mror Holds. “Let us finish this section first.” Suggests Carla d’Vadias. Play smiles and nods approval. Finding themselves at the doorway to an old dock masters building they look around. The building is in near ruins. It was abandoned long before Halas Tarkanan decided to make his last stand here. Play sweeps his Tonfas slowly to remove the thick webs that are here. Dozens of small non-threatening spiders scurry away. With the wens moved, he looks through a broken window to survey the docks once more. He is concerned about the news of the Dragonmarked houses taking a stand. Especially Cannith. The tinkering and fabricating guild also are the masters of magical applications. He can’t help but first to think of Zinter and his warforged experimentations. Then his mother. How could she be a House member and not know about it. But then again, how did he not know about his Aberrant mark? She magically hid it from his father and the world. Does Voirr know about it? That would explain his irrational dislike to him. Carla suddenly stiffens up and motions for everyone to be still and quiet. She points out another window. There is a soft light coming their way. Play notes a thick moving fog rising towards his window. In a hushed call he points as it flows into the room. “Brace yourselves- they are blocking our view to outside.” Whispers Mason harshly. They turn to the door and prepare for an attack. That is why they miss the fact the fog was a Cannith assassin in gaseous form. He solidifies and releases a prepared spell. Play turns but it is already too late. Suddenly everything is extremely funny. He coughs out the first laugh then finds himself unable to do much but laugh. Carla spins around and releases two arrows into the mage. The force of the arrows drive him through the broken window. He falls dozens of feet before landing on a water drainage pipe. He doesn’t move. With his death, Play reduces to a few giggles then a broken up- “I hate that spell” Mason can still see the lights about thirty feet away and prepares for the mages arrival. Suddenly the door shatters into the room. “Oh for the love of Ollandra WHAT is that?!?” exclaims Play as the intruder charges in. It is a construct with a skeletal face and swinging morning stars for hands. It has an hunchback and the entire creation is bloodstained. It attempts to slam into Mason whom ducks and tumbles to the side. Rotted boards splinter and shatter as it hits the wall. The entire structure shakes from the impact. Recovered from the laughing spell, Play steps up and attacks the construct. His attacks are many as he uses his magical Tonkas on it. Most of the hits skid off the bloodied armor. One hits causing a deep dent to occur on its chest plate. Blood splatters onto the three of them from the impact. “Whoever built this is a SICK bastard!” screams out Play. Carla steps back and fires at the construct. Two arrows plant themselves into the hunchback of the golem. A hidden mage releases an acid attack on Carla through a window. He misses her. Mason attacks with his short sword. He little damage to the necromantic golem. Unseen by the three Tarkanans, an artificer carefully weaves magic around a staff that has a clawed skeletal hand on the top. Missiles of raw magical energy fire from the staff and strike Mason easily even though the Golem in in the way. Play dodges the first swing of the golem but walks directly into the second swing. (crit and confirmed). Play rattles the golem with several blows low and Carla places more arrows into its upper body. Blood is streaming from everywhere. The magical assassins are waiting for orders as they can not enter the building. Hextor d’Cannith smiles an evil grin and waits. The golem strikes mason twice rattling him. Unseen by any of them, a second Blood golem is moving up to enter the battle. Play goes into a flurry of blows with his Tonfas but can not keep a good hit. Carla has a similar effect. Blood does gush from many of its punctures and deeper dents though. It seems to strengthen and move quicker again. “Did this damned thing just regenerate?!? On Blood no less?!?” shouts Play in fear and amazement. “We need to get out of here- NOW!” shouts Carla. Mason tries to hit it for the others to move away but fails. Suddenly the golem pauses then there is a whirring sound from its mid-section. The three of them look at each other and wonder what is about to happen now. Suddenly the upper half of the golem begins to spin around. The flails built into its arms strike the walls and a support beam. Mason barely dodges the whirlwind attack. Play and Carla move back wondering how to get close enough to do any harm to the regenerating construct. That’s when Play feels the quiver in the floor. “uh-oh…… Hang on!” He calls out. Play drives hard into the golem. Audible cracking can be heard and new gushes of blood appear. Carla fires away and strikes a feeding tube. The construct wavers and Mason gets in good hit as it stops then collapses. Loud creaks leads to cracks. “Hang on! The building can’t take this kind of damage.” Calls out Play. Then the second Blood Golem enters the building and there is a very loud snap as a strut under the ruined building snaps. Suddenly a third of the building breaks apart and they know there is no where to go but down. As it gives, Play can hear Hextor’s laughter. Then he slides to the back as the building begins to collapse and fall down the Cliffside to the docks below. [/QUOTE]
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